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-rw-r--r--src/common/emu_window.cpp22
-rw-r--r--src/common/emu_window.h5
-rw-r--r--src/common/thread.h81
3 files changed, 37 insertions, 71 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 6516fc633..f5b6c7301 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -28,6 +28,17 @@ static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsi
framebuffer_x < layout.bottom_screen.right);
}
+std::tuple<unsigned,unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
+
+ new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
+ new_x = std::min(new_x, framebuffer_layout.bottom_screen.right-1);
+
+ new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
+ new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom-1);
+
+ return std::make_tuple(new_x, new_y);
+}
+
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
@@ -52,14 +63,13 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_pressed)
return;
- if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
- TouchPressed(framebuffer_x, framebuffer_y);
- else
- TouchReleased();
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
+
+ TouchPressed(framebuffer_x, framebuffer_y);
}
-EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
- unsigned height) {
+EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index c8e2de04a..e0fc12a48 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -206,5 +206,10 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
+ /**
+ * Clip the provided coordinates to be inside the touchscreen area.
+ */
+ std::tuple<unsigned,unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
+
Service::HID::PadState pad_state;
};
diff --git a/src/common/thread.h b/src/common/thread.h
index a45728e1e..5fdb6baeb 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -51,109 +51,60 @@ int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
-class Event
-{
+class Event {
public:
- Event()
- : is_set(false)
- {}
+ Event() : is_set(false) {}
- void Set()
- {
+ void Set() {
std::lock_guard<std::mutex> lk(m_mutex);
- if (!is_set)
- {
+ if (!is_set) {
is_set = true;
m_condvar.notify_one();
}
}
- void Wait()
- {
+ void Wait() {
std::unique_lock<std::mutex> lk(m_mutex);
- m_condvar.wait(lk, IsSet(this));
+ m_condvar.wait(lk, [&]{ return is_set; });
is_set = false;
}
- void Reset()
- {
+ void Reset() {
std::unique_lock<std::mutex> lk(m_mutex);
// no other action required, since wait loops on the predicate and any lingering signal will get cleared on the first iteration
is_set = false;
}
private:
- class IsSet
- {
- public:
- IsSet(const Event* ev)
- : m_event(ev)
- {}
-
- bool operator()()
- {
- return m_event->is_set;
- }
-
- private:
- const Event* const m_event;
- };
-
- volatile bool is_set;
+ bool is_set;
std::condition_variable m_condvar;
std::mutex m_mutex;
};
-// TODO: doesn't work on windows with (count > 2)
-class Barrier
-{
+class Barrier {
public:
- Barrier(size_t count)
- : m_count(count), m_waiting(0)
- {}
+ Barrier(size_t count) : m_count(count), m_waiting(0) {}
- // block until "count" threads call Sync()
- bool Sync()
- {
+ /// Blocks until all "count" threads have called Sync()
+ void Sync() {
std::unique_lock<std::mutex> lk(m_mutex);
// TODO: broken when next round of Sync()s
// is entered before all waiting threads return from the notify_all
- if (m_count == ++m_waiting)
- {
+ if (++m_waiting == m_count) {
m_waiting = 0;
m_condvar.notify_all();
- return true;
- }
- else
- {
- m_condvar.wait(lk, IsDoneWating(this));
- return false;
+ } else {
+ m_condvar.wait(lk, [&]{ return m_waiting == 0; });
}
}
private:
- class IsDoneWating
- {
- public:
- IsDoneWating(const Barrier* bar)
- : m_bar(bar)
- {}
-
- bool operator()()
- {
- return (0 == m_bar->m_waiting);
- }
-
- private:
- const Barrier* const m_bar;
- };
-
std::condition_variable m_condvar;
std::mutex m_mutex;
const size_t m_count;
- volatile size_t m_waiting;
+ size_t m_waiting;
};
void SleepCurrentThread(int ms);