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-rw-r--r--src/common/settings.h19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index b77a1580a..36ffcd693 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,6 +16,13 @@
namespace Settings {
+enum class VSyncMode : u32 {
+ Immediate = 0,
+ Mailbox = 1,
+ FIFO = 2,
+ FIFORelaxed = 3,
+};
+
enum class RendererBackend : u32 {
OpenGL = 0,
Vulkan = 1,
@@ -388,7 +395,8 @@ struct Values {
// Core
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
- SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
+ SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
+ "use_unsafe_extended_memory_layout"};
// Cpu
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
@@ -422,6 +430,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
+ SwitchableSetting<bool> async_presentation{false, "async_presentation"};
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
@@ -454,14 +463,16 @@ struct Values {
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> async_astc{false, "async_astc"};
- SwitchableSetting<bool> use_vsync{true, "use_vsync"};
+ Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
+ VSyncMode::FIFORelaxed, "use_vsync"};
+ SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
- SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
+ SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
@@ -525,6 +536,8 @@ struct Values {
Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
+ Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
+
// Data Storage
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};