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-rw-r--r--src/citra_qt/CMakeLists.txt29
-rw-r--r--src/citra_qt/bootmanager.cpp5
-rw-r--r--src/citra_qt/debugger/wait_tree.cpp3
-rw-r--r--src/citra_qt/game_list.cpp28
-rw-r--r--src/citra_qt/game_list.h3
-rw-r--r--src/citra_qt/game_list_p.h5
-rw-r--r--src/citra_qt/main.cpp22
-rw-r--r--src/citra_qt/main.h1
8 files changed, 62 insertions, 34 deletions
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index a9dacd5f1..e1b3566bf 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -1,5 +1,6 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
set(SRCS
config.cpp
@@ -107,27 +108,9 @@ if(UNIX AND NOT APPLE)
install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
-if (Qt5_FOUND AND MSVC)
- include(WindowsCopyFiles)
-
- set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
- set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
- set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
- set(PLATFORMS ${DLL_DEST}platforms/)
-
- windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
- icudt*.dll
- icuin*.dll
- icuuc*.dll
- Qt5Core$<$<CONFIG:Debug>:d>.*
- Qt5Gui$<$<CONFIG:Debug>:d>.*
- Qt5OpenGL$<$<CONFIG:Debug>:d>.*
- Qt5Widgets$<$<CONFIG:Debug>:d>.*
- )
- windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
-
- unset(Qt5_DLL_DIR)
- unset(Qt5_PLATFORMS_DIR)
- unset(DLL_DEST)
- unset(PLATFORMS)
+if (MSVC)
+ include(CopyCitraQt5Deps)
+ include(CopyCitraSDLDeps)
+ copy_citra_Qt5_deps(citra-qt)
+ copy_citra_SDL_deps(citra-qt)
endif()
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 7699ca8d0..c7eb2aafc 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -19,11 +19,6 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
-#define APP_NAME "citra"
-#define APP_VERSION "0.1-" VERSION
-#define APP_TITLE APP_NAME " " APP_VERSION
-#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
-
EmuThread::EmuThread(GRenderWindow* render_window)
: exec_step(false), running(false), stop_run(false), render_window(render_window) {}
diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp
index 51e70fae3..5a308bf7f 100644
--- a/src/citra_qt/debugger/wait_tree.cpp
+++ b/src/citra_qt/debugger/wait_tree.cpp
@@ -229,7 +229,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
- list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all));
+ list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
+ thread.IsSleepingOnWaitAll()));
}
return list;
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index e536628dd..09469f3c5 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <QHeaderView>
+#include <QMenu>
#include <QThreadPool>
#include <QVBoxLayout>
#include "common/common_paths.h"
@@ -28,6 +29,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
+ tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
item_model->insertColumns(0, COLUMN_COUNT);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
@@ -35,10 +37,10 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
+ connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
// We must register all custom types with the Qt Automoc system so that we are able to use it
- // with
- // signals/slots. In this case, QList falls under the umbrells of custom types.
+ // with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->addWidget(tree_view);
@@ -71,6 +73,23 @@ void GameList::DonePopulating() {
tree_view->setEnabled(true);
}
+void GameList::PopupContextMenu(const QPoint& menu_location) {
+ QModelIndex item = tree_view->indexAt(menu_location);
+ if (!item.isValid())
+ return;
+
+ int row = item_model->itemFromIndex(item)->row();
+ QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
+ u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ QMenu context_menu;
+ QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
+ open_save_location->setEnabled(program_id != 0);
+ connect(open_save_location, &QAction::triggered,
+ [&]() { emit OpenSaveFolderRequested(program_id); });
+ context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
+}
+
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
@@ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
std::vector<u8> smdh;
loader->ReadIcon(smdh);
+ u64 program_id = 0;
+ loader->ReadProgramId(program_id);
+
emit EntryReady({
- new GameListItemPath(QString::fromStdString(physical_name), smdh),
+ new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h
index 30b2c79a8..1abf10051 100644
--- a/src/citra_qt/game_list.h
+++ b/src/citra_qt/game_list.h
@@ -36,12 +36,15 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
+ void OpenSaveFolderRequested(u64 program_id);
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
void DonePopulating();
+ void PopupContextMenu(const QPoint& menu_location);
+
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
index 5ca3fe991..a15f06c5f 100644
--- a/src/citra_qt/game_list_p.h
+++ b/src/citra_qt/game_list_p.h
@@ -71,10 +71,13 @@ class GameListItemPath : public GameListItem {
public:
static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2;
+ static const int ProgramIdRole = Qt::UserRole + 3;
GameListItemPath() : GameListItem() {}
- GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() {
+ GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
+ : GameListItem() {
setData(game_path, FullPathRole);
+ setData(qulonglong(program_id), ProgramIdRole);
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index a3887f9ab..74feec81f 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
@@ -41,6 +42,7 @@
#include "common/string_util.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "core/core.h"
+#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@@ -171,6 +173,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
Qt::DirectConnection);
+ connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
+ SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
Qt::DirectConnection);
@@ -208,7 +212,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame()));
- connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this,
+ connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens()));
std::string window_title =
@@ -386,6 +390,7 @@ void GMainWindow::BootGame(const std::string& filename) {
game_list->hide();
}
render_window->show();
+ render_window->setFocus();
emulation_running = true;
OnStartGame();
@@ -460,6 +465,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path.toStdString());
}
+void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
+ std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
+ std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
+ QString qpath = QString::fromStdString(path);
+
+ QDir dir(qpath);
+ if (!dir.exists()) {
+ QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
+ return;
+ }
+
+ LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
+ QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
+}
+
void GMainWindow::OnMenuLoadFile() {
QString filename =
QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index f87178227..035b68a35 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -105,6 +105,7 @@ private slots:
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
+ void OnGameListOpenSaveFolder(u64 program_id);
void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
/// Called whenever a user selects the "File->Select Game List Root" menu item