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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/file_util.cpp25
-rw-r--r--src/common/framebuffer_layout.cpp138
-rw-r--r--src/common/framebuffer_layout.h47
-rw-r--r--src/common/hash.cpp2
-rw-r--r--src/common/logging/backend.cpp1
-rw-r--r--src/common/logging/log.h1
-rw-r--r--src/common/logging/text_formatter.h2
-rw-r--r--src/common/math_util.h10
-rw-r--r--src/common/string_util.cpp5
-rw-r--r--src/common/swap.h7
-rw-r--r--src/common/thread.cpp12
-rw-r--r--src/common/vector_math.h3
-rw-r--r--src/common/x64/cpu_detect.cpp8
16 files changed, 258 insertions, 103 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
break_points.cpp
emu_window.cpp
file_util.cpp
+ framebuffer_layout.cpp
hash.cpp
key_map.cpp
logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
common_types.h
emu_window.h
file_util.h
+ framebuffer_layout.h
hash.h
key_map.h
linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
-static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
+static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (
framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
TouchPressed(framebuffer_x, framebuffer_y);
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
- unsigned height) {
- // When hiding the widget, the function receives a size of 0
- if (width == 0)
- width = 1;
- if (height == 0)
- height = 1;
-
- EmuWindow::FramebufferLayout res = {width, height, {}, {}};
-
- float window_aspect_ratio = static_cast<float>(height) / width;
- float emulation_aspect_ratio =
- static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth;
-
- if (window_aspect_ratio > emulation_aspect_ratio) {
- // Window is narrower than the emulation content => apply borders to the top and bottom
- int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
-
- res.top_screen.left = 0;
- res.top_screen.right = res.top_screen.left + width;
- res.top_screen.top = (height - viewport_height) / 2;
- res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
- } else {
- // Otherwise, apply borders to the left and right sides of the window.
- int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
-
- res.top_screen.left = (width - viewport_width) / 2;
- res.top_screen.right = res.top_screen.left + viewport_width;
- res.top_screen.top = 0;
- res.top_screen.bottom = res.top_screen.top + height / 2;
-
- int bottom_width = static_cast<int>(
- (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
- (res.top_screen.right - res.top_screen.left));
- int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
-
- res.bottom_screen.left = res.top_screen.left + bottom_border;
- res.bottom_screen.right = res.bottom_screen.left + bottom_width;
- res.bottom_screen.top = res.top_screen.bottom;
- res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
+void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+ Layout::FramebufferLayout layout;
+ switch (Settings::values.layout_option) {
+ case Settings::LayoutOption::SingleScreen:
+ layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::LargeScreen:
+ layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
+ break;
+ case Settings::LayoutOption::Default:
+ default:
+ layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
+ break;
}
-
- return res;
+ NotifyFramebufferLayoutChanged(layout);
}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..835c4d500 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
#include <tuple>
#include <utility>
#include "common/common_types.h"
+#include "common/framebuffer_layout.h"
#include "common/math_util.h"
#include "core/hle/service/hid/hid.h"
@@ -38,23 +39,6 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
- /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
- struct FramebufferLayout {
-
- /**
- * Factory method for constructing a default FramebufferLayout
- * @param width Window framebuffer width in pixels
- * @param height Window framebuffer height in pixels
- * @return Newly created FramebufferLayout object with default screen regions initialized
- */
- static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
-
- unsigned width;
- unsigned height;
- MathUtil::Rectangle<unsigned> top_screen;
- MathUtil::Rectangle<unsigned> bottom_screen;
- };
-
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
@@ -211,10 +195,16 @@ public:
* Gets the framebuffer layout (width, height, and screen regions)
* @note This method is thread-safe
*/
- const FramebufferLayout& GetFramebufferLayout() const {
+ const Layout::FramebufferLayout& GetFramebufferLayout() const {
return framebuffer_layout;
}
+ /**
+ * Convenience method to update the current frame layout
+ * Read from the current settings to determine which layout to use.
+ */
+ void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
+
protected:
EmuWindow() {
// TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
* Update framebuffer layout with the given parameter.
* @note EmuWindow implementations will usually use this in window resize event handlers.
*/
- void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
+ void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
framebuffer_layout = layout;
}
@@ -274,7 +264,7 @@ private:
// By default, ignore this request and do nothing.
