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-rw-r--r--src/common/announce_multiplayer_room.h51
1 files changed, 30 insertions, 21 deletions
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
index 8773ce4db..2ff38b6cf 100644
--- a/src/common/announce_multiplayer_room.h
+++ b/src/common/announce_multiplayer_room.h
@@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom {
using MacAddress = std::array<u8, 6>;
+struct Member {
+ std::string username;
+ std::string nickname;
+ std::string display_name;
+ std::string avatar_url;
+ MacAddress mac_address;
+ std::string game_name;
+ u64 game_id;
+};
+
+struct RoomInformation {
+ std::string name; ///< Name of the server
+ std::string description; ///< Server description
+ u32 member_slots; ///< Maximum number of members in this room
+ u16 port; ///< The port of this room
+ std::string preferred_game; ///< Game to advertise that you want to play
+ u64 preferred_game_id; ///< Title ID for the advertised game
+ std::string host_username; ///< Forum username of the host
+ bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
+};
+
+struct GameInfo {
+ std::string name{""};
+ u64 id{0};
+};
+
struct Room {
- struct Member {
- std::string username;
- std::string nickname;
- std::string avatar_url;
- MacAddress mac_address;
- std::string game_name;
- u64 game_id;
- };
+ RoomInformation information;
+
std::string id;
std::string verify_UID; ///< UID used for verification
- std::string name;
- std::string description;
- std::string owner;
std::string ip;
- u16 port;
- u32 max_player;
u32 net_version;
bool has_password;
- std::string preferred_game;
- u64 preferred_game_id;
std::vector<Member> members;
};
@@ -71,9 +84,7 @@ public:
* @param game_id The title id of the game the player plays
* @param game_name The name of the game the player plays
*/
- virtual void AddPlayer(const std::string& username, const std::string& nickname,
- const std::string& avatar_url, const MacAddress& mac_address,
- const u64 game_id, const std::string& game_name) = 0;
+ virtual void AddPlayer(const Member& member) = 0;
/**
* Updates the data in the announce service. Re-register the room when required.
@@ -116,9 +127,7 @@ public:
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {}
- void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
- const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
- const u64 /*game_id*/, const std::string& /*game_name*/) override {}
+ void AddPlayer(const Member& /*member*/) override {}
WebService::WebResult Update() override {
return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
"WebService is missing", ""};