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-rw-r--r--src/core/frontend/input.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 277b70e53..25ac5af46 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -33,7 +33,7 @@ public:
virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
return {};
}
- virtual bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const {
+ virtual bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const {
return {};
}
};
@@ -122,6 +122,13 @@ using ButtonDevice = InputDevice<bool>;
using AnalogDevice = InputDevice<std::tuple<float, float>>;
/**
+ * A vibration device is an input device that returns an unsigned byte as status.
+ * It represents whether the vibration device supports vibration or not.
+ * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
+ */
+using VibrationDevice = InputDevice<u8>;
+
+/**
* A motion status is an object that returns a tuple of accelerometer state vector,
* gyroscope state vector, rotation state vector and orientation state matrix.
*