diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 251 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.h | 52 |
2 files changed, 261 insertions, 42 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index b1657620e..359193226 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -6,11 +6,16 @@ #include <sstream> #include <QBoxLayout> +#include <QFileDialog> +#include <QGroupBox> #include <QLabel> +#include <QLineEdit> #include <QPushButton> +#include <QSignalMapper> +#include <QSpinBox> #include <QTreeView> -#include "video_core/shader/shader_interpreter.h" +#include "video_core/shader/shader.h" #include "graphics_vertex_shader.h" @@ -19,7 +24,7 @@ using nihstro::Instruction; using nihstro::SourceRegister; using nihstro::SwizzlePattern; -GraphicsVertexShaderModel::GraphicsVertexShaderModel(QObject* parent): QAbstractItemModel(parent) { +GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) { } @@ -36,7 +41,7 @@ int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const { } int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const { - return static_cast<int>(info.code.size()); + return static_cast<int>(par->info.code.size()); } QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const { @@ -64,21 +69,21 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con { switch (index.column()) { case 0: - if (info.HasLabel(index.row())) - return QString::fromStdString(info.GetLabel(index.row())); + if (par->info.HasLabel(index.row())) + return QString::fromStdString(par->info.GetLabel(index.row())); return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0')); case 1: - return QString("%1").arg(info.code[index.row()].hex, 8, 16, QLatin1Char('0')); + return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0')); case 2: { std::stringstream output; output.flags(std::ios::hex); - Instruction instr = info.code[index.row()]; - const SwizzlePattern& swizzle = info.swizzle_info[instr.common.operand_desc_id].pattern; + Instruction instr = par->info.code[index.row()]; + const SwizzlePattern& swizzle = par->info.swizzle_info[instr.common.operand_desc_id].pattern; // longest known instruction name: "setemit " output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name; @@ -242,6 +247,18 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con case Qt::FontRole: return QFont("monospace"); + case Qt::BackgroundRole: + // Highlight instructions which have no debug data associated to them + for (const auto& record : par->debug_data.records) + if (index.row() == record.instruction_offset) + return QVariant(); + + return QBrush(QColor(255, 255, 127)); + + + // TODO: Draw arrows for each "reachable" instruction to visualize control flow + + default: break; } @@ -249,30 +266,19 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con return QVariant(); } -void GraphicsVertexShaderModel::OnUpdate() -{ - beginResetModel(); - - info.Clear(); - - auto& shader_setup = Pica::g_state.vs; - for (auto instr : shader_setup.program_code) - info.code.push_back({instr}); - - for (auto pattern : shader_setup.swizzle_data) - info.swizzle_info.push_back({pattern}); - - u32 entry_point = Pica::g_state.regs.vs.main_offset; - info.labels.insert({ entry_point, "main" }); +void GraphicsVertexShaderWidget::DumpShader() { + QString filename = QFileDialog::getSaveFileName(this, tr("Save Shader Dump"), "shader_dump.shbin", + tr("Shader Binary (*.shbin)")); - endResetModel(); -} + if (filename.isEmpty()) { + // If the user canceled the dialog, don't dump anything. + return; + } -void GraphicsVertexShaderModel::DumpShader() { auto& setup = Pica::g_state.vs; auto& config = Pica::g_state.regs.vs; - Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes); + Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::g_state.regs.vs_output_attributes); } GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context, @@ -280,34 +286,211 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) { setObjectName("PicaVertexShader"); - auto binary_model = new GraphicsVertexShaderModel(this); - auto binary_list = new QTreeView; - binary_list->setModel(binary_model); + auto input_data_mapper = new QSignalMapper(this); + + // TODO: Support inputting data in hexadecimal raw format + for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) { + input_data[i] = new QLineEdit; + input_data[i]->setValidator(new QDoubleValidator(input_data[i])); + } + + breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)")); + + // TODO: Add some button for jumping to the shader entry point + + model = new GraphicsVertexShaderModel(this); + binary_list = new QTreeView; + binary_list->setModel(model); binary_list->setRootIsDecorated(false); binary_list->setAlternatingRowColors(true); - auto dump_shader = new QPushButton(tr("Dump")); + auto dump_shader = new QPushButton(QIcon::fromTheme("document-save"), tr("Dump")); + + instruction_description = new