diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index c5004b7b4..d3e84c4ef 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <array> +#include <atomic> #include <memory> #include <utility> @@ -34,9 +35,9 @@ #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/physical_core.h" #include "core/hle/service/am/applets/applets.h" -#include "core/hle/service/apm/controller.h" +#include "core/hle/service/apm/apm_controller.h" #include "core/hle/service/filesystem/filesystem.h" -#include "core/hle/service/glue/manager.h" +#include "core/hle/service/glue/glue_manager.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" @@ -215,9 +216,9 @@ struct System::Impl { } ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath, - std::size_t program_index) { + u64 program_id, std::size_t program_index) { app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath), - program_index); + program_id, program_index); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); @@ -262,17 +263,16 @@ struct System::Impl { if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_current_game) { fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); - } else if (!Settings::values.gamecard_path.empty()) { - fs_controller.SetGameCard( - GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path)); + } else if (!Settings::values.gamecard_path.GetValue().empty()) { + const auto gamecard_path = Settings::values.gamecard_path.GetValue(); + fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path)); } } - u64 title_id{0}; - if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { + if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result); } - perf_stats = std::make_unique<PerfStats>(title_id); + perf_stats = std::make_unique<PerfStats>(program_id); // Reset counters and set time origin to current frame GetAndResetPerfStats(); perf_stats->BeginSystemFrame(); @@ -377,7 +377,7 @@ struct System::Impl { std::unique_ptr<Core::DeviceMemory> device_memory; Core::Memory::Memory memory; CpuManager cpu_manager; - bool is_powered_on = false; + std::atomic_bool is_powered_on{}; bool exit_lock = false; Reporter reporter; @@ -411,7 +411,7 @@ struct System::Impl { std::string status_details = ""; std::unique_ptr<Core::PerfStats> perf_stats; - Core::FrameLimiter frame_limiter; + Core::SpeedLimiter speed_limiter; bool is_multicore{}; bool is_async_gpu{}; @@ -458,12 +458,12 @@ void System::Shutdown() { } System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath, - std::size_t program_index) { - return impl->Load(*this, emu_window, filepath, program_index); + u64 program_id, std::size_t program_index) { + return impl->Load(*this, emu_window, filepath, program_id, program_index); } bool System::IsPoweredOn() const { - return impl->is_powered_on; + return impl->is_powered_on.load(std::memory_order::relaxed); } void System::PrepareReschedule() { @@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const { return *impl->perf_stats; } -Core::FrameLimiter& System::FrameLimiter() { - return impl->frame_limiter; +Core::SpeedLimiter& System::SpeedLimiter() { + return impl->speed_limiter; } -const Core::FrameLimiter& System::FrameLimiter() const { - return impl->frame_limiter; +const Core::SpeedLimiter& System::SpeedLimiter() const { + return impl->speed_limiter; } Loader::ResultStatus System::GetGameName(std::string& out) const { |