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Diffstat (limited to 'src/common/input.h')
-rw-r--r-- | src/common/input.h | 372 |
1 files changed, 372 insertions, 0 deletions
diff --git a/src/common/input.h b/src/common/input.h new file mode 100644 index 000000000..eaee0bdea --- /dev/null +++ b/src/common/input.h @@ -0,0 +1,372 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <functional> +#include <memory> +#include <string> +#include <unordered_map> +#include <utility> +#include "common/logging/log.h" +#include "common/param_package.h" +#include "common/uuid.h" + +namespace Common::Input { + +// Type of data that is expected to recieve or send +enum class InputType { + None, + Battery, + Button, + Stick, + Analog, + Trigger, + Motion, + Touch, + Color, + Vibration, + Nfc, + Ir, +}; + +// Internal battery charge level +enum class BatteryLevel : u32 { + None, + Empty, + Critical, + Low, + Medium, + Full, + Charging, +}; + +enum class PollingMode { + // Constant polling of buttons, analogs and motion data + Active, + // Only update on button change, digital analogs + Pasive, + // Enable near field communication polling + NFC, + // Enable infrared camera polling + IR, +}; + +// Vibration reply from the controller +enum class VibrationError { + None, + NotSupported, + Disabled, + Unknown, +}; + +// Polling mode reply from the controller +enum class PollingError { + None, + NotSupported, + Unknown, +}; + +// Hint for amplification curve to be used +enum class VibrationAmplificationType { + Linear, + Exponential, +}; + +// Analog properties for calibration +struct AnalogProperties { + // Anything below this value will be detected as zero + float deadzone{}; + // Anyting above this values will be detected as one + float range{1.0f}; + // Minimum value to be detected as active + float threshold{0.5f}; + // Drift correction applied to the raw data + float offset{}; + // Invert direction of the sensor data + bool inverted{}; +}; + +// Single analog sensor data +struct AnalogStatus { + float value{}; + float raw_value{}; + AnalogProperties properties{}; +}; + +// Button data +struct ButtonStatus { + Common::UUID uuid{}; + bool value{}; + bool inverted{}; + bool toggle{}; + bool locked{}; +}; + +// Internal battery data +using BatteryStatus = BatteryLevel; + +// Analog and digital joystick data +struct StickStatus { + Common::UUID uuid{}; + AnalogStatus x{}; + AnalogStatus y{}; + bool left{}; + bool right{}; + bool up{}; + bool down{}; +}; + +// Analog and digital trigger data +struct TriggerStatus { + Common::UUID uuid{}; + AnalogStatus analog{}; + ButtonStatus pressed{}; +}; + +// 3D vector representing motion input +struct MotionSensor { + AnalogStatus x{}; + AnalogStatus y{}; + AnalogStatus z{}; +}; + +// Motion data used to calculate controller orientation +struct MotionStatus { + // Gyroscope vector measurement in radians/s. + MotionSensor gyro{}; + // Acceleration vector measurement in G force + MotionSensor accel{}; + // Time since last measurement in microseconds + u64 delta_timestamp{}; + // Request to update after reading the value + bool force_update{}; +}; + +// Data of a single point on a touch screen +struct TouchStatus { + ButtonStatus pressed{}; + AnalogStatus x{}; + AnalogStatus y{}; + int id{}; +}; + +// Physical controller color in RGB format +struct BodyColorStatus { + u32 body{}; + u32 buttons{}; +}; + +// HD rumble data +struct VibrationStatus { + f32 low_amplitude{}; + f32 low_frequency{}; + f32 high_amplitude{}; + f32 high_frequency{}; + VibrationAmplificationType type; +}; + +// Physical controller LED pattern +struct LedStatus { + bool led_1{}; + bool led_2{}; + bool led_3{}; + bool led_4{}; +}; + +// List of buttons to be passed to Qt that can be translated +enum class ButtonNames { + Undefined, + Invalid, + // This will display the engine name instead of the button name + Engine, + // This will display the button by value instead of the button name + Value, + ButtonLeft, + ButtonRight, + ButtonDown, + ButtonUp, + TriggerZ, + TriggerR, + TriggerL, + ButtonA, + ButtonB, + ButtonX, + ButtonY, + ButtonStart, + + // DS4 button names + L1, + L2, + L3, + R1, + R2, + R3, + Circle, + Cross, + Square, + Triangle, + Share, + Options, +}; + +// Callback data consisting of an input type and the equivalent data status +struct CallbackStatus { + InputType type{InputType::None}; + ButtonStatus button_status{}; + StickStatus stick_status{}; + AnalogStatus analog_status{}; + TriggerStatus trigger_status{}; + MotionStatus