diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/cache_management.cpp | 60 | ||||
-rw-r--r-- | src/common/cache_management.h | 27 | ||||
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 3 |
5 files changed, 93 insertions, 1 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index c0555f840..b7c15c191 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -34,6 +34,8 @@ add_library(common STATIC bit_util.h cityhash.cpp cityhash.h + cache_management.cpp + cache_management.h common_funcs.h common_types.h concepts.h diff --git a/src/common/cache_management.cpp b/src/common/cache_management.cpp new file mode 100644 index 000000000..57810b76a --- /dev/null +++ b/src/common/cache_management.cpp @@ -0,0 +1,60 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <cstring> + +#include "alignment.h" +#include "cache_management.h" +#include "common_types.h" + +namespace Common { + +#if defined(ARCHITECTURE_x86_64) + +// Most cache operations are no-ops on x86 + +void DataCacheLineCleanByVAToPoU(void* start, size_t size) {} +void DataCacheLineCleanAndInvalidateByVAToPoC(void* start, size_t size) {} +void DataCacheLineCleanByVAToPoC(void* start, size_t size) {} +void DataCacheZeroByVA(void* start, size_t size) { + std::memset(start, 0, size); +} + +#elif defined(ARCHITECTURE_arm64) + +// BS/DminLine is log2(cache size in words), we want size in bytes +#define EXTRACT_DMINLINE(ctr_el0) (1 << ((((ctr_el0) >> 16) & 0xf) + 2)) +#define EXTRACT_BS(dczid_el0) (1 << (((dczid_el0)&0xf) + 2)) + +#define DEFINE_DC_OP(op_name, function_name) \ + void function_name(void* start, size_t size) { \ + size_t ctr_el0; \ + asm volatile("mrs %[ctr_el0], ctr_el0\n\t" : [ctr_el0] "=r"(ctr_el0)); \ + size_t cacheline_size = EXTRACT_DMINLINE(ctr_el0); \ + uintptr_t va_start = reinterpret_cast<uintptr_t>(start); \ + uintptr_t va_end = va_start + size; \ + for (uintptr_t va = va_start; va < va_end; va += cacheline_size) { \ + asm volatile("dc " #op_name ", %[va]\n\t" : : [va] "r"(va) : "memory"); \ + } \ + } + +#define DEFINE_DC_OP_DCZID(op_name, function_name) \ + void function_name(void* start, size_t size) { \ + size_t dczid_el0; \ + asm volatile("mrs %[dczid_el0], dczid_el0\n\t" : [dczid_el0] "=r"(dczid_el0)); \ + size_t cacheline_size = EXTRACT_BS(dczid_el0); \ + uintptr_t va_start = reinterpret_cast<uintptr_t>(start); \ + uintptr_t va_end = va_start + size; \ + for (uintptr_t va = va_start; va < va_end; va += cacheline_size) { \ + asm volatile("dc " #op_name ", %[va]\n\t" : : [va] "r"(va) : "memory"); \ + } \ + } + +DEFINE_DC_OP(cvau, DataCacheLineCleanByVAToPoU); +DEFINE_DC_OP(civac, DataCacheLineCleanAndInvalidateByVAToPoC); +DEFINE_DC_OP(cvac, DataCacheLineCleanByVAToPoC); +DEFINE_DC_OP_DCZID(zva, DataCacheZeroByVA); + +#endif + +} // namespace Common diff --git a/src/common/cache_management.h b/src/common/cache_management.h new file mode 100644 index 000000000..e467b87e4 --- /dev/null +++ b/src/common/cache_management.h @@ -0,0 +1,27 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "stdlib.h" + +namespace Common { + +// Data cache instructions enabled at EL0 by SCTLR_EL1.UCI. +// VA = virtual address +// PoC = point of coherency +// PoU = point of unification + +// dc cvau +void DataCacheLineCleanByVAToPoU(void* start, size_t size); + +// dc civac +void DataCacheLineCleanAndInvalidateByVAToPoC(void* start, size_t size); + +// dc cvac +void DataCacheLineCleanByVAToPoC(void* start, size_t size); + +// dc zva +void DataCacheZeroByVA(void* start, size_t size); + +} // namespace Common diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 8173462cb..d8ffe34c3 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,6 +48,7 @@ void LogSettings() { log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); + log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); @@ -181,6 +182,7 @@ void RestoreGlobalState(bool is_powered_on) { values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true); // Renderer + values.fsr_sharpening_slider.SetGlobal(true); values.renderer_backend.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 0eb98939c..00e4421f7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -421,6 +421,7 @@ struct Values { ResolutionScalingInfo resolution_info{}; SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. @@ -442,7 +443,7 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |