diff options
Diffstat (limited to 'src/common/tree.h')
-rw-r--r-- | src/common/tree.h | 1410 |
1 files changed, 631 insertions, 779 deletions
diff --git a/src/common/tree.h b/src/common/tree.h index a6b636646..3da49e422 100644 --- a/src/common/tree.h +++ b/src/common/tree.h @@ -27,33 +27,10 @@ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SYS_TREE_H_ -#define _SYS_TREE_H_ - -/* FreeBSD <sys/cdefs.h> has a lot of defines we don't really want. */ -/* tree.h only actually uses __inline and __unused, so we'll just define those. */ - -/* #include <sys/cdefs.h> */ - -#ifndef __inline -#define __inline inline -#endif +#pragma once /* - * This file defines data structures for different types of trees: - * splay trees and red-black trees. - * - * A splay tree is a self-organizing data structure. Every operation - * on the tree causes a splay to happen. The splay moves the requested - * node to the root of the tree and partly rebalances it. - * - * This has the benefit that request locality causes faster lookups as - * the requested nodes move to the top of the tree. On the other hand, - * every lookup causes memory writes. - * - * The Balance Theorem bounds the total access time for m operations - * and n inserts on an initially empty tree as O((m + n)lg n). The - * amortized cost for a sequence of m accesses to a splay tree is O(lg n); + * This file defines data structures for red-black trees. * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: @@ -66,757 +43,632 @@ * The maximum height of a red-black tree is 2lg (n+1). */ -#define SPLAY_HEAD(name, type) \ - struct name { \ - struct type* sph_root; /* root of the tree */ \ - } - -#define SPLAY_INITIALIZER(root) \ - { NULL } - -#define SPLAY_INIT(root) \ - do { \ - (root)->sph_root = NULL; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ENTRY(type) \ - struct { \ - struct type* spe_left; /* left element */ \ - struct type* spe_right; /* right element */ \ - } - -#define SPLAY_LEFT(elm, field) (elm)->field.spe_left -#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right -#define SPLAY_ROOT(head) (head)->sph_root -#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) - -/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ -#define SPLAY_ROTATE_RIGHT(head, tmp, field) \ - do { \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ROTATE_LEFT(head, tmp, field) \ - do { \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - (head)->sph_root = tmp; \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_LINKLEFT(head, tmp, field) \ - do { \ - SPLAY_LEFT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_LINKRIGHT(head, tmp, field) \ - do { \ - SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ - tmp = (head)->sph_root; \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ - } while (/*CONSTCOND*/ 0) - -#define SPLAY_ASSEMBLE(head, node, left, right, field) \ - do { \ - SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ - SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ - SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ - } while (/*CONSTCOND*/ 0) - -/* Generates prototypes and inline functions */ - -#define SPLAY_PROTOTYPE(name, type, field, cmp) \ - void name##_SPLAY(struct name*, struct type*); \ - void name##_SPLAY_MINMAX(struct name*, int); \ - struct type* name##_SPLAY_INSERT(struct name*, struct type*); \ - struct type* name##_SPLAY_REMOVE(struct name*, struct type*); \ - \ - /* Finds the node with the same key as elm */ \ - static __inline struct type* name##_SPLAY_FIND(struct name* head, struct type* elm) { \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) \ - return (head->sph_root); \ - return (NULL); \ - } \ - \ - static __inline struct type* name##_SPLAY_NEXT(struct name* head, struct type* elm) { \ - name##_SPLAY(head, elm); \ - if (SPLAY_RIGHT(elm, field) != NULL) { \ - elm = SPLAY_RIGHT(elm, field); \ - while (SPLAY_LEFT(elm, field) != NULL) { \ - elm = SPLAY_LEFT(elm, field); \ - } \ - } else \ - elm = NULL; \ - return (elm); \ - } \ - \ - static __inline struct type* name##_SPLAY_MIN_MAX(struct name* head, int val) { \ - name##_SPLAY_MINMAX(head, val); \ - return (SPLAY_ROOT(head)); \ - } - -/* Main splay operation. - * Moves node close to the key of elm to top - */ -#define SPLAY_GENERATE(name, type, field, cmp) \ - struct type* name##_SPLAY_INSERT(struct name* head, struct type* elm) { \ - if (SPLAY_EMPTY(head)) { \ - SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ - } else { \ - int __comp; \ - name##_SPLAY(head, elm); \ - __comp = (cmp)(elm, (head)->sph_root); \ - if (__comp < 0) { \ - SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ - SPLAY_RIGHT(elm, field) = (head)->sph_root; \ - SPLAY_LEFT((head)->sph_root, field) = NULL; \ - } else if (__comp > 0) { \ - SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ - SPLAY_LEFT(elm, field) = (head)->sph_root; \ - SPLAY_RIGHT((head)->sph_root, field) = NULL; \ - } else \ - return ((head)->sph_root); \ - } \ - (head)->sph_root = (elm); \ - return (NULL); \ - } \ - \ - struct type* name##_SPLAY_REMOVE(struct name* head, struct type* elm) { \ - struct type* __tmp; \ - if (SPLAY_EMPTY(head)) \ - return (NULL); \ - name##_SPLAY(head, elm); \ - if ((cmp)(elm, (head)->sph_root) == 0) { \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ - (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ - } else { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ - name##_SPLAY(head, elm); \ - SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ - } \ - return (elm); \ - } \ - return (NULL); \ - } \ - \ - void name##_SPLAY(struct name* head, struct type* elm) { \ - struct type __node, *__left, *__right, *__tmp; \ - int __comp; \ - \ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ - __left = __right = &__node; \ - \ - while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) < 0) { \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if ((cmp)(elm, __tmp) > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ - } \ - \ - /* Splay with either the minimum or the maximum element \ - * Used to find minimum or maximum element in tree. \ - */ \ - void name##_SPLAY_MINMAX(struct name* head, int __comp) { \ - struct type __node, *__left, *__right, *__tmp; \ - \ - SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ - __left = __right = &__node; \ - \ - while (1) { \ - if (__comp < 0) { \ - __tmp = SPLAY_LEFT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp < 0) { \ - SPLAY_ROTATE_RIGHT(head, __tmp, field); \ - if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKLEFT(head, __right, field); \ - } else if (__comp > 0) { \ - __tmp = SPLAY_RIGHT((head)->sph_root, field); \ - if (__tmp == NULL) \ - break; \ - if (__comp > 0) { \ - SPLAY_ROTATE_LEFT(head, __tmp, field); \ - if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ - break; \ - } \ - SPLAY_LINKRIGHT(head, __left, field); \ - } \ - } \ - SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ - } - -#define SPLAY_NEGINF -1 -#define SPLAY_INF 1 - -#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) -#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) -#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) -#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) -#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) -#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) - -#define SPLAY_FOREACH(x, name, head) \ - for ((x) = SPLAY_MIN(name, head); (x) != NULL; (x) = SPLAY_NEXT(name, head, x)) - -/* Macros that define a red-black tree */ -#define RB_HEAD(name, type) \ - struct name { \ - struct type* rbh_root; /* root of the tree */ \ - } - -#define RB_INITIALIZER(root) \ - { NULL } - -#define RB_INIT(root) \ - do { \ - (root)->rbh_root = NULL; \ - } while (/*CONSTCOND*/ 0) - -#define RB_BLACK 0 -#define RB_RED 1 -#define RB_ENTRY(type) \ - struct { \ - struct type* rbe_left; /* left element */ \ - struct type* rbe_right; /* right element */ \ - struct type* rbe_parent; /* parent element */ \ - int rbe_color; /* node color */ \ - } - -#define RB_LEFT(elm, field) (elm)->field.rbe_left -#define RB_RIGHT(elm, field) (elm)->field.rbe_right -#define RB_PARENT(elm, field) (elm)->field.rbe_parent -#define RB_COLOR(elm, field) (elm)->field.rbe_color -#define RB_ROOT(head) (head)->rbh_root -#define RB_EMPTY(head) (RB_ROOT(head) == NULL) - -#define RB_SET(elm, parent, field) \ - do { \ - RB_PARENT(elm, field) = parent; \ - RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ - RB_COLOR(elm, field) = RB_RED; \ - } while (/*CONSTCOND*/ 0) - -#define RB_SET_BLACKRED(black, red, field) \ - do { \ - RB_COLOR(black, field) = RB_BLACK; \ - RB_COLOR(red, field) = RB_RED; \ - } while (/*CONSTCOND*/ 0) - -#ifndef RB_AUGMENT -#define RB_AUGMENT(x) \ - do { \ - } while (0) -#endif - -#define RB_ROTATE_LEFT(head, elm, tmp, field) \ - do { \ - (tmp) = RB_RIGHT(elm, field); \ - if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ - RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_LEFT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ - } while (/*CONSTCOND*/ 0) - -#define RB_ROTATE_RIGHT(head, elm, tmp, field) \ - do { \ - (tmp) = RB_LEFT(elm, field); \ - if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ - RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ - } \ - RB_AUGMENT(elm); \ - if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ - if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ - RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ - else \ - RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ - } else \ - (head)->rbh_root = (tmp); \ - RB_RIGHT(tmp, field) = (elm); \ - RB_PARENT(elm, field) = (tmp); \ - RB_AUGMENT(tmp); \ - if ((RB_PARENT(tmp, field))) \ - RB_AUGMENT(RB_PARENT(tmp, field)); \ - } while (/*CONSTCOND*/ 0) - -/* Generates prototypes and inline functions */ -#define RB_PROTOTYPE(name, type, field, cmp) RB_PROTOTYPE_INTERNAL(name, type, field, cmp, ) -#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ - RB_PROTOTYPE_INTERNAL(name, type, field, cmp, static) -#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ - RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \ - RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \ - RB_PROTOTYPE_INSERT(name, type, attr); \ - RB_PROTOTYPE_REMOVE(name, type, attr); \ - RB_PROTOTYPE_FIND(name, type, attr); \ - RB_PROTOTYPE_NFIND(name, type, attr); \ - RB_PROTOTYPE_FIND_LIGHT(name, type, attr); \ - RB_PROTOTYPE_NFIND_LIGHT(name, type, attr); \ - RB_PROTOTYPE_NEXT(name, type, attr); \ - RB_PROTOTYPE_PREV(name, type, attr); \ - RB_PROTOTYPE_MINMAX(name, type, attr); -#define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \ - attr void name##_RB_INSERT_COLOR(struct name*, struct type*) -#define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \ - attr void name##_RB_REMOVE_COLOR(struct name*, struct type*, struct type*) -#define RB_PROTOTYPE_REMOVE(name, type, attr) \ - attr struct type* name##_RB_REMOVE(struct name*, struct type*) -#define RB_PROTOTYPE_INSERT(name, type, attr) \ - attr struct type* name##_RB_INSERT(struct name*, struct type*) -#define RB_PROTOTYPE_FIND(name, type, attr) \ - attr struct type* name##_RB_FIND(struct name*, struct type*) -#define RB_PROTOTYPE_NFIND(name, type, attr) \ - attr struct type* name##_RB_NFIND(struct name*, struct type*) -#define RB_PROTOTYPE_FIND_LIGHT(name, type, attr) \ - attr struct type* name##_RB_FIND_LIGHT(struct name*, const void*) -#define RB_PROTOTYPE_NFIND_LIGHT(name, type, attr) \ - attr struct type* name##_RB_NFIND_LIGHT(struct name*, const void*) -#define RB_PROTOTYPE_NEXT(name, type, attr) attr struct type* name##_RB_NEXT(struct type*) -#define RB_PROTOTYPE_PREV(name, type, attr) attr struct type* name##_RB_PREV(struct type*) -#define RB_PROTOTYPE_MINMAX(name, type, attr) attr struct type* name##_RB_MINMAX(struct name*, int) - -/* Main rb operation. - * Moves node close to the key of elm to top - */ -#define RB_GENERATE_WITHOUT_COMPARE(name, type, field) \ - RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, ) -#define RB_GENERATE_WITHOUT_COMPARE_STATIC(name, type, field) \ - RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, static) -#define RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, attr) \ - RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ - RB_GENERATE_REMOVE(name, type, field, attr) \ - RB_GENERATE_NEXT(name, type, field, attr) \ - RB_GENERATE_PREV(name, type, field, attr) \ - RB_GENERATE_MINMAX(name, type, field, attr) - -#define RB_GENERATE_WITH_COMPARE(name, type, field, cmp, lcmp) \ - RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, ) -#define RB_GENERATE_WITH_COMPARE_STATIC(name, type, field, cmp, lcmp) \ - RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, static) -#define RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, attr) \ - RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ - RB_GENERATE_INSERT(name, type, field, cmp, attr) \ - RB_GENERATE_FIND(name, type, field, cmp, attr) \ - RB_GENERATE_NFIND(name, type, field, cmp, attr) \ - RB_GENERATE_FIND_LIGHT(name, type, field, lcmp, attr) \ - RB_GENERATE_NFIND_LIGHT(name, type, field, lcmp, attr) - -#define RB_GENERATE_ALL(name, type, field, cmp) RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, ) -#define RB_GENERATE_ALL_STATIC(name, type, field, cmp) \ - RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, static) -#define RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, attr) \ - RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, attr) \ - RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, attr) - -#define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ - attr void name##_RB_INSERT_COLOR(struct name* head, struct type* elm) { \ - struct type *parent, *gparent, *tmp; \ - while ((parent = RB_PARENT(elm, field)) != NULL && RB_COLOR(parent, field) == RB_RED) { \ - gparent = RB_PARENT(parent, field); \ - if (parent == RB_LEFT(gparent, field)) { \ - tmp = RB_RIGHT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field); \ - elm = gparent; \ - continue; \ - } \ - if (RB_RIGHT(parent, field) == elm) { \ - RB_ROTATE_LEFT(head, parent, tmp, field); \ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_RIGHT(head, gparent, tmp, field); \ - } else { \ - tmp = RB_LEFT(gparent, field); \ - if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ - RB_COLOR(tmp, field) = RB_BLACK; \ - RB_SET_BLACKRED(parent, gparent, field); \ - elm = gparent; \ - continue; \ - } \ - if (RB_LEFT(parent, field) == elm) { \ - RB_ROTATE_RIGHT(head, parent, tmp, field); \ - tmp = parent; \ - parent = elm; \ - elm = tmp; \ - } \ - RB_SET_BLACKRED(parent, gparent, field); \ - RB_ROTATE_LEFT(head, gparent, tmp, field); \ - } \ - } \ - RB_COLOR(head->rbh_root, field) = RB_BLACK; \ - } - -#define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ - attr void name##_RB_REMOVE_COLOR(struct name* head, struct type* parent, struct type* elm) { \ - struct type* tmp; \ - while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && elm != RB_ROOT(head)) { \ - if (RB_LEFT(parent, field) == elm) { \ - tmp = RB_RIGHT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_LEFT(head, parent, tmp, field); \ - tmp = RB_RIGHT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) { \ - struct type* oleft; \ - if ((oleft = RB_LEFT(tmp, field)) != NULL) \ - RB_COLOR(oleft, field) = RB_BLACK; \ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_RIGHT(head, tmp, oleft, field); \ - tmp = RB_RIGHT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_RIGHT(tmp, field)) \ - RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK; \ - RB_ROTATE_LEFT(head, parent, tmp, field); \ - elm = RB_ROOT(head); \ - break; \ - } \ - } else { \ - tmp = RB_LEFT(parent, field); \ - if (RB_COLOR(tmp, field) == RB_RED) { \ - RB_SET_BLACKRED(tmp, parent, field); \ - RB_ROTATE_RIGHT(head, parent, tmp, field); \ - tmp = RB_LEFT(parent, field); \ - } \ - if ((RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ - (RB_RIGHT(tmp, field) == NULL || \ - RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ - RB_COLOR(tmp, field) = RB_RED; \ - elm = parent; \ - parent = RB_PARENT(elm, field); \ - } else { \ - if (RB_LEFT(tmp, field) == NULL || \ - RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) { \ - struct type* oright; \ - if ((oright = RB_RIGHT(tmp, field)) != NULL) \ - RB_COLOR(oright, field) = RB_BLACK; \ - RB_COLOR(tmp, field) = RB_RED; \ - RB_ROTATE_LEFT(head, tmp, oright, field); \ - tmp = RB_LEFT(parent, field); \ - } \ - RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ - RB_COLOR(parent, field) = RB_BLACK; \ - if (RB_LEFT(tmp, field)) \ - RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK; \ - RB_ROTATE_RIGHT(head, parent, tmp, field); \ - elm = RB_ROOT(head); \ - break; \ - } \ - } \ - } \ - if (elm) \ - RB_COLOR(elm, field) = RB_BLACK; \ - } - -#define RB_GENERATE_REMOVE(name, type, field, attr) \ - attr struct type* name##_RB_REMOVE(struct name* head, struct type* elm) { \ - struct type *child, *parent, *old = elm; \ - int color; \ - if (RB_LEFT(elm, field) == NULL) \ - child = RB_RIGHT(elm, field); \ - else if (RB_RIGHT(elm, field) == NULL) \ - child = RB_LEFT(elm, field); \ - else { \ - struct type* left; \ - elm = RB_RIGHT(elm, field); \ - while ((left = RB_LEFT(elm, field)) != NULL) \ - elm = left; \ - child = RB_RIGHT(elm, field); \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ - if (RB_PARENT(elm, field) == old) \ - parent = elm; \ - (elm)->field = (old)->field; \ - if (RB_PARENT(old, field)) { \ - if (RB_LEFT(RB_PARENT(old, field), field) == old) \ - RB_LEFT(RB_PARENT(old, field), field) = elm; \ - else \ - RB_RIGHT(RB_PARENT(old, field), field) = elm; \ - RB_AUGMENT(RB_PARENT(old, field)); \ - } else \ - RB_ROOT(head) = elm; \ - RB_PARENT(RB_LEFT(old, field), field) = elm; \ - if (RB_RIGHT(old, field)) \ - RB_PARENT(RB_RIGHT(old, field), field) = elm; \ - if (parent) { \ - left = parent; \ - do { \ - RB_AUGMENT(left); \ - } while ((left = RB_PARENT(left, field)) != NULL); \ - } \ - goto color; \ - } \ - parent = RB_PARENT(elm, field); \ - color = RB_COLOR(elm, field); \ - if (child) \ - RB_PARENT(child, field) = parent; \ - if (parent) { \ - if (RB_LEFT(parent, field) == elm) \ - RB_LEFT(parent, field) = child; \ - else \ - RB_RIGHT(parent, field) = child; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = child; \ - color: \ - if (color == RB_BLACK) \ - name##_RB_REMOVE_COLOR(head, parent, child); \ - return (old); \ - } - -#define RB_GENERATE_INSERT(name, type, field, cmp, attr) \ - /* Inserts a node into the RB tree */ \ - attr struct type* name##_RB_INSERT(struct name* head, struct type* elm) { \ - struct type* tmp; \ - struct type* parent = NULL; \ - int comp = 0; \ - tmp = RB_ROOT(head); \ - while (tmp) { \ - parent = tmp; \ - comp = (cmp)(elm, parent); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - RB_SET(elm, parent, field); \ - if (parent != NULL) { \ - if (comp < 0) \ - RB_LEFT(parent, field) = elm; \ - else \ - RB_RIGHT(parent, field) = elm; \ - RB_AUGMENT(parent); \ - } else \ - RB_ROOT(head) = elm; \ - name##_RB_INSERT_COLOR(head, elm); \ - return (NULL); \ - } - -#define RB_GENERATE_FIND(name, type, field, cmp, attr) \ - /* Finds the node with the same key as elm */ \ - attr struct type* name##_RB_FIND(struct name* head, struct type* elm) { \ - struct type* tmp = RB_ROOT(head); \ - int comp; \ - while (tmp) { \ - comp = cmp(elm, tmp); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (NULL); \ - } - -#define RB_GENERATE_NFIND(name, type, field, cmp, attr) \ - /* Finds the first node greater than or equal to the search key */ \ - attr struct type* name##_RB_NFIND(struct name* head, struct type* elm) { \ - struct type* tmp = RB_ROOT(head); \ - struct type* res = NULL; \ - int comp; \ - while (tmp) { \ - comp = cmp(elm, tmp); \ - if (comp < 0) { \ - res = tmp; \ - tmp = RB_LEFT(tmp, field); \ - } else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (res); \ - } - -#define RB_GENERATE_FIND_LIGHT(name, type, field, lcmp, attr) \ - /* Finds the node with the same key as elm */ \ - attr struct type* name##_RB_FIND_LIGHT(struct name* head, const void* lelm) { \ - struct type* tmp = RB_ROOT(head); \ - int comp; \ - while (tmp) { \ - comp = lcmp(lelm, tmp); \ - if (comp < 0) \ - tmp = RB_LEFT(tmp, field); \ - else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (NULL); \ - } - -#define RB_GENERATE_NFIND_LIGHT(name, type, field, lcmp, attr) \ - /* Finds the first node greater than or equal to the search key */ \ - attr struct type* name##_RB_NFIND_LIGHT(struct name* head, const void* lelm) { \ - struct type* tmp = RB_ROOT(head); \ - struct type* res = NULL; \ - int comp; \ - while (tmp) { \ - comp = lcmp(lelm, tmp); \ - if (comp < 0) { \ - res = tmp; \ - tmp = RB_LEFT(tmp, field); \ - } else if (comp > 0) \ - tmp = RB_RIGHT(tmp, field); \ - else \ - return (tmp); \ - } \ - return (res); \ - } - -#define RB_GENERATE_NEXT(name, type, field, attr) \ - /* ARGSUSED */ \ - attr struct type* name##_RB_NEXT(struct type* elm) { \ - if (RB_RIGHT(elm, field)) { \ - elm = RB_RIGHT(elm, field); \ - while (RB_LEFT(elm, field)) \ - elm = RB_LEFT(elm, field); \ - } else { \ - if (RB_PARENT(elm, field) && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - else { \ - while (RB_PARENT(elm, field) && (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - elm = RB_PARENT(elm, field); \ - } \ - } \ - return (elm); \ - } - -#define RB_GENERATE_PREV(name, type, field, attr) \ - /* ARGSUSED */ \ - attr struct type* name##_RB_PREV(struct type* elm) { \ - if (RB_LEFT(elm, field)) { \ - elm = RB_LEFT(elm, field); \ - while (RB_RIGHT(elm, field)) \ - elm = RB_RIGHT(elm, field); \ - } else { \ - if (RB_PARENT(elm, field) && (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - else { \ - while (RB_PARENT(elm, field) && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ - elm = RB_PARENT(elm, field); \ - elm = RB_PARENT(elm, field); \ - } \ - } \ - return (elm); \ - } - -#define RB_GENERATE_MINMAX(name, type, field, attr) \ - attr struct type* name##_RB_MINMAX(struct name* head, int val) { \ - struct type* tmp = RB_ROOT(head); \ - struct type* parent = NULL; \ - while (tmp) { \ - parent = tmp; \ - if (val < 0) \ - tmp = RB_LEFT(tmp, field); \ - else \ - tmp = RB_RIGHT(tmp, field); \ - } \ - return (parent); \ - } - -#define RB_NEGINF -1 -#define RB_INF 1 - -#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) -#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) -#define RB_FIND(name, x, y) name##_RB_FIND(x, y) -#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) -#define RB_FIND_LIGHT(name, x, y) name##_RB_FIND_LIGHT(x, y) -#define RB_NFIND_LIGHT(name, x, y) name##_RB_NFIND_LIGHT(x, y) -#define RB_NEXT(name, x, y) name##_RB_NEXT(y) -#define RB_PREV(name, x, y) name##_RB_PREV(y) -#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) -#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) - -#define