}
- FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
+ Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
unsigned client_area_width; ///< Current client width, should be set by window impl.
unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 14cbcac6b..407ed047a 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -23,8 +23,8 @@
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
-#define stat64 _stat64
-#define fstat64 _fstat64
+#define stat _stat64
+#define fstat _fstat64
#define fileno _fileno
#else
#ifdef __APPLE__
@@ -52,11 +52,6 @@
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
-#ifdef BSD4_4
-#define stat64 stat
-#define fstat64 fstat
-#endif
-
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
@@ -76,7 +71,7 @@ static void StripTailDirSlashes(std::string& fname) {
// Returns true if file filename exists
bool Exists(const std::string& filename) {
- struct stat64 file_info;
+ struct stat file_info;
std::string copy(filename);
StripTailDirSlashes(copy);
@@ -88,7 +83,7 @@ bool Exists(const std::string& filename) {
int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
#else
- int result = stat64(copy.c_str(), &file_info);
+ int result = stat(copy.c_str(), &file_info);
#endif
return (result == 0);
@@ -96,7 +91,7 @@ bool Exists(const std::string& filename) {
// Returns true if filename is a directory
bool IsDirectory(const std::string& filename) {
- struct stat64 file_info;
+ struct stat file_info;
std::string copy(filename);
StripTailDirSlashes(copy);
@@ -108,7 +103,7 @@ bool IsDirectory(const std::string& filename) {
int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
#else
- int result = stat64(copy.c_str(), &file_info);
+ int result = stat(copy.c_str(), &file_info);
#endif
if (result < 0) {
@@ -339,11 +334,11 @@ u64 GetSize(const std::string& filename) {
return 0;
}
- struct stat64 buf;
+ struct stat buf;
#ifdef _WIN32
if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
#else
- if (stat64(filename.c_str(), &buf) == 0)
+ if (stat(filename.c_str(), &buf) == 0)
#endif
{
LOG_TRACE(Common_Filesystem, "%s: %lld", filename.c_str(), (long long)buf.st_size);
@@ -356,8 +351,8 @@ u64 GetSize(const std::string& filename) {
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd) {
- struct stat64 buf;
- if (fstat64(fd, &buf) != 0) {
+ struct stat buf;
+ if (fstat(fd, &buf) != 0) {
LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s", fd, GetLastErrorMsg());
return 0;
}
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..46c008d9c
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,138 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+
+#include "common/assert.h"
+#include "common/framebuffer_layout.h"
+#include "video_core/video_core.h"
+
+namespace Layout {
+
+static const float TOP_SCREEN_ASPECT_RATIO =
+ static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
+static const float BOT_SCREEN_ASPECT_RATIO =
+ static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
+
+// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
+template <class T>
+static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
+ float screen_aspect_ratio) {
+ float scale = std::min(static_cast<float>(window_area.GetWidth()),
+ window_area.GetHeight() / screen_aspect_ratio);
+ return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
+ static_cast<T>(std::round(scale * screen_aspect_ratio))};
+}
+
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res{width, height, true, true, {}, {}};
+ // Default layout gives equal screen sizes to the top and bottom screen
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2};
+ MathUtil::Rectangle<unsigned> top_screen =
+ maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
+ MathUtil::Rectangle<unsigned> bot_screen =
+ maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ // both screens height are taken into account by multiplying by 2
+ float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2;
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ // Apply borders to the left and right sides of the window.
+ top_screen =
+ top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
+ bot_screen =
+ bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
+ } else {
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ // Recalculate the bottom screen to account for the width difference between top and bottom
+ screen_window_area = {0, 0, width, top_screen.GetHeight()};
+ bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+ bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2);
+ if (swapped) {
+ bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight());
+ } else {
+ top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight());
+ }
+ }
+ // Move the top screen to the bottom if we are swapped.
+ res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen;
+ res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2);
+ return res;
+}
+
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+ // The drawing code needs at least somewhat valid values for both screens
+ // so just calculate them both even if the other isn't showing.
