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-rw-r--r--src/common/input.h71
1 files changed, 41 insertions, 30 deletions
diff --git a/src/common/input.h b/src/common/input.h
index fc14fd7bf..d61cd7ca8 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -51,6 +51,8 @@ enum class PollingMode {
NFC,
// Enable infrared camera polling
IR,
+ // Enable ring controller polling
+ Ring,
};
enum class CameraFormat {
@@ -62,21 +64,22 @@ enum class CameraFormat {
None,
};
-// Vibration reply from the controller
-enum class VibrationError {
- None,
+// Different results that can happen from a device request
+enum class DriverResult {
+ Success,
+ WrongReply,
+ Timeout,
+ UnsupportedControllerType,
+ HandleInUse,
+ ErrorReadingData,
+ ErrorWritingData,
+ NoDeviceDetected,
+ InvalidHandle,
NotSupported,
Disabled,
Unknown,
};
-// Polling mode reply from the controller
-enum class PollingError {
- None,
- NotSupported,
- Unknown,
-};
-
// Nfc reply from the controller
enum class NfcState {
Success,
@@ -90,13 +93,6 @@ enum class NfcState {
Unknown,
};
-// Ir camera reply from the controller
-enum class CameraError {
- None,
- NotSupported,
- Unknown,
-};
-
// Hint for amplification curve to be used
enum class VibrationAmplificationType {
Linear,
@@ -190,6 +186,8 @@ struct TouchStatus {
struct BodyColorStatus {
u32 body{};
u32 buttons{};
+ u32 left_grip{};
+ u32 right_grip{};
};
// HD rumble data
@@ -228,17 +226,31 @@ enum class ButtonNames {
Engine,
// This will display the button by value instead of the button name
Value,
+
+ // Joycon button names
ButtonLeft,
ButtonRight,
ButtonDown,
ButtonUp,
- TriggerZ,
- TriggerR,
- TriggerL,
ButtonA,
ButtonB,
ButtonX,
ButtonY,
+ ButtonPlus,
+ ButtonMinus,
+ ButtonHome,
+ ButtonCapture,
+ ButtonStickL,
+ ButtonStickR,
+ TriggerL,
+ TriggerZL,
+ TriggerSL,
+ TriggerR,
+ TriggerZR,
+ TriggerSR,
+
+ // GC button names
+ TriggerZ,
ButtonStart,
// DS4 button names
@@ -292,9 +304,6 @@ class InputDevice {
public:
virtual ~InputDevice() = default;
- // Request input device to update if necessary
- virtual void SoftUpdate() {}
-
// Force input device to update data regardless of the current state
virtual void ForceUpdate() {}
@@ -319,22 +328,24 @@ class OutputDevice {
public:
virtual ~OutputDevice() = default;
- virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {}
+ virtual DriverResult SetLED([[maybe_unused]] const LedStatus& led_status) {
+ return DriverResult::NotSupported;
+ }
- virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
- return VibrationError::NotSupported;
+ virtual DriverResult SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
+ return DriverResult::NotSupported;
}
virtual bool IsVibrationEnabled() {
return false;
}
- virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
- return PollingError::NotSupported;
+ virtual DriverResult SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
+ return DriverResult::NotSupported;
}
- virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
- return CameraError::NotSupported;
+ virtual DriverResult SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
+ return DriverResult::NotSupported;
}
virtual NfcState SupportsNfc() const {