RB_FOREACH(x, name, head) \ - for ((x) = RB_MIN(name, head); (x) != NULL; (x) = name##_RB_NEXT(x)) - -#define RB_FOREACH_FROM(x, name, y) \ - for ((x) = (y); ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); (x) = (y)) - -#define RB_FOREACH_SAFE(x, name, head, y) \ - for ((x) = RB_MIN(name, head); ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ - (x) = (y)) - -#define RB_FOREACH_REVERSE(x, name, head) \ - for ((x) = RB_MAX(name, head); (x) != NULL; (x) = name##_RB_PREV(x)) - -#define RB_FOREACH_REVERSE_FROM(x, name, y) \ - for ((x) = (y); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); (x) = (y)) - -#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ - for ((x) = RB_MAX(name, head); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ - (x) = (y)) - -#endif /* _SYS_TREE_H_ */ +namespace Common { +template <typename T> +class RBHead { +public: + [[nodiscard]] T* Root() { + return rbh_root; + } + + [[nodiscard]] const T* Root() const { + return rbh_root; + } + + void SetRoot(T* root) { + rbh_root = root; + } + + [[nodiscard]] bool IsEmpty() const { + return Root() == nullptr; + } + +private: + T* rbh_root = nullptr; +}; + +enum class EntryColor { + Black, + Red, +}; + +template <typename T> +class RBEntry { +public: + [[nodiscard]] T* Left() { + return rbe_left; + } + + [[nodiscard]] const T* Left() const { + return rbe_left; + } + + void SetLeft(T* left) { + rbe_left = left; + } + + [[nodiscard]] T* Right() { + return rbe_right; + } + + [[nodiscard]] const T* Right() const { + return rbe_right; + } + + void SetRight(T* right) { + rbe_right = right; + } + + [[nodiscard]] T* Parent() { + return rbe_parent; + } + + [[nodiscard]] const T* Parent() const { + return rbe_parent; + } + + void SetParent(T* parent) { + rbe_parent = parent; + } + + [[nodiscard]] bool IsBlack() const { + return rbe_color == EntryColor::Black; + } + + [[nodiscard]] bool IsRed() const { + return rbe_color == EntryColor::Red; + } + + [[nodiscard]] EntryColor Color() const { + return rbe_color; + } + + void SetColor(EntryColor color) { + rbe_color = color; + } + +private: + T* rbe_left = nullptr; + T* rbe_right = nullptr; + T* rbe_parent = nullptr; + EntryColor rbe_color{}; +}; + +template <typename Node> +[[nodiscard]] RBEntry<Node>& RB_ENTRY(Node* node) { + return node->GetEntry(); +} + +template <typename Node> +[[nodiscard]] const RBEntry<Node>& RB_ENTRY(const Node* node) { + return node->GetEntry(); +} + +template <typename Node> +[[nodiscard]] Node* RB_PARENT(Node* node) { + return RB_ENTRY(node).Parent(); +} + +template <typename Node> +[[nodiscard]] const Node* RB_PARENT(const Node* node) { + return RB_ENTRY(node).Parent(); +} + +template <typename Node> +void RB_SET_PARENT(Node* node, Node* parent) { + return RB_ENTRY(node).SetParent(parent); +} + +template <typename Node> +[[nodiscard]] Node* RB_LEFT(Node* node) { + return RB_ENTRY(node).Left(); +} + +template <typename Node> +[[nodiscard]] const Node* RB_LEFT(const Node* node) { + return RB_ENTRY(node).Left(); +} + +template <typename Node> +void RB_SET_LEFT(Node* node, Node* left) { + return RB_ENTRY(node).SetLeft(left); +} + +template <typename Node> +[[nodiscard]] Node* RB_RIGHT(Node* node) { + return RB_ENTRY(node).Right(); +} + +template <typename Node> +[[nodiscard]] const Node* RB_RIGHT(const Node* node) { + return RB_ENTRY(node).Right(); +} + +template <typename Node> +void RB_SET_RIGHT(Node* node, Node* right) { + return RB_ENTRY(node).SetRight(right); +} + +template <typename Node> +[[nodiscard]] bool RB_IS_BLACK(const Node* node) { + return RB_ENTRY(node).IsBlack(); +} + +template <typename Node> +[[nodiscard]] bool RB_IS_RED(const Node* node) { + return RB_ENTRY(node).IsRed(); +} + +template <typename Node> +[[nodiscard]] EntryColor RB_COLOR(const Node* node) { + return RB_ENTRY(node).Color(); +} + +template <typename Node> +void RB_SET_COLOR(Node* node, EntryColor color) { + return RB_ENTRY(node).SetColor(color); +} + +template <typename Node> +void RB_SET(Node* node, Node* parent) { + auto& entry = RB_ENTRY(node); + entry.SetParent(parent); + entry.SetLeft(nullptr); + entry.SetRight(nullptr); + entry.SetColor(EntryColor::Red); +} + +template <typename Node> +void RB_SET_BLACKRED(Node* black, Node* red) { + RB_SET_COLOR(black, EntryColor::Black); + RB_SET_COLOR(red, EntryColor::Red); +} + +template <typename Node> +void RB_ROTATE_LEFT(RBHead<Node>* head, Node* elm, Node*& tmp) { + tmp = RB_RIGHT(elm); + RB_SET_RIGHT(elm, RB_LEFT(tmp)); + if (RB_RIGHT(elm) != nullptr) { + RB_SET_PARENT(RB_LEFT(tmp), elm); + } + + RB_SET_PARENT(tmp, RB_PARENT(elm)); + if (RB_PARENT(tmp) != nullptr) { + if (elm == RB_LEFT(RB_PARENT(elm))) { + RB_SET_LEFT(RB_PARENT(elm), tmp); + } else { + RB_SET_RIGHT(RB_PARENT(elm), tmp); + } + } else { + head->SetRoot(tmp); + } + + RB_SET_LEFT(tmp, elm); + RB_SET_PARENT(elm, tmp); +} + +template <typename Node> +void RB_ROTATE_RIGHT(RBHead<Node>* head, Node* elm, Node*& tmp) { + tmp = RB_LEFT(elm); + RB_SET_LEFT(elm, RB_RIGHT(tmp)); + if (RB_LEFT(elm) != nullptr) { + RB_SET_PARENT(RB_RIGHT(tmp), elm); + } + + RB_SET_PARENT(tmp, RB_PARENT(elm)); + if (RB_PARENT(tmp) != nullptr) { + if (elm == RB_LEFT(RB_PARENT(elm))) { + RB_SET_LEFT(RB_PARENT(elm), tmp); + } else { + RB_SET_RIGHT(RB_PARENT(elm), tmp); + } + } else { + head->SetRoot(tmp); + } + + RB_SET_RIGHT(tmp, elm); + RB_SET_PARENT(elm, tmp); +} + +template <typename Node> +void RB_INSERT_COLOR(RBHead<Node>* head, Node* elm) { + Node* parent = nullptr; + Node* tmp = nullptr; + + while ((parent = RB_PARENT(elm)) != nullptr && RB_IS_RED(parent)) { + Node* gparent = RB_PARENT(parent); + if (parent == RB_LEFT(gparent)) { + tmp = RB_RIGHT(gparent); + if (tmp && RB_IS_RED(tmp)) { + RB_SET_COLOR(tmp, EntryColor::Black); + RB_SET_BLACKRED(parent, gparent); + elm = gparent; + continue; + } + + if (RB_RIGHT(parent) == elm) { + RB_ROTATE_LEFT(head, parent, tmp); + tmp = parent; + parent = elm; + elm = tmp; + } + + RB_SET_BLACKRED(parent, gparent); + RB_ROTATE_RIGHT(head, gparent, tmp); + } else { + tmp = RB_LEFT(gparent); + if (tmp && RB_IS_RED(tmp)) { + RB_SET_COLOR(tmp, EntryColor::Black); + RB_SET_BLACKRED(parent, gparent); + elm = gparent; + continue; + } + + if (RB_LEFT(parent) == elm) { + RB_ROTATE_RIGHT(head, parent, tmp); + tmp = parent; + parent = elm; + elm = tmp; + } + + RB_SET_BLACKRED(parent, gparent); + RB_ROTATE_LEFT(head, gparent, tmp); + } + } + + RB_SET_COLOR(head->Root(), EntryColor::Black); +} + +template <typename Node> +void RB_REMOVE_COLOR(RBHead<Node>* head, Node* parent, Node* elm) { + Node* tmp; + while ((elm == nullptr || RB_IS_BLACK(elm)) && elm != head->Root()) { + if (RB_LEFT(parent) == elm) { + tmp = RB_RIGHT(parent); + if (RB_IS_RED(tmp)) { + RB_SET_BLACKRED(tmp, parent); + RB_ROTATE_LEFT(head, parent, tmp); + tmp = RB_RIGHT(parent); + } + + if ((RB_LEFT(tmp) == nullptr || RB_IS_BLACK(RB_LEFT(tmp))) && + (RB_RIGHT(tmp) == nullptr || RB_IS_BLACK(RB_RIGHT(tmp)))) { + RB_SET_COLOR(tmp, EntryColor::Red); + elm = parent; + parent = RB_PARENT(elm); + } else { + if (RB_RIGHT(tmp) == nullptr || RB_IS_BLACK(RB_RIGHT(tmp))) { + Node* oleft; + if ((oleft = RB_LEFT(tmp)) != nullptr) { + RB_SET_COLOR(oleft, EntryColor::Black); + } + + RB_SET_COLOR(tmp, EntryColor::Red); + RB_ROTATE_RIGHT(head, tmp, oleft); + tmp = RB_RIGHT(parent); + } + + RB_SET_COLOR(tmp, RB_COLOR(parent)); + RB_SET_COLOR(parent, EntryColor::Black); + if (RB_RIGHT(tmp)) { + RB_SET_COLOR(RB_RIGHT(tmp), EntryColor::Black); + } + + RB_ROTATE_LEFT(head, parent, tmp); + elm = head->Root(); + break; + } + } else { + tmp = RB_LEFT(parent); + if (RB_IS_RED(tmp)) { + RB_SET_BLACKRED(tmp, parent); + RB_ROTATE_RIGHT(head, parent, tmp); + tmp = RB_LEFT(parent); + } + + if ((RB_LEFT(tmp) == nullptr || RB_IS_BLACK(RB_LEFT(tmp))) && + (RB_RIGHT(tmp) == nullptr || RB_IS_BLACK(RB_RIGHT(tmp)))) { + RB_SET_COLOR(tmp, EntryColor::Red); + elm = parent; + parent = RB_PARENT(elm); + } else { + if (RB_LEFT(tmp) == nullptr || RB_IS_BLACK(RB_LEFT(tmp))) { + Node* oright; + if ((oright = RB_RIGHT(tmp)) != nullptr) { + RB_SET_COLOR(oright, EntryColor::Black); + } + + RB_SET_COLOR(tmp, EntryColor::Red); + RB_ROTATE_LEFT(head, tmp, oright); + tmp = RB_LEFT(parent); + } + + RB_SET_COLOR(tmp, RB_COLOR(parent)); + RB_SET_COLOR(parent, EntryColor::Black); + + if (RB_LEFT(tmp)) { + RB_SET_COLOR(RB_LEFT(tmp), EntryColor::Black); + } + + RB_ROTATE_RIGHT(head, parent, tmp); + elm = head->Root(); + break; + } + } + } + + if (elm) { + RB_SET_COLOR(elm, EntryColor::Black); + } +} + +template <typename Node> +Node* RB_REMOVE(RBHead<Node>* head, Node* elm) { + Node* child = nullptr; + Node* parent = nullptr; + Node* old = elm; + EntryColor color{}; + + const auto finalize = [&] { + if (color == EntryColor::Black) { + RB_REMOVE_COLOR(head, parent, child); + } + + return old; + }; + + if (RB_LEFT(elm) == nullptr) { + child = RB_RIGHT(elm); + } else if (RB_RIGHT(elm) == nullptr) { + child = RB_LEFT(elm); + } else { + Node* left; + elm = RB_RIGHT(elm); + while ((left = RB_LEFT(elm)) != nullptr) { + elm = left; + } + + child = RB_RIGHT(elm); + parent = RB_PARENT(elm); + color = RB_COLOR(elm); + + if (child) { + RB_SET_PARENT(child, parent); + } + if (parent) { + if (RB_LEFT(parent) == elm) { + RB_SET_LEFT(parent, child); + } else { + RB_SET_RIGHT(parent, child); + } + } else { + head->SetRoot(child); + } + + if (RB_PARENT(elm) == old) { + parent = elm; + } + + elm->SetEntry(old->GetEntry()); + + if (RB_PARENT(old)) { + if (RB_LEFT(RB_PARENT(old)) == old) { + RB_SET_LEFT(RB_PARENT(old), elm); + } else { + RB_SET_RIGHT(RB_PARENT(old), elm); + } + } else { + head->SetRoot(elm); + } + RB_SET_PARENT(RB_LEFT(old), elm); + if (RB_RIGHT(old)) { + RB_SET_PARENT(RB_RIGHT(old), elm); + } + if (parent) { + left = parent; + } + + return finalize(); + } + + parent = RB_PARENT(elm); + color = RB_COLOR(elm); + + if (child) { + RB_SET_PARENT(child, parent); + } + if (parent) { + if (RB_LEFT(parent) == elm) { + RB_SET_LEFT(parent, child); + } else { + RB_SET_RIGHT(parent, child); + } + } else { + head->SetRoot(child); + } + + return finalize(); +} + +// Inserts a node into the RB tree +template <typename Node, typename CompareFunction> +Node* RB_INSERT(RBHead<Node>* head, Node* elm, CompareFunction cmp) { + Node* parent = nullptr; + Node* tmp = head->Root(); + int comp = 0; + + while (tmp) { + parent = tmp; + comp = cmp(elm, parent); + if (comp < 0) { + tmp = RB_LEFT(tmp); + } else if (comp > 0) { + tmp = RB_RIGHT(tmp); + } else { + return tmp; + } + } + + RB_SET(elm, parent); + + if (parent != nullptr) { + if (comp < 0) { + RB_SET_LEFT(parent, elm); + } else { + RB_SET_RIGHT(parent, elm); + } + } else { + head->SetRoot(elm); + } + + RB_INSERT_COLOR(head, elm); + return nullptr; +} + +// Finds the node with the same key as elm +template <typename Node, typename CompareFunction> +Node* RB_FIND(RBHead<Node>* head, Node* elm, CompareFunction cmp) { + Node* tmp = head->Root(); + + while (tmp) { + const int comp = cmp(elm, tmp); + if (comp < 0) { + tmp = RB_LEFT(tmp); + } else if (comp > 0) { + tmp = RB_RIGHT(tmp); + } else { + return tmp; + } + } + + return nullptr; +} + +// Finds the first node greater than or equal to the search key +template <typename Node, typename CompareFunction> +Node* RB_NFIND(RBHead<Node>* head, Node* elm, CompareFunction cmp) { + Node* tmp = head->Root(); + Node* res = nullptr; + + while (tmp) { + const int comp = cmp(elm, tmp); + if (comp < 0) { + res = tmp; + tmp = RB_LEFT(tmp); + } else if (comp > 0) { + tmp = RB_RIGHT(tmp); + } else { + return tmp; + } + } + + return res; +} + +// Finds the node with the same key as lelm +template <typename Node, typename CompareFunction> +Node* RB_FIND_LIGHT(RBHead<Node>* head, const void* lelm, CompareFunction lcmp) { + Node* tmp = head->Root(); + + while (tmp) { + const int comp = lcmp(lelm, tmp); + if (comp < 0) { + tmp = RB_LEFT(tmp); + } else if (comp > 0) { + tmp = RB_RIGHT(tmp); + } else { + return tmp; + } + } + + return nullptr; +} + +// Finds the first node greater than or equal to the search key +template <typename Node, typename CompareFunction> +Node* RB_NFIND_LIGHT(RBHead<Node>* head, const void* lelm, CompareFunction lcmp) { + Node* tmp = head->Root(); + Node* res = nullptr; + + while (tmp) { + const int comp = lcmp(lelm, tmp); + if (comp < 0) { + res = tmp; + tmp = RB_LEFT(tmp); + } else if (comp > 0) { + tmp = RB_RIGHT(tmp); + } else { + return tmp; + } + } + + return res; +} + +template <typename Node> +Node* RB_NEXT(Node* elm) { + if (RB_RIGHT(elm)) { + elm = RB_RIGHT(elm); + while (RB_LEFT(elm)) { + elm = RB_LEFT(elm); + } + } else { + if (RB_PARENT(elm) && (elm == RB_LEFT(RB_PARENT(elm)))) { + elm = RB_PARENT(elm); + } else { + while (RB_PARENT(elm) && (elm == RB_RIGHT(RB_PARENT(elm)))) { + elm = RB_PARENT(elm); + } + elm = RB_PARENT(elm); + } + } + return elm; +} + +template <typename Node> +Node* RB_PREV(Node* elm) { + if (RB_LEFT(elm)) { + elm = RB_LEFT(elm); + while (RB_RIGHT(elm)) { + elm = RB_RIGHT(elm); + } + } else { + if (RB_PARENT(elm) && (elm == RB_RIGHT(RB_PARENT(elm)))) { + elm = RB_PARENT(elm); + } else { + while (RB_PARENT(elm) && (elm == RB_LEFT(RB_PARENT(elm)))) { + elm = RB_PARENT(elm); + } + elm = RB_PARENT(elm); + } + } + return elm; +} + +template <typename Node> +Node* RB_MINMAX(RBHead<Node>* head, bool is_min) { + Node* tmp = head->Root(); + Node* parent = nullptr; + + while (tmp) { + parent = tmp; + if (is_min) { + tmp = RB_LEFT(tmp); + } else { + tmp = RB_RIGHT(tmp); + } + } + + return parent; +} + +template <typename Node> +Node* RB_MIN(RBHead<Node>* head) { + return RB_MINMAX(head, true); +} + +template <typename Node> +Node* RB_MAX(RBHead<Node>* head) { + return RB_MINMAX(head, false); +} +} // namespace Common |