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-rw-r--r--src/core/core.cpp32
1 files changed, 20 insertions, 12 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index ab7181a05..eba2177d1 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -36,7 +36,8 @@
#include "frontend/applets/software_keyboard.h"
#include "frontend/applets/web_browser.h"
#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/gpu.h"
+#include "video_core/gpu_asynch.h"
+#include "video_core/gpu_synch.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -78,6 +79,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
return vfs->OpenFile(path, FileSys::Mode::Read);
}
struct System::Impl {
+ explicit Impl(System& system) : kernel{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -95,7 +97,7 @@ struct System::Impl {
LOG_DEBUG(HW_Memory, "initialized OK");
core_timing.Initialize();
- kernel.Initialize(core_timing);
+ kernel.Initialize();
const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch());
@@ -128,10 +130,16 @@ struct System::Impl {
return ResultStatus::ErrorVideoCore;
}
- gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer());
+ is_powered_on = true;
+
+ if (Settings::values.use_asynchronous_gpu_emulation) {
+ gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer);
+ } else {
+ gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer);
+ }
cpu_core_manager.Initialize(system);
- is_powered_on = true;
+
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
@@ -182,13 +190,13 @@ struct System::Impl {
void Shutdown() {
// Log last frame performance stats
- auto perf_results = GetAndResetPerfStats();
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
+ const auto perf_results = GetAndResetPerfStats();
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
+ perf_results.emulation_speed * 100.0);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
+ perf_results.game_fps);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
+ perf_results.frametime * 1000.0);
is_powered_on = false;
@@ -265,7 +273,7 @@ struct System::Impl {
Core::FrameLimiter frame_limiter;
};
-System::System() : impl{std::make_unique<Impl>()} {}
+System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
Cpu& System::CurrentCpuCore() {