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-rw-r--r--src/core/core.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 891f1cb49..15226cf41 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -35,9 +35,9 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/am/applets/applets.h"
-#include "core/hle/service/apm/controller.h"
+#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
-#include "core/hle/service/glue/manager.h"
+#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
@@ -216,9 +216,9 @@ struct System::Impl {
}
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
- std::size_t program_index) {
+ u64 program_id, std::size_t program_index) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
- program_index);
+ program_id, program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
@@ -269,11 +269,10 @@ struct System::Impl {
}
}
- u64 title_id{0};
- if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
+ if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
}
- perf_stats = std::make_unique<PerfStats>(title_id);
+ perf_stats = std::make_unique<PerfStats>(program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
@@ -459,8 +458,8 @@ void System::Shutdown() {
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
- std::size_t program_index) {
- return impl->Load(*this, emu_window, filepath, program_index);
+ u64 program_id, std::size_t program_index) {
+ return impl->Load(*this, emu_window, filepath, program_id, program_index);
}
bool System::IsPoweredOn() const {