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-rw-r--r--src/common/announce_multiplayer_room.h1
-rw-r--r--src/common/input.h5
-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h1
4 files changed, 8 insertions, 0 deletions
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
index cb004e0eb..4a3100fa4 100644
--- a/src/common/announce_multiplayer_room.h
+++ b/src/common/announce_multiplayer_room.h
@@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo {
std::string name{""};
u64 id{0};
+ std::string version{""};
};
struct Member {
diff --git a/src/common/input.h b/src/common/input.h
index 213aa2384..825b0d650 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -102,6 +102,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
+ // Press once to activate, press again to release
+ bool toggle{};
};
// Single analog sensor data
@@ -115,8 +117,11 @@ struct AnalogStatus {
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
+ // Invert value of the button
bool inverted{};
+ // Press once to activate, press again to release
bool toggle{};
+ // Internal lock for the toggle status
bool locked{};
};
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 7282a45d3..0a560ebb7 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
+ values.use_pessimistic_flushes.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 14ed9b237..13651de57 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -446,6 +446,7 @@ struct Values {
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
+ SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};