motion_status{}; + TouchStatus touch_status{}; + BodyColorStatus color_status{}; + BatteryStatus battery_status{}; + VibrationStatus vibration_status{}; +}; + +// Triggered once every input change +struct InputCallback { + std::function<void(CallbackStatus)> on_change; +}; + +/// An abstract class template for an input device (a button, an analog input, etc.). +class InputDevice { +public: + virtual ~InputDevice() = default; + + // Request input device to update if necessary + virtual void SoftUpdate() { + return; + } + + // Force input device to update data regardless of the current state + virtual void ForceUpdate() { + return; + } + + // Sets the function to be triggered when input changes + void SetCallback(InputCallback callback_) { + callback = std::move(callback_); + } + + // Triggers the function set in the callback + void TriggerOnChange(CallbackStatus status) { + if (callback.on_change) { + callback.on_change(status); + } + } + +private: + InputCallback callback; +}; + +/// An abstract class template for an output device (rumble, LED pattern, polling mode). +class OutputDevice { +public: + virtual ~OutputDevice() = default; + + virtual void SetLED([[maybe_unused]] LedStatus led_status) { + return; + } + + virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) { + return VibrationError::NotSupported; + } + + virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) { + return PollingError::NotSupported; + } +}; + +/// An abstract class template for a factory that can create input devices. +template <typename InputDeviceType> +class Factory { +public: + virtual ~Factory() = default; + virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0; +}; + +namespace Impl { + +template <typename InputDeviceType> +using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>; + +template <typename InputDeviceType> +struct FactoryList { + static FactoryListType<InputDeviceType> list; +}; + +template <typename InputDeviceType> +FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list; + +} // namespace Impl + +/** + * Registers an input device factory. + * @tparam InputDeviceType the type of input devices the factory can create + * @param name the name of the factory. Will be used to match the "engine" parameter when creating + * a device + * @param factory the factory object to register + */ +template <typename InputDeviceType> +void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) { + auto pair = std::make_pair(name, std::move(factory)); + if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) { + LOG_ERROR(Input, "Factory '{}' already registered", name); + } +} + +/** + * Unregisters an input device factory. + * @tparam InputDeviceType the type of input devices the factory can create + * @param name the name of the factory to unregister + */ +template <typename InputDeviceType> +void UnregisterFactory(const std::string& name) { + if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) { + LOG_ERROR(Input, "Factory '{}' not registered", name); + } +} + +/** + * Create an input device from given paramters. + * @tparam InputDeviceType the type of input devices to create + * @param params a serialized ParamPackage string that contains all parameters for creating the + * device + */ +template <typename InputDeviceType> +std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) { + const Common::ParamPackage package(params); + const std::string engine = package.Get("engine", "null"); + const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; + const auto pair = factory_list.find(engine); + if (pair == factory_list.end()) { + if (engine != "null") { + LOG_ERROR(Input, "Unknown engine name: {}", engine); + } + return std::make_unique<InputDeviceType>(); + } + return pair->second->Create(package); +} + +/** + * Create an input device from given paramters. + * @tparam InputDeviceType the type of input devices to create + * @param A ParamPackage that contains all parameters for creating the device + */ +template <typename InputDeviceType> +std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) { + const std::string engine = package.Get("engine", "null"); + const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; + const auto pair = factory_list.find(engine); + if (pair == factory_list.end()) { + if (engine != "null") { + LOG_ERROR(Input, "Unknown engine name: {}", engine); + } + return std::make_unique<InputDeviceType>(); + } + return pair->second->Create(package); +} + +} // namespace Common::Input |