diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/CMakeLists.txt | 29 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 5 | ||||
-rw-r--r-- | src/citra_qt/debugger/wait_tree.cpp | 3 | ||||
-rw-r--r-- | src/citra_qt/game_list.cpp | 28 | ||||
-rw-r--r-- | src/citra_qt/game_list.h | 3 | ||||
-rw-r--r-- | src/citra_qt/game_list_p.h | 5 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 22 | ||||
-rw-r--r-- | src/citra_qt/main.h | 1 |
8 files changed, 62 insertions, 34 deletions
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt index a9dacd5f1..e1b3566bf 100644 --- a/src/citra_qt/CMakeLists.txt +++ b/src/citra_qt/CMakeLists.txt @@ -1,5 +1,6 @@ set(CMAKE_AUTOMOC ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) set(SRCS config.cpp @@ -107,27 +108,9 @@ if(UNIX AND NOT APPLE) install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin") endif() -if (Qt5_FOUND AND MSVC) - include(WindowsCopyFiles) - - set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin") - set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/") - set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/") - set(PLATFORMS ${DLL_DEST}platforms/) - - windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST} - icudt*.dll - icuin*.dll - icuuc*.dll - Qt5Core$<$<CONFIG:Debug>:d>.* - Qt5Gui$<$<CONFIG:Debug>:d>.* - Qt5OpenGL$<$<CONFIG:Debug>:d>.* - Qt5Widgets$<$<CONFIG:Debug>:d>.* - ) - windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*) - - unset(Qt5_DLL_DIR) - unset(Qt5_PLATFORMS_DIR) - unset(DLL_DEST) - unset(PLATFORMS) +if (MSVC) + include(CopyCitraQt5Deps) + include(CopyCitraSDLDeps) + copy_citra_Qt5_deps(citra-qt) + copy_citra_SDL_deps(citra-qt) endif() diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 7699ca8d0..c7eb2aafc 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -19,11 +19,6 @@ #include "video_core/debug_utils/debug_utils.h" #include "video_core/video_core.h" -#define APP_NAME "citra" -#define APP_VERSION "0.1-" VERSION -#define APP_TITLE APP_NAME " " APP_VERSION -#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" - EmuThread::EmuThread(GRenderWindow* render_window) : exec_step(false), running(false), stop_run(false), render_window(render_window) {} diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp index 51e70fae3..5a308bf7f 100644 --- a/src/citra_qt/debugger/wait_tree.cpp +++ b/src/citra_qt/debugger/wait_tree.cpp @@ -229,7 +229,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes)); } if (thread.status == THREADSTATUS_WAIT_SYNCH) { - list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all)); + list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, + thread.IsSleepingOnWaitAll())); } return list; diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index e536628dd..09469f3c5 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <QHeaderView> +#include <QMenu> #include <QThreadPool> #include <QVBoxLayout> #include "common/common_paths.h" @@ -28,6 +29,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { tree_view->setSortingEnabled(true); tree_view->setEditTriggers(QHeaderView::NoEditTriggers); tree_view->setUniformRowHeights(true); + tree_view->setContextMenuPolicy(Qt::CustomContextMenu); item_model->insertColumns(0, COLUMN_COUNT); item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); @@ -35,10 +37,10 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); + connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); // We must register all custom types with the Qt Automoc system so that we are able to use it - // with - // signals/slots. In this case, QList falls under the umbrells of custom types. + // with signals/slots. In this case, QList falls under the umbrells of custom types. qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); layout->addWidget(tree_view); @@ -71,6 +73,23 @@ void GameList::DonePopulating() { tree_view->setEnabled(true); } +void GameList::PopupContextMenu(const QPoint& menu_location) { + QModelIndex item = tree_view->indexAt(menu_location); + if (!item.isValid()) + return; + + int row = item_model->itemFromIndex(item)->row(); + QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); + u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong(); + + QMenu context_menu; + QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); + open_save_location->setEnabled(program_id != 0); + connect(open_save_location, &QAction::triggered, + [&]() { emit OpenSaveFolderRequested(program_id); }); + context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); +} + void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { @@ -128,8 +147,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign std::vector<u8> smdh; loader->ReadIcon(smdh); + u64 program_id = 0; + loader->ReadProgramId(program_id); + emit EntryReady({ - new GameListItemPath(QString::fromStdString(physical_name), smdh), + new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id), new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h index 30b2c79a8..1abf10051 100644 --- a/src/citra_qt/game_list.h +++ b/src/citra_qt/game_list.h @@ -36,12 +36,15 @@ public: signals: void GameChosen(QString game_path); void ShouldCancelWorker(); + void OpenSaveFolderRequested(u64 program_id); private: void AddEntry(const QList<QStandardItem*>& entry_items); void ValidateEntry(const QModelIndex& item); void DonePopulating(); + void PopupContextMenu(const QPoint& menu_location); + QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h index 5ca3fe991..a15f06c5f 100644 --- a/src/citra_qt/game_list_p.h +++ b/src/citra_qt/game_list_p.h @@ -71,10 +71,13 @@ class GameListItemPath : public GameListItem { public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; + static const int ProgramIdRole = Qt::UserRole + 3; GameListItemPath() : GameListItem() {} - GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data) : GameListItem() { + GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) + : GameListItem() { setData(game_path, FullPathRole); + setData(qulonglong(program_id), ProgramIdRole); if (!Loader::IsValidSMDH(smdh_data)) { // SMDH is not valid, set a default icon diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index a3887f9ab..74feec81f 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cinttypes> #include <clocale> #include <memory> #include <thread> @@ -41,6 +42,7 @@ #include "common/string_util.h" #include "core/arm/disassembler/load_symbol_map.h" #include "core/core.h" +#include "core/file_sys/archive_source_sd_savedata.h" #include "core/gdbstub/gdbstub.h" #include "core/loader/loader.h" #include "core/settings.h" @@ -171,6 +173,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { // Setup connections connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection); + connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, + SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), Qt::DirectConnection); @@ -208,7 +212,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { SLOT(OnMenuLoadFile())); connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame())); - connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this, + connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, SLOT(OnSwapScreens())); std::string window_title = @@ -386,6 +390,7 @@ void GMainWindow::BootGame(const std::string& filename) { game_list->hide(); } render_window->show(); + render_window->setFocus(); emulation_running = true; OnStartGame(); @@ -460,6 +465,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path.toStdString()); } +void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { + std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX); + std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id); + QString qpath = QString::fromStdString(path); + + QDir dir(qpath); + if (!dir.exists()) { + QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!")); + return; + } + + LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id); + QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); +} + void GMainWindow::OnMenuLoadFile() { QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index f87178227..035b68a35 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -105,6 +105,7 @@ private slots: void OnStopGame(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); + void OnGameListOpenSaveFolder(u64 program_id); void OnMenuLoadFile(); void OnMenuLoadSymbolMap(); /// Called whenever a user selects the "File->Select Game List Root" menu item |