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-rw-r--r--src/common/fs/fs_paths.h2
-rw-r--r--src/common/fs/path_util.cpp2
-rw-r--r--src/common/fs/path_util.h2
-rw-r--r--src/common/string_util.cpp5
-rw-r--r--src/common/string_util.h1
5 files changed, 12 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index 61bac9eba..441c8af97 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -18,10 +18,12 @@
#define LOAD_DIR "load"
#define LOG_DIR "log"
#define NAND_DIR "nand"
+#define PLAY_TIME_DIR "play_time"
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
+#define ICONS_DIR "icons"
// yuzu-specific files
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index dce219fcf..0abd81a45 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -124,10 +124,12 @@ public:
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
+ GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
+ GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
}
private:
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index ba28964d0..63801c924 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -20,10 +20,12 @@ enum class YuzuPath {
LoadDir, // Where cheat/mod files are stored.
LogDir, // Where log files are stored.
NANDDir, // Where the emulated NAND is stored.
+ PlayTimeDir, // Where play time data is stored.
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
TASDir, // Where TAS scripts are stored.
+ IconsDir, // Where Icons for Windows shortcuts are stored.
};
/**
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp
index feab1653d..4c7aba3f5 100644
--- a/src/common/string_util.cpp
+++ b/src/common/string_util.cpp
@@ -135,6 +135,11 @@ std::u16string UTF8ToUTF16(std::string_view input) {
return convert.from_bytes(input.data(), input.data() + input.size());
}
+std::u32string UTF8ToUTF32(std::string_view input) {
+ std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert;
+ return convert.from_bytes(input.data(), input.data() + input.size());
+}
+
#ifdef _WIN32
static std::wstring CPToUTF16(u32 code_page, std::string_view input) {
const auto size =
diff --git a/src/common/string_util.h b/src/common/string_util.h
index c351f1a0c..9da1ca4e9 100644
--- a/src/common/string_util.h
+++ b/src/common/string_util.h
@@ -38,6 +38,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
[[nodiscard]] std::string UTF16ToUTF8(std::u16string_view input);
[[nodiscard]] std::u16string UTF8ToUTF16(std::string_view input);
+[[nodiscard]] std::u32string UTF8ToUTF32(std::string_view input);
#ifdef _WIN32
[[nodiscard]] std::string UTF16ToUTF8(std::wstring_view input);