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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/cache_management.cpp60
-rw-r--r--src/common/cache_management.h27
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h3
5 files changed, 93 insertions, 1 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index c0555f840..b7c15c191 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -34,6 +34,8 @@ add_library(common STATIC
bit_util.h
cityhash.cpp
cityhash.h
+ cache_management.cpp
+ cache_management.h
common_funcs.h
common_types.h
concepts.h
diff --git a/src/common/cache_management.cpp b/src/common/cache_management.cpp
new file mode 100644
index 000000000..57810b76a
--- /dev/null
+++ b/src/common/cache_management.cpp
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstring>
+
+#include "alignment.h"
+#include "cache_management.h"
+#include "common_types.h"
+
+namespace Common {
+
+#if defined(ARCHITECTURE_x86_64)
+
+// Most cache operations are no-ops on x86
+
+void DataCacheLineCleanByVAToPoU(void* start, size_t size) {}
+void DataCacheLineCleanAndInvalidateByVAToPoC(void* start, size_t size) {}
+void DataCacheLineCleanByVAToPoC(void* start, size_t size) {}
+void DataCacheZeroByVA(void* start, size_t size) {
+ std::memset(start, 0, size);
+}
+
+#elif defined(ARCHITECTURE_arm64)
+
+// BS/DminLine is log2(cache size in words), we want size in bytes
+#define EXTRACT_DMINLINE(ctr_el0) (1 << ((((ctr_el0) >> 16) & 0xf) + 2))
+#define EXTRACT_BS(dczid_el0) (1 << (((dczid_el0)&0xf) + 2))
+
+#define DEFINE_DC_OP(op_name, function_name) \
+ void function_name(void* start, size_t size) { \
+ size_t ctr_el0; \
+ asm volatile("mrs %[ctr_el0], ctr_el0\n\t" : [ctr_el0] "=r"(ctr_el0)); \
+ size_t cacheline_size = EXTRACT_DMINLINE(ctr_el0); \
+ uintptr_t va_start = reinterpret_cast<uintptr_t>(start); \
+ uintptr_t va_end = va_start + size; \
+ for (uintptr_t va = va_start; va < va_end; va += cacheline_size) { \
+ asm volatile("dc " #op_name ", %[va]\n\t" : : [va] "r"(va) : "memory"); \
+ } \
+ }
+
+#define DEFINE_DC_OP_DCZID(op_name, function_name) \
+ void function_name(void* start, size_t size) { \
+ size_t dczid_el0; \
+ asm volatile("mrs %[dczid_el0], dczid_el0\n\t" : [dczid_el0] "=r"(dczid_el0)); \
+ size_t cacheline_size = EXTRACT_BS(dczid_el0); \
+ uintptr_t va_start = reinterpret_cast<uintptr_t>(start); \
+ uintptr_t va_end = va_start + size; \
+ for (uintptr_t va = va_start; va < va_end; va += cacheline_size) { \
+ asm volatile("dc " #op_name ", %[va]\n\t" : : [va] "r"(va) : "memory"); \
+ } \
+ }
+
+DEFINE_DC_OP(cvau, DataCacheLineCleanByVAToPoU);
+DEFINE_DC_OP(civac, DataCacheLineCleanAndInvalidateByVAToPoC);
+DEFINE_DC_OP(cvac, DataCacheLineCleanByVAToPoC);
+DEFINE_DC_OP_DCZID(zva, DataCacheZeroByVA);
+
+#endif
+
+} // namespace Common
diff --git a/src/common/cache_management.h b/src/common/cache_management.h
new file mode 100644
index 000000000..e467b87e4
--- /dev/null
+++ b/src/common/cache_management.h
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "stdlib.h"
+
+namespace Common {
+
+// Data cache instructions enabled at EL0 by SCTLR_EL1.UCI.
+// VA = virtual address
+// PoC = point of coherency
+// PoU = point of unification
+
+// dc cvau
+void DataCacheLineCleanByVAToPoU(void* start, size_t size);
+
+// dc civac
+void DataCacheLineCleanAndInvalidateByVAToPoC(void* start, size_t size);
+
+// dc cvac
+void DataCacheLineCleanByVAToPoC(void* start, size_t size);
+
+// dc zva
+void DataCacheZeroByVA(void* start, size_t size);
+
+} // namespace Common
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 8173462cb..d8ffe34c3 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,6 +48,7 @@ void LogSettings() {
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
+ log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
@@ -181,6 +182,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
// Renderer
+ values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 0eb98939c..00e4421f7 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -421,6 +421,7 @@ struct Values {
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
+ SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
@@ -442,7 +443,7 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
- SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};