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-rw-r--r--src/core/debugger/debugger.h52
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diff --git a/src/core/debugger/debugger.h b/src/core/debugger/debugger.h
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+++ b/src/core/debugger/debugger.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+
+namespace Kernel {
+class KThread;
+struct DebugWatchpoint;
+} // namespace Kernel
+
+namespace Core {
+class System;
+
+class DebuggerImpl;
+
+class Debugger {
+public:
+ /**
+ * Blocks and waits for a connection on localhost, port `server_port`.
+ * Does not create the debugger if the port is already in use.
+ */
+ explicit Debugger(Core::System& system, u16 server_port);
+ ~Debugger();
+
+ /**
+ * Notify the debugger that the given thread is stopped
+ * (due to a breakpoint, or due to stopping after a successful step).
+ *
+ * The debugger will asynchronously halt emulation after the notification has
+ * occurred. If another thread attempts to notify before emulation has stopped,
+ * it is ignored and this method will return false. Otherwise it will return true.
+ */
+ bool NotifyThreadStopped(Kernel::KThread* thread);
+
+ /**
+ * Notify the debugger that a shutdown is being performed now and disconnect.
+ */
+ void NotifyShutdown();
+
+ /*
+ * Notify the debugger that the given thread has stopped due to hitting a watchpoint.
+ */
+ bool NotifyThreadWatchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch);
+
+private:
+ std::unique_ptr<DebuggerImpl> impl;
+};
+} // namespace Core