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Diffstat (limited to 'src/common/announce_multiplayer_room.h')
-rw-r--r-- | src/common/announce_multiplayer_room.h | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h new file mode 100644 index 000000000..cb004e0eb --- /dev/null +++ b/src/common/announce_multiplayer_room.h @@ -0,0 +1,139 @@ +// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <functional> +#include <string> +#include <vector> +#include "common/common_types.h" +#include "common/socket_types.h" +#include "web_service/web_result.h" + +namespace AnnounceMultiplayerRoom { + +struct GameInfo { + std::string name{""}; + u64 id{0}; +}; + +struct Member { + std::string username; + std::string nickname; + std::string display_name; + std::string avatar_url; + Network::IPv4Address fake_ip; + GameInfo game; +}; + +struct RoomInformation { + std::string name; ///< Name of the server + std::string description; ///< Server description + u32 member_slots; ///< Maximum number of members in this room + u16 port; ///< The port of this room + GameInfo preferred_game; ///< Game to advertise that you want to play + std::string host_username; ///< Forum username of the host + bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room +}; + +struct Room { + RoomInformation information; + + std::string id; + std::string verify_uid; ///< UID used for verification + std::string ip; + u32 net_version; + bool has_password; + + std::vector<Member> members; +}; +using RoomList = std::vector<Room>; + +/** + * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should + * implement this interface. + */ +class Backend { +public: + virtual ~Backend() = default; + + /** + * Sets the Information that gets used for the announce + * @param uid The Id of the room + * @param name The name of the room + * @param description The room description + * @param port The port of the room + * @param net_version The version of the libNetwork that gets used + * @param has_password True if the room is passowrd protected + * @param preferred_game The preferred game of the room + * @param preferred_game_id The title id of the preferred game + */ + virtual void SetRoomInformation(const std::string& name, const std::string& description, + const u16 port, const u32 max_player, const u32 net_version, + const bool has_password, const GameInfo& preferred_game) = 0; + /** + * Adds a player information to the data that gets announced + * @param member The player to add + */ + virtual void AddPlayer(const Member& member) = 0; + + /** + * Updates the data in the announce service. Re-register the room when required. + * @result The result of the update attempt + */ + virtual WebService::WebResult Update() = 0; + + /** + * Registers the data in the announce service + * @result The result of the register attempt. When the result code is Success, A global Guid of + * the room which may be used for verification will be in the result's returned_data. + */ + virtual WebService::WebResult Register() = 0; + + /** + * Empties the stored players + */ + virtual void ClearPlayers() = 0; + + /** + * Get the room information from the announce service + * @result A list of all rooms the announce service has + */ + virtual RoomList GetRoomList() = 0; + + /** + * Sends a delete message to the announce service + */ + virtual void Delete() = 0; +}; + +/** + * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a + * functional backend implementation is not available. + */ +class NullBackend : public Backend { +public: + ~NullBackend() = default; + void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/, + const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, + const bool /*has_password*/, + const GameInfo& /*preferred_game*/) override {} + void AddPlayer(const Member& /*member*/) override {} + WebService::WebResult Update() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing", ""}; + } + WebService::WebResult Register() override { + return WebService::WebResult{WebService::WebResult::Code::NoWebservice, + "WebService is missing", ""}; + } + void ClearPlayers() override {} + RoomList GetRoomList() override { + return RoomList{}; + } + + void Delete() override {} +}; + +} // namespace AnnounceMultiplayerRoom |