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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index df1762d1b..cfc1ab46f 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -42,6 +42,11 @@ enum class CPUAccuracy : u32 { Unsafe = 2, }; +enum class FullscreenMode : u32 { + Borderless = 0, + Exclusive = 1, +}; + /** The BasicSetting class is a simple resource manager. It defines a label and default value * alongside the actual value of the setting for simpler and less-error prone use with frontend * configurations. Setting a default value and label is required, though subclasses may deviate from @@ -322,17 +327,17 @@ struct Values { Setting<u16> resolution_factor{1, "resolution_factor"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - Setting<int> fullscreen_mode{ + Setting<FullscreenMode> fullscreen_mode{ #ifdef _WIN32 - 0, + FullscreenMode::Borderless, #else - 1, + FullscreenMode::Exclusive, #endif "fullscreen_mode"}; Setting<int> aspect_ratio{0, "aspect_ratio"}; Setting<int> max_anisotropy{0, "max_anisotropy"}; - Setting<bool> use_frame_limit{true, "use_frame_limit"}; - Setting<u16> frame_limit{100, "frame_limit"}; + Setting<bool> use_speed_limit{true, "use_speed_limit"}; + Setting<u16> speed_limit{100, "speed_limit"}; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |