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-rw-r--r--src/core/frontend/framebuffer_layout.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index f1df5c55a..9a7738969 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -5,7 +5,9 @@
#pragma once
#include "common/math_util.h"
+
namespace Layout {
+
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
struct FramebufferLayout {
unsigned width;
@@ -14,6 +16,12 @@ struct FramebufferLayout {
bool bottom_screen_enabled;
MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen;
+
+ /**
+ * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
+ * screen.
+ */
+ float GetScalingRatio() const;
};
/**
@@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
-}
+
+} // namespace Layout