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-rw-r--r--src/citra_qt/bootmanager.cpp4
-rw-r--r--src/citra_qt/main.cpp1
2 files changed, 3 insertions, 2 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index ab9403007..ea46bb1da 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -28,11 +28,11 @@
EmuThread::EmuThread(GRenderWindow* render_window) :
exec_step(false), running(false), stop_run(false), render_window(render_window) {
-
- connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
void EmuThread::run() {
+ render_window->MakeCurrent();
+
stop_run = false;
// holds whether the cpu was running during the last iteration,
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 2ea33ebc5..f6010459a 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -216,6 +216,7 @@ void GMainWindow::BootGame(std::string filename) {
// Create and start the emulation thread
emu_thread = Common::make_unique<EmuThread>(render_window);
emit EmulationStarting(emu_thread.get());
+ render_window->moveContext();
emu_thread->start();
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues