diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/frontend/emu_window.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 9414123a4..7bdee251c 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -69,27 +69,6 @@ public: void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); /** - * Signal accelerometer state has changed. - * @param x X-axis accelerometer value - * @param y Y-axis accelerometer value - * @param z Z-axis accelerometer value - * @note all values are in unit of g (gravitational acceleration). - * e.g. x = 1.0 means 9.8m/s^2 in x direction. - * @see GetAccelerometerState for axis explanation. - */ - void AccelerometerChanged(float x, float y, float z); - - /** - * Signal gyroscope state has changed. - * @param x X-axis accelerometer value - * @param y Y-axis accelerometer value - * @param z Z-axis accelerometer value - * @note all values are in deg/sec. - * @see GetGyroscopeState for axis explanation. - */ - void GyroscopeChanged(float x, float y, float z); - - /** * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). * @note This should be called by the core emu thread to get a state set by the window thread. * @todo Fix this function to be thread-safe. @@ -101,52 +80,6 @@ public: } /** - * Gets the current accelerometer state (acceleration along each three axis). - * Axis explained: - * +x is the same direction as LEFT on D-pad. - * +y is normal to the touch screen, pointing outward. - * +z is the same direction as UP on D-pad. - * Units: - * 1 unit of return value = 1/512 g (measured by hw test), - * where g is the gravitational acceleration (9.8 m/sec2). - * @note This should be called by the core emu thread to get a state set by the window thread. - * @return std::tuple of (x, y, z) - */ - std::tuple<s16, s16, s16> GetAccelerometerState() { - std::lock_guard<std::mutex> lock(accel_mutex); - return std::make_tuple(accel_x, accel_y, accel_z); - } - - /** - * Gets the current gyroscope state (angular rates about each three axis). - * Axis explained: - * +x is the same direction as LEFT on D-pad. - * +y is normal to the touch screen, pointing outward. - * +z is the same direction as UP on D-pad. - * Orientation is determined by right-hand rule. - * Units: - * 1 unit of return value = (1/coef) deg/sec, - * where coef is the return value of GetGyroscopeRawToDpsCoefficient(). - * @note This should be called by the core emu thread to get a state set by the window thread. - * @return std::tuple of (x, y, z) - */ - std::tuple<s16, s16, s16> GetGyroscopeState() { - std::lock_guard<std::mutex> lock(gyro_mutex); - return std::make_tuple(gyro_x, gyro_y, gyro_z); - } - - /** - * Gets the coefficient for units conversion of gyroscope state. - * The conversion formula is r = coefficient * v, - * where v is angular rate in deg/sec, - * and r is the gyroscope state. - * @return float-type coefficient - */ - f32 GetGyroscopeRawToDpsCoefficient() const { - return 14.375f; // taken from hw test, and gyroscope's document - } - - /** * Returns currently active configuration. * @note Accesses to the returned object need not be consistent because it may be modified in * another thread @@ -187,12 +120,6 @@ protected: touch_x = 0; touch_y = 0; touch_pressed = false; - accel_x = 0; - accel_y = -512; - accel_z = 0; - gyro_x = 0; - gyro_y = 0; - gyro_z = 0; } virtual ~EmuWindow() {} @@ -255,16 +182,6 @@ private: u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) - std::mutex accel_mutex; - s16 accel_x; ///< Accelerometer X-axis value in native 3DS units - s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units - s16 accel_z; ///< Accelerometer Z-axis value in native 3DS units - - std::mutex gyro_mutex; - s16 gyro_x; ///< Gyroscope X-axis value in native 3DS units - s16 gyro_y; ///< Gyroscope Y-axis value in native 3DS units - s16 gyro_z; ///< Gyroscope Z-axis value in native 3DS units - /** * Clip the provided coordinates to be inside the touchscreen area. */ |