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-rw-r--r--src/core/file_sys/savedata_factory.cpp63
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diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
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+++ b/src/core/file_sys/savedata_factory.cpp
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/file_sys/disk_filesystem.h"
+#include "core/file_sys/savedata_factory.h"
+#include "core/hle/kernel/process.h"
+
+namespace FileSys {
+
+SaveData_Factory::SaveData_Factory(std::string nand_directory)
+ : nand_directory(std::move(nand_directory)) {}
+
+ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
+ std::string save_directory = GetFullPath();
+
+ if (!FileUtil::Exists(save_directory)) {
+ // TODO(bunnei): This is a work-around to always create a save data directory if it does not
+ // already exist. This is a hack, as we do not understand yet how this works on hardware.
+ // Without a save data directory, many games will assert on boot. This should not have any
+ // bad side-effects.
+ FileUtil::CreateFullPath(save_directory);
+ }
+
+ // Return an error if the save data doesn't actually exist.
+ if (!FileUtil::IsDirectory(save_directory)) {
+ // TODO(Subv): Find out correct error code.
+ return ResultCode(-1);
+ }
+
+ auto archive = std::make_unique<Disk_FileSystem>(save_directory);
+ return MakeResult<std::unique_ptr<FileSystemBackend>>(std::move(archive));
+}
+
+ResultCode SaveData_Factory::Format(const Path& path) {
+ LOG_WARNING(Service_FS, "Format archive {}", GetName());
+ // Create the save data directory.
+ if (!FileUtil::CreateFullPath(GetFullPath())) {
+ // TODO(Subv): Find the correct error code.
+ return ResultCode(-1);
+ }
+
+ return RESULT_SUCCESS;
+}
+
+ResultVal<ArchiveFormatInfo> SaveData_Factory::GetFormatInfo(const Path& path) const {
+ LOG_ERROR(Service_FS, "Unimplemented GetFormatInfo archive {}", GetName());
+ // TODO(bunnei): Find the right error code for this
+ return ResultCode(-1);
+}
+
+std::string SaveData_Factory::GetFullPath() const {
+ u64 title_id = Core::CurrentProcess()->program_id;
+ // TODO(Subv): Somehow obtain this value.
+ u32 user = 0;
+ return fmt::format("{}save/{:016X}/{:08X}/", nand_directory, title_id, user);
+}
+
+} // namespace FileSys