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-rw-r--r--src/common/settings.h59
1 files changed, 57 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 9ff4cf85d..42f8b4a7d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -52,6 +52,56 @@ enum class NvdecEmulation : u32 {
GPU = 2,
};
+enum class ResolutionSetup : u32 {
+ Res1_2X = 0,
+ Res3_4X = 1,
+ Res1X = 2,
+ Res2X = 3,
+ Res3X = 4,
+ Res4X = 5,
+ Res5X = 6,
+ Res6X = 7,
+};
+
+enum class ScalingFilter : u32 {
+ NearestNeighbor = 0,
+ Bilinear = 1,
+ Bicubic = 2,
+ Gaussian = 3,
+ ScaleForce = 4,
+ Fsr = 5,
+ LastFilter = Fsr,
+};
+
+enum class AntiAliasing : u32 {
+ None = 0,
+ Fxaa = 1,
+ LastAA = Fxaa,
+};
+
+struct ResolutionScalingInfo {
+ u32 up_scale{1};
+ u32 down_shift{0};
+ f32 up_factor{1.0f};
+ f32 down_factor{1.0f};
+ bool active{};
+ bool downscale{};
+
+ s32 ScaleUp(s32 value) const {
+ if (value == 0) {
+ return 0;
+ }
+ return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
+ }
+
+ u32 ScaleUp(u32 value) const {
+ if (value == 0U) {
+ return 0U;
+ }
+ return std::max((value * up_scale) >> down_shift, 1U);
+ }
+};
+
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -451,7 +501,10 @@ struct Values {
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
- Setting<u16> resolution_factor{1, "resolution_factor"};
+ ResolutionScalingInfo resolution_info{};
+ Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
+ Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
+ Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{
@@ -462,7 +515,7 @@ struct Values {
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
- RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
+ RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
@@ -595,6 +648,8 @@ std::string GetTimeZoneString();
void LogSettings();
+void UpdateRescalingInfo();
+
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);