diff options
Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r-- | src/common/settings.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 49b41c158..84955030b 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -59,6 +59,7 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); + log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -76,6 +77,13 @@ void LogSettings() { log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue()); log_setting("Input_EnableMotion", values.motion_enabled.GetValue()); log_setting("Input_EnableVibration", values.vibration_enabled.GetValue()); + log_setting("Input_EnableTouch", values.touchscreen.enabled); + log_setting("Input_EnableMouse", values.mouse_enabled.GetValue()); + log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue()); + log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue()); + log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue()); + log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue()); + log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue()); log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue()); } @@ -212,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); + values.async_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); |