QLabel; - connect(dump_shader, SIGNAL(clicked()), binary_model, SLOT(DumpShader())); - connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate())); + iteration_index = new QSpinBox; + + connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)), + binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags))); + + connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader())); + + connect(iteration_index, SIGNAL(valueChanged(int)), this, SLOT(OnIterationIndexChanged(int))); + + for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) { + connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map())); + input_data_mapper->setMapping(input_data[i], i); + } + connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int))); auto main_widget = new QWidget; auto main_layout = new QVBoxLayout; { + auto input_data_group = new QGroupBox(tr("Input Data")); + + // For each vertex attribute, add a QHBoxLayout consisting of: + // - A QLabel denoting the source attribute index + // - Four QLineEdits for showing and manipulating attribute data + // - A QLabel denoting the shader input attribute index + auto sub_layout = new QVBoxLayout; + for (unsigned i = 0; i < 16; ++i) { + // Create an HBoxLayout to store the widgets used to specify a particular attribute + // and store it in a QWidget to allow for easy hiding and unhiding. + auto row_layout = new QHBoxLayout; + row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2))); + for (unsigned comp = 0; comp < 4; ++comp) + row_layout->addWidget(input_data[4 * i + comp]); + + row_layout->addWidget(input_data_mapping[i] = new QLabel); + + input_data_container[i] = new QWidget; + input_data_container[i]->setLayout(row_layout); + input_data_container[i]->hide(); + + sub_layout->addWidget(input_data_container[i]); + } + + sub_layout->addWidget(breakpoint_warning); + breakpoint_warning->hide(); + + input_data_group->setLayout(sub_layout); + main_layout->addWidget(input_data_group); + } + { auto sub_layout = new QHBoxLayout; sub_layout->addWidget(binary_list); main_layout->addLayout(sub_layout); } main_layout->addWidget(dump_shader); + { + auto sub_layout = new QHBoxLayout; + sub_layout->addWidget(new QLabel(tr("Iteration Index:"))); + sub_layout->addWidget(iteration_index); + main_layout->addLayout(sub_layout); + } + main_layout->addWidget(instruction_description); main_widget->setLayout(main_layout); setWidget(main_widget); + + widget()->setEnabled(false); } void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) { - emit Update(); + auto input = static_cast<Pica::Shader::InputVertex*>(data); + if (event == Pica::DebugContext::Event::VertexLoaded) { + Reload(true, data); + } else { + // No vertex data is retrievable => invalidate currently stored vertex data + Reload(true, nullptr); + } widget()->setEnabled(true); } +void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_data) { + model->beginResetModel(); + + if (replace_vertex_data) { + if (vertex_data) { + memcpy(&input_vertex, vertex_data, sizeof(input_vertex)); + for (unsigned attr = 0; attr < 16; ++attr) { + for (unsigned comp = 0; comp < 4; ++comp) { + input_data[4 * attr + comp]->setText(QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32())); + } + } + breakpoint_warning->hide(); + } else { + for (unsigned attr = 0; attr < 16; ++attr) { + for (unsigned comp = 0; comp < 4; ++comp) { + input_data[4 * attr + comp]->setText(QString("???")); + } + } + breakpoint_warning->show(); + } + } + + // Reload shader code + info.Clear(); + + auto& shader_setup = Pica::g_state.vs; + auto& shader_config = Pica::g_state.regs.vs; + for (auto instr : shader_setup.program_code) + info.code.push_back({instr}); + + for (auto pattern : shader_setup.swizzle_data) + info.swizzle_info.push_back({pattern}); + + u32 entry_point = Pica::g_state.regs.vs.main_offset; + info.labels.insert({ entry_point, "main" }); + + // Generate debug information + debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup); + + // Reload widget state + + // Only show input attributes which are used as input to the shader + for (unsigned int attr = 0; attr < 16; ++attr) { + input_data_container[attr]->setVisible(false); + } + for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) { + unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); + input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); + input_data_container[source_attr]->setVisible(true); + } + + // Initialize debug info text for current iteration count + iteration_index->setMaximum(debug_data.records.size() - 1); + OnIterationIndexChanged(iteration_index->value()); + + model->endResetModel(); +} + void GraphicsVertexShaderWidget::OnResumed() { widget()->setEnabled(false); } + +void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) { + float value = input_data[index]->text().toFloat(); + Reload(); +} + +void GraphicsVertexShaderWidget::OnIterationIndexChanged(int index) { + QString text; + + auto& record = debug_data.records[index]; + if (record.mask & Pica::Shader::DebugDataRecord::SRC1) + text += tr("SRC1: %1, %2, %3, %4\n").arg(record.src1.x.ToFloat32()).arg(record.src1.y.ToFloat32()).arg(record.src1.z.ToFloat32()).arg(record.src1.w.ToFloat32()); + if (record.mask & Pica::Shader::DebugDataRecord::SRC2) + text += tr("SRC2: %1, %2, %3, %4\n").arg(record.src2.x.ToFloat32()).arg(record.src2.y.ToFloat32()).arg(record.src2.z.ToFloat32()).arg(record.src2.w.ToFloat32()); + if (record.mask & Pica::Shader::DebugDataRecord::SRC3) + text += tr("SRC3: %1, %2, %3, %4\n").arg(record.src3.x.ToFloat32()).arg(record.src3.y.ToFloat32()).arg(record.src3.z.ToFloat32()).arg(record.src3.w.ToFloat32()); + if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN) + text += tr("DEST_IN: %1, %2, %3, %4\n").arg(record.dest_in.x.ToFloat32()).arg(record.dest_in.y.ToFloat32()).arg(record.dest_in.z.ToFloat32()).arg(record.dest_in.w.ToFloat32()); + if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT) + text += tr("DEST_OUT: %1, %2, %3, %4\n").arg(record.dest_out.x.ToFloat32()).arg(record.dest_out.y.ToFloat32()).arg(record.dest_out.z.ToFloat32()).arg(record.dest_out.w.ToFloat32()); + + if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT) + text += tr("Addres Registers: %1, %2\n").arg(record.address_registers[0]).arg(record.address_registers[1]); + if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT) + text += tr("Compare Result: %1, %2\n").arg(record.conditional_code[0] ? "true" : "false").arg(record.conditional_code[1] ? "true" : "false"); + + if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN) + text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false"); + if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN) + text += tr("Dynamic Conditions: %1, %2\n").arg(record.cond_cmp[0] ? "true" : "false").arg(record.cond_cmp[1] ? "true" : "false"); + if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN) + text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n").arg(record.loop_int.x).arg(record.loop_int.y).arg(record.loop_int.z).arg(record.loop_int.w); + + text += tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0')); + if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) { + text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0')); + } else { + text += tr(" (last instruction)"); + } + + instruction_description->setText(text); + + // Scroll to current instruction + const QModelIndex& instr_index = model->index(record.instruction_offset, 0); + emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows); + binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible); +} diff --git a/src/citra_qt/debugger/graphics_vertex_shader.h b/src/citra_qt/debugger/graphics_vertex_shader.h index 5dc9e3703..1b46aa0d9 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.h +++ b/src/citra_qt/debugger/graphics_vertex_shader.h @@ -10,11 +10,18 @@ #include "nihstro/parser_shbin.h" +#include "video_core/shader/shader.h" + +class QLabel; +class QSpinBox; + +class GraphicsVertexShaderWidget; + class GraphicsVertexShaderModel : public QAbstractItemModel { Q_OBJECT public: - GraphicsVertexShaderModel(QObject* parent); + GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent); QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override; QModelIndex parent(const QModelIndex& child) const override; @@ -23,13 +30,10 @@ public: QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; -public slots: - void OnUpdate(); - - void DumpShader(); - private: - nihstro::ShaderInfo info; + GraphicsVertexShaderWidget* par; + + friend class GraphicsVertexShaderWidget; }; class GraphicsVertexShaderWidget : public BreakPointObserverDock { @@ -45,9 +49,41 @@ private slots: void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override; void OnResumed() override; + void OnInputAttributeChanged(int index); + + void OnIterationIndexChanged(int index); + + void DumpShader(); + + /** Reload widget based on the current PICA200 state + * @param replace_vertex_data If true, invalidate all current vertex data + * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true. + */ + void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr); + + signals: - void Update(); + // Call this to change the current command selection in the disassembly view + void SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags); private: + QLabel* instruction_description; + QTreeView* binary_list; + GraphicsVertexShaderModel* model; + + // TODO: Move these into a single struct + std::array<QLineEdit*, 4*16> input_data; // A text box for each of the 4 components of up to 16 vertex attributes + std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute + std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to + + // Text to be shown when input vertex data is not retrievable + QLabel* breakpoint_warning; + + QSpinBox* iteration_index; + + nihstro::ShaderInfo info; + Pica::Shader::DebugData<true> debug_data; + Pica::Shader::InputVertex input_vertex; + friend class GraphicsVertexShaderModel; }; |