+ FramebufferLayout res{width, height, !swapped, swapped, {}, {}};
+
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ MathUtil::Rectangle<unsigned> top_screen =
+ maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO);
+ MathUtil::Rectangle<unsigned> bot_screen =
+ maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO);
+
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ top_screen =
+ top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2);
+ bot_screen =
+ bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2);
+ } else {
+ top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2);
+ bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2);
+ }
+ res.top_screen = top_screen;
+ res.bottom_screen = bot_screen;
+ return res;
+}
+
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) {
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+
+ FramebufferLayout res{width, height, true, true, {}, {}};
+ // Split the window into two parts. Give 4x width to the main screen and 1x width to the small
+ // To do that, find the total emulation box and maximize that based on window size
+ float window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio =
+ swapped
+ ? VideoCore::kScreenBottomHeight * 4 /
+ (VideoCore::kScreenBottomWidth * 4.0f + VideoCore::kScreenTopWidth)
+ : VideoCore::kScreenTopHeight * 4 /
+ (VideoCore::kScreenTopWidth * 4.0f + VideoCore::kScreenBottomWidth);
+ float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO;
+ float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO;
+
+ MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height};
+ MathUtil::Rectangle<unsigned> total_rect =
+ maxRectangle(screen_window_area, emulation_aspect_ratio);
+ MathUtil::Rectangle<unsigned> large_screen =
+ maxRectangle(total_rect, large_screen_aspect_ratio);
+ MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f);
+ MathUtil::Rectangle<unsigned> small_screen =
+ maxRectangle(fourth_size_rect, small_screen_aspect_ratio);
+
+ if (window_aspect_ratio < emulation_aspect_ratio) {
+ large_screen =
+ large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2);
+ } else {
+ large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2);
+ }
+ // Shift the small screen to the bottom right corner
+ small_screen =
+ small_screen.TranslateX(large_screen.right)
+ .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight());
+ res.top_screen = swapped ? small_screen : large_screen;
+ res.bottom_screen = swapped ? large_screen : small_screen;
+ return res;
+}
+}
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..a125646a3
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,47 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/math_util.h"
+namespace Layout {
+/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
+struct FramebufferLayout {
+ unsigned width;
+ unsigned height;
+ bool top_screen_enabled;
+ bool bottom_screen_enabled;
+ MathUtil::Rectangle<unsigned> top_screen;
+ MathUtil::Rectangle<unsigned> bottom_screen;
+};
+
+/**
+ * Factory method for constructing a default FramebufferLayout
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be displayed above the top screen
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a FramebufferLayout with only the top or bottom screen
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
+
+/**
+ * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
+ * screen on the right
+ * This is useful in particular because it matches well with a 1920x1080 resolution monitor
+ * @param width Window framebuffer width in pixels
+ * @param height Window framebuffer height in pixels
+ * @param is_swapped if true, the bottom screen will be the large display
+ * @return Newly created FramebufferLayout object with default screen regions initialized
+ */
+FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
+}
diff --git a/src/common/hash.cpp b/src/common/hash.cpp
index 5aa5118eb..2309320bb 100644
--- a/src/common/hash.cpp
+++ b/src/common/hash.cpp
@@ -31,7 +31,7 @@ static FORCE_INLINE u64 fmix64(u64 k) {
return k;
}
-// This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
+// This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
// platforms (MurmurHash3_x64_128). It was taken from:
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
void MurmurHash3_128(const void* key, int len, u32 seed, void* out) {
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 9a13a9e90..88209081d 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -37,6 +37,7 @@ namespace Log {
SUB(Service, FS) \
SUB(Service, ERR) \
SUB(Service, APT) \
+ SUB(Service, BOSS) \
SUB(Service, GSP) \
SUB(Service, AC) \
SUB(Service, AM) \
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index a4b4750de..8d3a2d03e 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -54,6 +54,7 @@ enum class Class : ClassType {
Service_FS, ///< The FS (Filesystem) service implementation
Service_ERR, ///< The ERR (Error) port implementation
Service_APT, ///< The APT (Applets) service
+ Service_BOSS, ///< The BOSS (SpotPass) service
Service_GSP, ///< The GSP (GPU control) service
Service_AC, ///< The AC (WiFi status) service
