diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/announce_multiplayer_room.h | 1 | ||||
-rw-r--r-- | src/common/input.h | 5 | ||||
-rw-r--r-- | src/common/settings.cpp | 1 | ||||
-rw-r--r-- | src/common/settings.h | 1 |
4 files changed, 8 insertions, 0 deletions
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h index cb004e0eb..4a3100fa4 100644 --- a/src/common/announce_multiplayer_room.h +++ b/src/common/announce_multiplayer_room.h @@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom { struct GameInfo { std::string name{""}; u64 id{0}; + std::string version{""}; }; struct Member { diff --git a/src/common/input.h b/src/common/input.h index 213aa2384..825b0d650 100644 --- a/src/common/input.h +++ b/src/common/input.h @@ -102,6 +102,8 @@ struct AnalogProperties { float offset{}; // Invert direction of the sensor data bool inverted{}; + // Press once to activate, press again to release + bool toggle{}; }; // Single analog sensor data @@ -115,8 +117,11 @@ struct AnalogStatus { struct ButtonStatus { Common::UUID uuid{}; bool value{}; + // Invert value of the button bool inverted{}; + // Press once to activate, press again to release bool toggle{}; + // Internal lock for the toggle status bool locked{}; }; diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 7282a45d3..0a560ebb7 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) { values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); + values.use_pessimistic_flushes.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 14ed9b237..13651de57 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -446,6 +446,7 @@ struct Values { ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; + SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"}; SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_green{0, "bg_green"}; |