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-rw-r--r--src/core/core_timing.cpp104
1 files changed, 85 insertions, 19 deletions
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index c2f0f609f..6c0fcb7b5 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -1,6 +1,5 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <mutex>
@@ -21,10 +20,11 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
}
struct CoreTiming::Event {
- u64 time;
+ s64 time;
u64 fifo_order;
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
+ s64 reschedule_time;
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@@ -43,10 +43,10 @@ CoreTiming::CoreTiming()
CoreTiming::~CoreTiming() = default;
void CoreTiming::ThreadEntry(CoreTiming& instance) {
- constexpr char name[] = "yuzu:HostTiming";
+ constexpr char name[] = "HostTiming";
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
- Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
instance.on_thread_init();
instance.ThreadLoop();
MicroProfileOnThreadExit();
@@ -57,7 +57,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
event_fifo_id = 0;
shutting_down = false;
ticks = 0;
- const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {};
+ const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
+ -> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
if (is_multicore) {
timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
@@ -80,12 +81,17 @@ void CoreTiming::Shutdown() {
void CoreTiming::Pause(bool is_paused) {
paused = is_paused;
pause_event.Set();
+
+ if (!is_paused) {
+ pause_end_time = GetGlobalTimeNs().count();
+ }
}
void CoreTiming::SyncPause(bool is_paused) {
if (is_paused == paused && paused_set == paused) {
return;
}
+
Pause(is_paused);
if (timer_thread) {
if (!is_paused) {
@@ -95,6 +101,10 @@ void CoreTiming::SyncPause(bool is_paused) {
while (paused_set != is_paused)
;
}
+
+ if (!is_paused) {
+ pause_end_time = GetGlobalTimeNs().count();
+ }
}
bool CoreTiming::IsRunning() const {
@@ -107,15 +117,33 @@ bool CoreTiming::HasPendingEvents() const {
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type,
- std::uintptr_t user_data) {
+ std::uintptr_t user_data, bool absolute_time) {
{
std::scoped_lock scope{basic_lock};
- const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
+ const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
+
+ event_queue.emplace_back(
+ Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ }
- event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type});
+ event.Set();
+}
+
+void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
+ std::chrono::nanoseconds resched_time,
+ const std::shared_ptr<EventType>& event_type,
+ std::uintptr_t user_data, bool absolute_time) {
+ {
+ std::scoped_lock scope{basic_lock};
+ const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
+
+ event_queue.emplace_back(
+ Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
+
event.Set();
}
@@ -194,20 +222,39 @@ std::optional<s64> CoreTiming::Advance() {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
- basic_lock.unlock();
if (const auto event_type{evt.type.lock()}) {
- event_type->callback(
- evt.user_data, std::chrono::nanoseconds{static_cast<s64>(global_timer - evt.time)});
+ basic_lock.unlock();
+
+ const auto new_schedule_time{event_type->callback(
+ evt.user_data, evt.time,
+ std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
+
+ basic_lock.lock();
+
+ if (evt.reschedule_time != 0) {
+ const auto next_schedule_time{new_schedule_time.has_value()
+ ? new_schedule_time.value().count()
+ : evt.reschedule_time};
+
+ // If this event was scheduled into a pause, its time now is going to be way behind.
+ // Re-set this event to continue from the end of the pause.
+ auto next_time{evt.time + next_schedule_time};
+ if (evt.time < pause_end_time) {
+ next_time = pause_end_time + next_schedule_time;
+ }
+
+ event_queue.emplace_back(
+ Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ }
}
- basic_lock.lock();
global_timer = GetGlobalTimeNs().count();
}
if (!event_queue.empty()) {
- const s64 next_time = event_queue.front().time - global_timer;
- return next_time;
+ return event_queue.front().time;
} else {
return std::nullopt;
}
@@ -220,16 +267,35 @@ void CoreTiming::ThreadLoop() {
paused_set = false;
const auto next_time = Advance();
if (next_time) {
- if (*next_time > 0) {
- std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
- event.WaitFor(next_time_ns);
+ // There are more events left in the queue, wait until the next event.
+ const auto wait_time = *next_time - GetGlobalTimeNs().count();
+ if (wait_time > 0) {
+ // Assume a timer resolution of 1ms.
+ static constexpr s64 TimerResolutionNS = 1000000;
+
+ // Sleep in discrete intervals of the timer resolution, and spin the rest.
+ const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
+ if (sleep_time > 0) {
+ event.WaitFor(std::chrono::nanoseconds(sleep_time));
+ }
+
+ while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
+ // Yield to reduce thread starvation.
+ std::this_thread::yield();
+ }
+
+ if (event.IsSet()) {
+ event.Reset();
+ }
}
} else {
+ // Queue is empty, wait until another event is scheduled and signals us to continue.
wait_set = true;
event.Wait();
}
wait_set = false;
}
+
paused_set = true;
clock->Pause(true);
pause_event.Wait();