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-rw-r--r--src/common/CMakeLists.txt9
-rw-r--r--src/common/announce_multiplayer_room.h1
-rw-r--r--src/common/input.h5
-rw-r--r--src/common/parent_of_member.h2
-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h2
-rw-r--r--src/common/thread.h4
7 files changed, 19 insertions, 5 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 635fb85c8..68436a4bc 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -19,7 +19,7 @@ find_package(Git QUIET)
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
- -DSRC_DIR=${CMAKE_SOURCE_DIR}
+ -DSRC_DIR=${PROJECT_SOURCE_DIR}
-DBUILD_REPOSITORY=${BUILD_REPOSITORY}
-DTITLE_BAR_FORMAT_IDLE=${TITLE_BAR_FORMAT_IDLE}
-DTITLE_BAR_FORMAT_RUNNING=${TITLE_BAR_FORMAT_RUNNING}
@@ -31,13 +31,13 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_BRANCH=${GIT_BRANCH}
-DBUILD_FULLNAME=${BUILD_FULLNAME}
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
- -P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
+ -P ${PROJECT_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
# Check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
- "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
+ "${PROJECT_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
VERBATIM
)
@@ -166,6 +166,7 @@ if(ARCHITECTURE_x86_64)
x64/xbyak_abi.h
x64/xbyak_util.h
)
+ target_link_libraries(common PRIVATE xbyak)
endif()
if (MSVC)
@@ -189,7 +190,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
-target_link_libraries(common PRIVATE lz4::lz4 xbyak)
+target_link_libraries(common PRIVATE lz4::lz4)
if (TARGET zstd::zstd)
target_link_libraries(common PRIVATE zstd::zstd)
else()
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
index cb004e0eb..4a3100fa4 100644
--- a/src/common/announce_multiplayer_room.h
+++ b/src/common/announce_multiplayer_room.h
@@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo {
std::string name{""};
u64 id{0};
+ std::string version{""};
};
struct Member {
diff --git a/src/common/input.h b/src/common/input.h
index 213aa2384..825b0d650 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -102,6 +102,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
+ // Press once to activate, press again to release
+ bool toggle{};
};
// Single analog sensor data
@@ -115,8 +117,11 @@ struct AnalogStatus {
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
+ // Invert value of the button
bool inverted{};
+ // Press once to activate, press again to release
bool toggle{};
+ // Internal lock for the toggle status
bool locked{};
};
diff --git a/src/common/parent_of_member.h b/src/common/parent_of_member.h
index 70b1c5624..8e03f17d8 100644
--- a/src/common/parent_of_member.h
+++ b/src/common/parent_of_member.h
@@ -11,7 +11,7 @@ namespace Common {
namespace detail {
template <typename T, size_t Size, size_t Align>
struct TypedStorageImpl {
- std::aligned_storage_t<Size, Align> storage_;
+ alignas(Align) u8 storage_[Size];
};
} // namespace detail
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 7282a45d3..0a560ebb7 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -195,6 +195,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
+ values.use_pessimistic_flushes.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 14ed9b237..851812f28 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -446,6 +446,7 @@ struct Values {
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
+ SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
@@ -529,6 +530,7 @@ struct Values {
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
+ Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
diff --git a/src/common/thread.h b/src/common/thread.h
index 1552f58e0..e17a7850f 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -54,6 +54,10 @@ public:
is_set = false;
}
+ [[nodiscard]] bool IsSet() {
+ return is_set;
+ }
+
private:
std::condition_variable condvar;
std::mutex mutex;