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Diffstat (limited to 'src/core/debugger/debugger.cpp')
-rw-r--r-- | src/core/debugger/debugger.cpp | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp new file mode 100644 index 000000000..edf991d71 --- /dev/null +++ b/src/core/debugger/debugger.cpp @@ -0,0 +1,310 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <mutex> +#include <thread> + +#include <boost/asio.hpp> +#include <boost/process/async_pipe.hpp> + +#include "common/logging/log.h" +#include "common/thread.h" +#include "core/core.h" +#include "core/debugger/debugger.h" +#include "core/debugger/debugger_interface.h" +#include "core/debugger/gdbstub.h" +#include "core/hle/kernel/global_scheduler_context.h" + +template <typename Readable, typename Buffer, typename Callback> +static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) { + static_assert(std::is_trivial_v<Buffer>); + auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))}; + r.async_read_some( + boost_buffer, [&, c](const boost::system::error_code& error, size_t bytes_read) { + if (!error.failed()) { + const u8* buffer_start = reinterpret_cast<const u8*>(&buffer); + std::span<const u8> received_data{buffer_start, buffer_start + bytes_read}; + c(received_data); + } + + AsyncReceiveInto(r, buffer, c); + }); +} + +template <typename Readable, typename Buffer> +static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) { + static_assert(std::is_trivial_v<Buffer>); + auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))}; + size_t bytes_read = r.read_some(boost_buffer); + const u8* buffer_start = reinterpret_cast<const u8*>(&buffer); + std::span<const u8> received_data{buffer_start, buffer_start + bytes_read}; + return received_data; +} + +enum class SignalType { + Stopped, + ShuttingDown, +}; + +struct SignalInfo { + SignalType type; + Kernel::KThread* thread; +}; + +namespace Core { + +class DebuggerImpl : public DebuggerBackend { +public: + explicit DebuggerImpl(Core::System& system_, u16 port) + : system{system_}, signal_pipe{io_context}, client_socket{io_context} { + frontend = std::make_unique<GDBStub>(*this, system); + InitializeServer(port); + } + + ~DebuggerImpl() override { + ShutdownServer(); + } + + bool SignalDebugger(SignalInfo signal_info) { + std::scoped_lock lk{connection_lock}; + + if (stopped) { + // Do not notify the debugger about another event. + // It should be ignored. + return false; + } + + // Set up the state. + stopped = true; + info = signal_info; + + // Write a single byte into the pipe to wake up the debug interface. + boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped))); + return true; + } + + std::span<const u8> ReadFromClient() override { + return ReceiveInto(client_socket, client_data); + } + + void WriteToClient(std::span<const u8> data) override { + boost::asio::write(client_socket, boost::asio::buffer(data.data(), data.size_bytes())); + } + + void SetActiveThread(Kernel::KThread* thread) override { + active_thread = thread; + } + + Kernel::KThread* GetActiveThread() override { + return active_thread; + } + +private: + void InitializeServer(u16 port) { + using boost::asio::ip::tcp; + + LOG_INFO(Debug_GDBStub, "Starting server on port {}...", port); + + // Run the connection thread. + connection_thread = std::jthread([&, port](std::stop_token stop_token) { + try { + // Initialize the listening socket and accept a new client. + tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port}; + tcp::acceptor acceptor{io_context, endpoint}; + + acceptor.async_accept(client_socket, [](const auto&) {}); + io_context.run_one(); + io_context.restart(); + + if (stop_token.stop_requested()) { + return; + } + + ThreadLoop(stop_token); + } catch (const std::exception& ex) { + LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what()); + } + }); + } + + void ShutdownServer() { + connection_thread.request_stop(); + io_context.stop(); + connection_thread.join(); + } + + void ThreadLoop(std::stop_token stop_token) { + Common::SetCurrentThreadName("yuzu:Debugger"); + + // Set up the client signals for new data. + AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); }); + AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); }); + + // Stop the emulated CPU. + AllCoreStop(); + + // Set the active thread. + UpdateActiveThread(); + + // Set up the frontend. + frontend->Connected(); + + // Main event loop. + while (!stop_token.stop_requested() && io_context.run()) { + } + } + + void PipeData(std::span<const u8> data) { + switch (info.type) { + case SignalType::Stopped: + // Stop emulation. + AllCoreStop(); + + // Notify the client. + active_thread = info.thread; + UpdateActiveThread(); + frontend->Stopped(active_thread); + + break; + case SignalType::ShuttingDown: + frontend->ShuttingDown(); + + // Wait for emulation to shut down gracefully now. + suspend.reset(); + signal_pipe.close(); + client_socket.shutdown(boost::asio::socket_base::shutdown_both); + LOG_INFO(Debug_GDBStub, "Shut down server"); + + break; + } + } + + void ClientData(std::span<const u8> data) { + const auto actions{frontend->ClientData(data)}; + for (const auto action : actions) { + switch (action) { + case DebuggerAction::Interrupt: { + { + std::scoped_lock lk{connection_lock}; + stopped = true; + } + AllCoreStop(); + UpdateActiveThread(); + frontend->Stopped(active_thread); + break; + } + case DebuggerAction::Continue: + active_thread->SetStepState(Kernel::StepState::NotStepping); + ResumeInactiveThreads(); + AllCoreResume(); + break; + case DebuggerAction::StepThreadUnlocked: + active_thread->SetStepState(Kernel::StepState::StepPending); + ResumeInactiveThreads(); + AllCoreResume(); + break; + case DebuggerAction::StepThreadLocked: + active_thread->SetStepState(Kernel::StepState::StepPending); + SuspendInactiveThreads(); + AllCoreResume(); + break; + case DebuggerAction::ShutdownEmulation: { + // Suspend all threads and release any locks held + active_thread->RequestSuspend(Kernel::SuspendType::Debug); + SuspendInactiveThreads(); + AllCoreResume(); + + // Spawn another thread that will exit after shutdown, + // to avoid a deadlock + Core::System* system_ref{&system}; + std::thread t([system_ref] { system_ref->Exit(); }); + t.detach(); + break; + } + } + } + } + + void AllCoreStop() { + if (!suspend) { + suspend = system.StallCPU(); + } + } + + void AllCoreResume() { + stopped = false; + system.UnstallCPU(); + suspend.reset(); + } + + void SuspendInactiveThreads() { + for (auto* thread : ThreadList()) { + if (thread != active_thread) { + thread->RequestSuspend(Kernel::SuspendType::Debug); + } + } + } + + void ResumeInactiveThreads() { + for (auto* thread : ThreadList()) { + if (thread != active_thread) { + thread->Resume(Kernel::SuspendType::Debug); + thread->SetStepState(Kernel::StepState::NotStepping); + } + } + } + + void UpdateActiveThread() { + const auto& threads{ThreadList()}; + if (std::find(threads.begin(), threads.end(), active_thread) == threads.end()) { + active_thread = threads[0]; + } + active_thread->Resume(Kernel::SuspendType::Debug); + active_thread->SetStepState(Kernel::StepState::NotStepping); + } + + const std::vector<Kernel::KThread*>& ThreadList() { + return system.GlobalSchedulerContext().GetThreadList(); + } + +private: + System& system; + std::unique_ptr<DebuggerFrontend> frontend; + + std::jthread connection_thread; + std::mutex connection_lock; + boost::asio::io_context io_context; + boost::process::async_pipe signal_pipe; + boost::asio::ip::tcp::socket client_socket; + std::optional<std::unique_lock<std::mutex>> suspend; + + SignalInfo info; + Kernel::KThread* active_thread; + bool pipe_data; + bool stopped; + + std::array<u8, 4096> client_data; +}; + +Debugger::Debugger(Core::System& system, u16 port) { + try { + impl = std::make_unique<DebuggerImpl>(system, port); + } catch (const std::exception& ex) { + LOG_CRITICAL(Debug_GDBStub, "Failed to initialize debugger: {}", ex.what()); + } +} + +Debugger::~Debugger() = default; + +bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) { + return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread}); +} + +void Debugger::NotifyShutdown() { + if (impl) { + impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr}); + } +} + +} // namespace Core |