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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/code_block.h85
-rw-r--r--src/common/vector_math.h30
3 files changed, 0 insertions, 116 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index d6eb9055b..32cb85de0 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -34,7 +34,6 @@ add_library(common STATIC
chunk_file.h
cityhash.cpp
cityhash.h
- code_block.h
color.h
common_funcs.h
common_paths.h
diff --git a/src/common/code_block.h b/src/common/code_block.h
deleted file mode 100644
index 6a55a8e30..000000000
--- a/src/common/code_block.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include "common/common_types.h"
-#include "common/memory_util.h"
-
-// Everything that needs to generate code should inherit from this.
-// You get memory management for free, plus, you can use all emitter functions without
-// having to prefix them with gen-> or something similar.
-// Example implementation:
-// class JIT : public CodeBlock<ARMXEmitter> {}
-template <class T>
-class CodeBlock : public T, NonCopyable {
-private:
- // A privately used function to set the executable RAM space to something invalid.
- // For debugging usefulness it should be used to set the RAM to a host specific breakpoint
- // instruction
- virtual void PoisonMemory() = 0;
-
-protected:
- u8* region;
- size_t region_size;
-
-public:
- CodeBlock() : region(nullptr), region_size(0) {}
- virtual ~CodeBlock() {
- if (region)
- FreeCodeSpace();
- }
-
- // Call this before you generate any code.
- void AllocCodeSpace(int size) {
- region_size = size;
- region = (u8*)AllocateExecutableMemory(region_size);
- T::SetCodePtr(region);
- }
-
- // Always clear code space with breakpoints, so that if someone accidentally executes
- // uninitialized, it just breaks into the debugger.
- void ClearCodeSpace() {
- PoisonMemory();
- ResetCodePtr();
- }
-
- // Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
- void FreeCodeSpace() {
-#ifdef __SYMBIAN32__
- ResetExecutableMemory(region);
-#else
- FreeMemoryPages(region, region_size);
-#endif
- region = nullptr;
- region_size = 0;
- }
-
- bool IsInSpace(const u8* ptr) {
- return (ptr >= region) && (ptr < (region + region_size));
- }
-
- // Cannot currently be undone. Will write protect the entire code region.
- // Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
- void WriteProtect() {
- WriteProtectMemory(region, region_size, true);
- }
-
- void ResetCodePtr() {
- T::SetCodePtr(region);
- }
-
- size_t GetSpaceLeft() const {
- return region_size - (T::GetCodePtr() - region);
- }
-
- u8* GetBasePtr() {
- return region;
- }
-
- size_t GetOffset(const u8* ptr) const {
- return ptr - region;
- }
-};
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 3f0057d9e..3f15ac1f4 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -55,10 +55,6 @@ public:
T x;
T y;
- T* AsArray() {
- return &x;
- }
-
Vec2() = default;
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
@@ -71,11 +67,6 @@ public:
return Vec2<T>(f, f);
}
- void Write(T a[2]) {
- a[0] = x;
- a[1] = y;
- }
-
Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
return MakeVec(x + other.x, y + other.y);
}
@@ -205,10 +196,6 @@ public:
T y;
T z;
- T* AsArray() {
- return &x;
- }
-
Vec3() = default;
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
@@ -225,12 +212,6 @@ public:
return MakeVec(f, f, f);
}
- void Write(T a[3]) {
- a[0] = x;
- a[1] = y;
- a[2] = z;
- }
-
Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
return MakeVec(x + other.x, y + other.y, z + other.z);
}
@@ -416,10 +397,6 @@ public:
T z;
T w;
- T* AsArray() {
- return &x;
- }
-
Vec4() = default;
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
@@ -436,13 +413,6 @@ public:
return Vec4<T>(f, f, f, f);
}
- void Write(T a[4]) {
- a[0] = x;
- a[1] = y;
- a[2] = z;
- a[3] = w;
- }
-
Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w);
}