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-rw-r--r--src/common/nvidia_flags.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
new file mode 100644
index 000000000..d537517db
--- /dev/null
+++ b/src/common/nvidia_flags.cpp
@@ -0,0 +1,27 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <filesystem>
+#include <stdlib.h>
+
+#include <fmt/format.h>
+
+#include "common/file_util.h"
+#include "common/nvidia_flags.h"
+
+namespace Common {
+
+void ConfigureNvidiaEnvironmentFlags() {
+#ifdef _WIN32
+ const std::string shader_path = Common::FS::SanitizePath(
+ fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
+ const std::string windows_path =
+ Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
+ void(Common::FS::CreateFullPath(shader_path + '/'));
+ void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
+ void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
+#endif
+}
+
+} // namespace Common