diff options
Diffstat (limited to 'src/citra_qt')
-rw-r--r-- | src/citra_qt/CMakeLists.txt | 29 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 5 | ||||
-rw-r--r-- | src/citra_qt/debugger/wait_tree.cpp | 3 | ||||
-rw-r--r-- | src/citra_qt/game_list.cpp | 28 | ||||
-rw-r--r-- | src/citra_qt/game_list.h | 3 | ||||
-rw-r--r-- | src/citra_qt/game_list_p.h | 5 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 159 | ||||
-rw-r--r-- | src/citra_qt/main.h | 29 |
8 files changed, 161 insertions, 100 deletions
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index a9dacd5f1..e1b3566bf 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -1,5 +1,6 @@ set(CMAKE_AUTOMOC ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) set(SRCS config.cpp @@ -107,27 +108,9 @@ if(UNIX AND NOT APPLE) install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") endif() -if (Qt5_FOUND AND MSVC) - include(WindowsCopyFiles) - - set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin") - set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/") - set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/") - set(PLATFORMS ${DLL_DEST}platforms/) - - windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST} - icudt*.dll - icuin*.dll - icuuc*.dll - Qt5Core$<$<CONFIG:Debug>:d>.* - Qt5Gui$<$<CONFIG:Debug>:d>.* - Qt5OpenGL$<$<CONFIG:Debug>:d>.* - Qt5Widgets$<$<CONFIG:Debug>:d>.* - ) - windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*) - - unset(Qt5_DLL_DIR) - unset(Qt5_PLATFORMS_DIR) - unset(DLL_DEST) - unset(PLATFORMS) +if (MSVC) + include(CopyCitraQt5Deps) + include(CopyCitraSDLDeps) + copy_citra_Qt5_deps(citra-qt) + copy_citra_SDL_deps(citra-qt) endif() diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 7699ca8d0..c7eb2aafc 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -19,11 +19,6 @@ #include "video_core/debug_utils/debug_utils.h" #include "video_core/video_core.h" -#define APP_NAME "citra" -#define APP_VERSION "0.1-" VERSION -#define APP_TITLE APP_NAME " " APP_VERSION -#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" - EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) {} diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp index 51e70fae3..5a308bf7f 100644 --- a/src/citra_qt/debugger/wait_tree.cpp +++ b/src/citra_qt/debugger/wait_tree.cpp @@ -229,7 +229,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes)); } if (thread.status == THREADSTATUS_WAIT_SYNCH) { - list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all)); + list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, + thread.IsSleepingOnWaitAll())); } return list; diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index e536628dd..09469f3c5 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <QHeaderView> +#include <QMenu> #include <QThreadPool> #include <QVBoxLayout> #include "common/common_paths.h" @@ -28,6 +29,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { tree_view->setSortingEnabled(true); tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setUniformRowHeights(true); + tree_view->setContextMenuPolicy(Qt::CustomContextMenu); item_model->insertColumns(0, COLUMN_COUNT); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); @@ -35,10 +37,10 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); + connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); // We must register all custom types with the Qt Automoc system so that we are able to use it - // with - // signals/slots. In this case, QList falls under the umbrells of custom types. + // with signals/slots. In this case, QList falls under the umbrells of custom types. qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); layout->addWidget(tree_view); @@ -71,6 +73,23 @@ void GameList::DonePopulating() { tree_view->setEnabled(true); } +void GameList::PopupContextMenu(const QPoint& menu_location) { + QModelIndex item = tree_view->indexAt(menu_location); + if (!item.isValid()) + return; + + int row = item_model->itemFromIndex(item)->row(); + QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); + u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong(); + + QMenu context_menu; + QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); + open_save_location->setEnabled(program_id != 0); + connect(open_save_location, &QAction::triggered, + [&]() { emit OpenSaveFolderRequested(program_id); }); + context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); +} + void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { @@ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign std::vector<u8> smdh; loader->ReadIcon(smdh); + u64 program_id = 0; + loader->ReadProgramId(program_id); + emit EntryReady({ - new GameListItemPath(QString::fromStdString(physical_name), smdh), + new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h