diff options
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 84955030b..f1ee42ab2 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -45,6 +45,7 @@ void LogSettings() { log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); + log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue()); log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); @@ -60,7 +61,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); + log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -191,7 +192,7 @@ void RestoreGlobalState(bool is_powered_on) { // Core values.use_multi_core.SetGlobal(true); - values.use_extended_memory_layout.SetGlobal(true); + values.use_unsafe_extended_memory_layout.SetGlobal(true); // CPU values.cpu_accuracy.SetGlobal(true); @@ -205,6 +206,7 @@ void RestoreGlobalState(bool is_powered_on) { // Renderer values.fsr_sharpening_slider.SetGlobal(true); values.renderer_backend.SetGlobal(true); + values.async_presentation.SetGlobal(true); values.renderer_force_max_clock.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.fullscreen_mode.SetGlobal(true); @@ -221,11 +223,9 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); - values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); - values.use_pessimistic_flushes.SetGlobal(true); values.use_vulkan_driver_pipeline_cache.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); |