diff options
Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 4d0ac72a5..b7b9259ec 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -112,8 +112,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, } struct System::Impl { explicit Impl(System& system) - : kernel{system}, fs_controller{system}, cpu_core_manager{system}, - applet_manager{system}, reporter{system} {} + : kernel{system}, fs_controller{system}, cpu_core_manager{system}, reporter{system}, + applet_manager{system} {} Cpu& CurrentCpuCore() { return cpu_core_manager.GetCurrentCore(); @@ -240,22 +240,27 @@ struct System::Impl { } void Shutdown() { - // Log last frame performance stats - const auto perf_results = GetAndResetPerfStats(); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", - perf_results.emulation_speed * 100.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", - perf_results.game_fps); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", - perf_results.frametime * 1000.0); - telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", - perf_stats->GetMeanFrametime()); + // Log last frame performance stats if game was loded + if (perf_stats) { + const auto perf_results = GetAndResetPerfStats(); + telemetry_session->AddField(Telemetry::FieldType::Performance, + "Shutdown_EmulationSpeed", + perf_results.emulation_speed * 100.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", + perf_results.game_fps); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", + perf_results.frametime * 1000.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS", + perf_stats->GetMeanFrametime()); + } lm_manager.Flush(); is_powered_on = false; exit_lock = false; + gpu_core->WaitIdle(); + // Shutdown emulation session renderer.reset(); GDBStub::Shutdown(); |