index 30b2c79a8..1abf10051 100644 --- a/src/citra_qt/game_list.h +++ b/src/citra_qt/game_list.h @@ -36,12 +36,15 @@ public: signals: void GameChosen(QString game_path); void ShouldCancelWorker(); + void OpenSaveFolderRequested(u64 program_id); private: void AddEntry(const QList<QStandardItem*>& entry_items); void ValidateEntry(const QModelIndex& item); void DonePopulating(); + void PopupContextMenu(const QPoint& menu_location); + QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h index 5ca3fe991..a15f06c5f 100644 --- a/src/citra_qt/game_list_p.h +++ b/src/citra_qt/game_list_p.h @@ -71,10 +71,13 @@ class GameListItemPath : public GameListItem { public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; + static const int ProgramIdRole = Qt::UserRole + 3; GameListItemPath() : GameListItem() {} - GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() { + GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) + : GameListItem() { setData(game_path, FullPathRole); + setData(qulonglong(program_id), ProgramIdRole); if (!Loader::IsValidSMDH(smdh_data)) { // SMDH is not valid, set a default icon diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index a3887f9ab..4486f0870 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cinttypes> #include <clocale> #include <memory> #include <thread> @@ -41,6 +42,7 @@ #include "common/string_util.h" #include "core/arm/disassembler/load_symbol_map.h" #include "core/core.h" +#include "core/file_sys/archive_source_sd_savedata.h" #include "core/gdbstub/gdbstub.h" #include "core/loader/loader.h" #include "core/settings.h" @@ -58,6 +60,36 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { ui.setupUi(this); statusBar()->hide(); + InitializeWidgets(); + InitializeDebugMenuActions(); + InitializeRecentFileMenuActions(); + InitializeHotkeys(); + + SetDefaultUIGeometry(); + RestoreUIState(); + + ConnectWidgetEvents(); + + setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); + show(); + + game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + + QStringList args = QApplication::arguments(); + if (args.length() >= 2) { + BootGame(args[1].toStdString()); + } +} + +GMainWindow::~GMainWindow() { + // will get automatically deleted otherwise + if (render_window->parent() == nullptr) + delete render_window; + + Pica::g_debug_context.reset(); +} + +void GMainWindow::InitializeWidgets() { render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); @@ -93,25 +125,27 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); - auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); + graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); - auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); + graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); - auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); + graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); - auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); - connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, - SLOT(OnCreateGraphicsSurfaceViewer())); - waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); +} + +void GMainWindow::InitializeDebugMenuActions() { + auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); + connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, + SLOT(OnCreateGraphicsSurfaceViewer())); QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); debug_menu->addAction(graphicsSurfaceViewerAction); @@ -129,19 +163,47 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); debug_menu->addAction(waitTreeWidget->toggleViewAction()); +} + +void GMainWindow::InitializeRecentFileMenuActions() { + for (int i = 0; i < max_recent_files_item; ++i) { + actions_recent_files[i] = new QAction(this); + actions_recent_files[i]->setVisible(false); + connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); + + ui.menu_recent_files->addAction(actions_recent_files[i]); + } + + UpdateRecentFiles(); +} + +void GMainWindow::InitializeHotkeys() { + RegisterHotkey("Main Window", "Load File", QKeySequence::Open); + RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild); + RegisterHotkey("Main Window", "Start Emulation"); + LoadHotkeys(); + + connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, + SLOT(OnMenuLoadFile())); + connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, + SLOT(OnStartGame())); + connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, + SLOT(OnSwapScreens())); +} - // Set default UI state +void GMainWindow::SetDefaultUIGeometry() { // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half - QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop(); - QRect screenRect = desktop->screenGeometry(this); - int x, y, w, h; - w = screenRect.width() * 2 / 3; - h = screenRect.height() / 2; - x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + const QRect screenRect = QApplication::desktop()->screenGeometry(this); + + const int w = screenRect.width() * 2 / 3; + const int h = screenRect.height() / 2; + const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + setGeometry(x, y, w, h); +} - // Restore UI state +void GMainWindow::RestoreUIState() { restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); @@ -157,20 +219,13 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); +} - // Prepare actions for recent files - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); - - ui.menu_recent_files->addAction(actions_recent_files[i]); - } - UpdateRecentFiles(); - - // Setup connections +void GMainWindow::ConnectWidgetEvents() { connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection); + connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, + SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), Qt::DirectConnection); @@ -197,40 +252,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, SLOT(OnEmulationStarting(EmuThread*))); connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); - - // Setup hotkeys - RegisterHotkey("Main Window", "Load File", QKeySequence::Open); - RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild); - RegisterHotkey("Main Window", "Start Emulation"); - LoadHotkeys(); - - connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, - SLOT(OnMenuLoadFile())); - connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, - SLOT(OnStartGame())); - connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this, - SLOT(OnSwapScreens())); - - std::string window_title = - Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); - setWindowTitle(window_title.c_str()); - - show(); - - game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); - - QStringList args = QApplication::arguments(); - if (args.length() >= 2) { - BootGame(args[1].toStdString()); - } -} - -GMainWindow::~GMainWindow() { - // will get automatically deleted otherwise - if (render_window->parent() == nullptr) - delete render_window; - - Pica::g_debug_context.reset(); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -386,6 +407,7 @@ void GMainWindow::BootGame(const std::string& filename) { game_list->hide(); } render_window->show(); + render_window->setFocus(); emulation_running = true; OnStartGame(); @@ -460,6 +482,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path.toStdString()); } +void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { + std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX); + std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id); + QString qpath = QString::fromStdString(path); + + QDir dir(qpath); + if (!dir.exists()) { + QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!")); + return; + } + + LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id); + QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); +} + void GMainWindow::OnMenuLoadFile() { QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index f87178227..a2fd45c47 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -9,18 +9,21 @@ #include <QMainWindow> #include "ui_main.h" +class CallstackWidget; class Config; +class DisassemblerWidget; +class EmuThread; class GameList; class GImageInfo; +class GPUCommandStreamWidget; +class GPUCommandListWidget; +class GraphicsBreakPointsWidget; +class GraphicsTracingWidget; +class GraphicsVertexShaderWidget; class GRenderWindow; -class EmuThread; -class ProfilerWidget; class MicroProfileDialog; -class DisassemblerWidget; +class ProfilerWidget; class RegistersWidget; -class CallstackWidget; -class GPUCommandStreamWidget; -class GPUCommandListWidget; class WaitTreeWidget; class GMainWindow : public QMainWindow { @@ -60,6 +63,16 @@ signals: void EmulationStopping(); private: + void InitializeWidgets(); + void InitializeDebugMenuActions(); + void InitializeRecentFileMenuActions(); + void InitializeHotkeys(); + + void SetDefaultUIGeometry(); + void RestoreUIState(); + + void ConnectWidgetEvents(); + /** * Initializes the emulation system. * @param system_mode The system mode with which to intialize the kernel. @@ -105,6 +118,7 @@ private slots: void OnStopGame(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); + void OnGameListOpenSaveFolder(u64 program_id); void OnMenuLoadFile(); void OnMenuLoadSymbolMap(); /// Called whenever a user selects the "File->Select Game List Root" menu item @@ -135,6 +149,9 @@ private: CallstackWidget* callstackWidget; GPUCommandStreamWidget* graphicsWidget; GPUCommandListWidget* graphicsCommandsWidget; + GraphicsBreakPointsWidget* graphicsBreakpointsWidget; + GraphicsVertexShaderWidget* graphicsVertexShaderWidget; + GraphicsTracingWidget* graphicsTracingWidget; WaitTreeWidget* waitTreeWidget; QAction* actions_recent_files[max_recent_files_item]; |