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-rw-r--r--src/common/key_map.cpp112
1 files changed, 106 insertions, 6 deletions
diff --git a/src/common/key_map.cpp b/src/common/key_map.cpp
index 844d5df68..c8f168aa1 100644
--- a/src/common/key_map.cpp
+++ b/src/common/key_map.cpp
@@ -2,24 +2,124 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "key_map.h"
#include <map>
+#include "common/emu_window.h"
+#include "common/key_map.h"
+
namespace KeyMap {
-static std::map<HostDeviceKey, Service::HID::PadState> key_map;
+// TODO (wwylele): currently we treat c-stick as four direction buttons
+// and map it directly to EmuWindow::ButtonPressed.
+// It should go the analog input way like circle pad does.
+const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
+ Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
+ Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
+ Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
+ Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
+ Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT,
+
+ IndirectTarget::CIRCLE_PAD_UP,
+ IndirectTarget::CIRCLE_PAD_DOWN,
+ IndirectTarget::CIRCLE_PAD_LEFT,
+ IndirectTarget::CIRCLE_PAD_RIGHT,
+}};
+
+static std::map<HostDeviceKey, KeyTarget> key_map;
static int next_device_id = 0;
+static bool circle_pad_up = false, circle_pad_down = false, circle_pad_left = false, circle_pad_right = false;
+
+static void UpdateCirclePad(EmuWindow& emu_window) {
+ constexpr float SQRT_HALF = 0.707106781;
+ int x = 0, y = 0;
+
+ if (circle_pad_right)
+ ++x;
+ if (circle_pad_left)
+ --x;
+ if (circle_pad_up)
+ ++y;
+ if (circle_pad_down)
+ --y;
+ // TODO: apply modifier here
+ emu_window.CirclePadUpdated(x * (y == 0 ? 1.0 : SQRT_HALF), y * (x == 0 ? 1.0 : SQRT_HALF));
+}
+
int NewDeviceId() {
return next_device_id++;
}
-void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState) {
- key_map[key].hex = padState.hex;
+void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
+ key_map[key] = target;
}
-Service::HID::PadState GetPadKey(HostDeviceKey key) {
- return key_map[key];
+void ClearKeyMapping(int device_id) {
+ auto iter = key_map.begin();
+ while (iter != key_map.end()) {
+ if (iter->first.device_id == device_id)
+ key_map.erase(iter++);
+ else
+ ++iter;
+ }
+}
+
+void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CIRCLE_PAD_UP:
+ circle_pad_up = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_DOWN:
+ circle_pad_down = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_LEFT:
+ circle_pad_left = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_RIGHT:
+ circle_pad_right = true;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
+}
+
+void ReleaseKey(EmuWindow& emu_window,HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CIRCLE_PAD_UP:
+ circle_pad_up = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_DOWN:
+ circle_pad_down = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_LEFT:
+ circle_pad_left = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CIRCLE_PAD_RIGHT:
+ circle_pad_right = false;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
}
}