Service_AM, ///< The AM (Application manager) service
diff --git a/src/common/logging/text_formatter.h b/src/common/logging/text_formatter.h
index 0da102bc6..749268310 100644
--- a/src/common/logging/text_formatter.h
+++ b/src/common/logging/text_formatter.h
@@ -17,7 +17,7 @@ struct Entry;
*
* @param path The input file path as a null-terminated string
* @param root The name of the root source directory as a null-terminated string. Path up to and
- * including the last occurence of this name will be stripped
+ * including the last occurrence of this name will be stripped
* @return A pointer to the same string passed as `path`, but starting at the trimmed portion
*/
const char* TrimSourcePath(const char* path, const char* root = "src");
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 41d89666c..cdeaeb733 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -38,6 +38,16 @@ struct Rectangle {
T GetHeight() const {
return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
}
+ Rectangle<T> TranslateX(const T x) const {
+ return Rectangle{left + x, top, right + x, bottom};
+ }
+ Rectangle<T> TranslateY(const T y) const {
+ return Rectangle{left, top + y, right, bottom + y};
+ }
+ Rectangle<T> Scale(const float s) const {
+ return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
+ static_cast<T>(top + GetHeight() * s)};
+ }
};
} // namespace MathUtil
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp
index 596ae01bf..df1008180 100644
--- a/src/common/string_util.cpp
+++ b/src/common/string_util.cpp
@@ -11,7 +11,8 @@
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
-#ifdef _MSC_VER
+
+#ifdef _WIN32
#include <codecvt>
#include <Windows.h>
#include "common/common_funcs.h"
@@ -270,7 +271,7 @@ std::string ReplaceAll(std::string result, const std::string& src, const std::st
return result;
}
-#ifdef _MSC_VER
+#ifdef _WIN32
std::string UTF16ToUTF8(const std::u16string& input) {
#if _MSC_VER >= 1900
diff --git a/src/common/swap.h b/src/common/swap.h
index e241c9f73..d94cbe6b2 100644
--- a/src/common/swap.h
+++ b/src/common/swap.h
@@ -21,7 +21,8 @@
#include <cstdlib>
#elif defined(__linux__)
#include <byteswap.h>
-#elif defined(__FreeBSD__)
+#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || \
+ defined(__NetBSD__) || defined(__OpenBSD__)
#include <sys/endian.h>
#endif
#include <cstring>
@@ -101,7 +102,9 @@ inline __attribute__((always_inline)) u32 swap32(u32 _data) {
inline __attribute__((always_inline)) u64 swap64(u64 _data) {
return __builtin_bswap64(_data);
}
-#elif __FreeBSD__
+#elif defined(__Bitrig__) || defined(__OpenBSD__)
+// swap16, swap32, swap64 are left as is
+#elif defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__)
inline u16 swap16(u16 _data) {
return bswap16(_data);
}
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 6e7b39b9a..9bb2f4e1d 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -8,7 +8,7 @@
#elif defined(_WIN32)
#include <Windows.h>
#else
-#if defined(BSD4_4) || defined(__OpenBSD__)
+#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <pthread_np.h>
#else
#include <pthread.h>
@@ -19,6 +19,10 @@
#include <unistd.h>
#endif
+#ifdef __FreeBSD__
+#define cpu_set_t cpuset_t
+#endif
+
namespace Common {
int CurrentThreadId() {
@@ -86,7 +90,7 @@ void SetCurrentThreadName(const char* szThreadName) {
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
-#elif (defined __linux__ || defined BSD4_4) && !(defined ANDROID)
+#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
@@ -117,8 +121,10 @@ void SwitchCurrentThread() {
void SetCurrentThreadName(const char* szThreadName) {
#ifdef __APPLE__
pthread_setname_np(szThreadName);
-#elif defined(__OpenBSD__)
+#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), szThreadName);
+#elif defined(__NetBSD__)
+ pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);
#else
pthread_setname_np(pthread_self(), szThreadName);
#endif
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 2d56f168c..a57d86d88 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -60,7 +60,6 @@ public:
}
Vec2() = default;
- Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
template <typename T2>
@@ -199,7 +198,6 @@ public:
}
Vec3() = default;
- Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
template <typename T2>
@@ -405,7 +403,6 @@ public:
}
Vec4() = default;
- Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
template <typename T2>
diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp
index 6ddf9b70c..370ae2c80 100644
--- a/src/common/x64/cpu_detect.cpp
+++ b/src/common/x64/cpu_detect.cpp
@@ -12,13 +12,15 @@ namespace Common {
#ifndef _MSC_VER
-#ifdef __FreeBSD__
-#include <machine/cpufunc.h>
+#if defined(__DragonFly__) || defined(__FreeBSD__)
+// clang-format off
#include <sys/types.h>
+#include <machine/cpufunc.h>
+// clang-format on
#endif
static inline void __cpuidex(int info[4], int function_id, int subfunction_id) {
-#ifdef __FreeBSD__
+#if defined(__DragonFly__) || defined(__FreeBSD__)
// Despite the name, this is just do_cpuid() with ECX as second input.
cpuid_count((u_int)function_id, (u_int)subfunction_id, (u_int*)info);
#else