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diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
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+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <string>
+#include <vector>
+#include "common/common_types.h"
+#include "common/socket_types.h"
+#include "web_service/web_result.h"
+
+namespace AnnounceMultiplayerRoom {
+
+struct GameInfo {
+ std::string name{""};
+ u64 id{0};
+};
+
+struct Member {
+ std::string username;
+ std::string nickname;
+ std::string display_name;
+ std::string avatar_url;
+ Network::IPv4Address fake_ip;
+ GameInfo game;
+};
+
+struct RoomInformation {
+ std::string name; ///< Name of the server
+ std::string description; ///< Server description
+ u32 member_slots; ///< Maximum number of members in this room
+ u16 port; ///< The port of this room
+ GameInfo preferred_game; ///< Game to advertise that you want to play
+ std::string host_username; ///< Forum username of the host
+ bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
+};
+
+struct Room {
+ RoomInformation information;
+
+ std::string id;
+ std::string verify_uid; ///< UID used for verification
+ std::string ip;
+ u32 net_version;
+ bool has_password;
+
+ std::vector<Member> members;
+};
+using RoomList = std::vector<Room>;
+
+/**
+ * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
+ * implement this interface.
+ */
+class Backend {
+public:
+ virtual ~Backend() = default;
+
+ /**
+ * Sets the Information that gets used for the announce
+ * @param uid The Id of the room
+ * @param name The name of the room
+ * @param description The room description
+ * @param port The port of the room
+ * @param net_version The version of the libNetwork that gets used
+ * @param has_password True if the room is passowrd protected
+ * @param preferred_game The preferred game of the room
+ * @param preferred_game_id The title id of the preferred game
+ */
+ virtual void SetRoomInformation(const std::string& name, const std::string& description,
+ const u16 port, const u32 max_player, const u32 net_version,
+ const bool has_password, const GameInfo& preferred_game) = 0;
+ /**
+ * Adds a player information to the data that gets announced
+ * @param member The player to add
+ */
+ virtual void AddPlayer(const Member& member) = 0;
+
+ /**
+ * Updates the data in the announce service. Re-register the room when required.
+ * @result The result of the update attempt
+ */
+ virtual WebService::WebResult Update() = 0;
+
+ /**
+ * Registers the data in the announce service
+ * @result The result of the register attempt. When the result code is Success, A global Guid of
+ * the room which may be used for verification will be in the result's returned_data.
+ */
+ virtual WebService::WebResult Register() = 0;
+
+ /**
+ * Empties the stored players
+ */
+ virtual void ClearPlayers() = 0;
+
+ /**
+ * Get the room information from the announce service
+ * @result A list of all rooms the announce service has
+ */
+ virtual RoomList GetRoomList() = 0;
+
+ /**
+ * Sends a delete message to the announce service
+ */
+ virtual void Delete() = 0;
+};
+
+/**
+ * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
+ * functional backend implementation is not available.
+ */
+class NullBackend : public Backend {
+public:
+ ~NullBackend() = default;
+ void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
+ const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
+ const bool /*has_password*/,
+ const GameInfo& /*preferred_game*/) override {}
+ void AddPlayer(const Member& /*member*/) override {}
+ WebService::WebResult Update() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing", ""};
+ }
+ WebService::WebResult Register() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing", ""};
+ }
+ void ClearPlayers() override {}
+ RoomList GetRoomList() override {
+ return RoomList{};
+ }
+
+ void Delete() override {}
+};
+
+} // namespace AnnounceMultiplayerRoom