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-rw-r--r--src/citra_qt/main.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index ff2d60996..c5e338c91 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -167,6 +167,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
+ connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
@@ -380,6 +381,16 @@ void GMainWindow::OnMenuLoadSymbolMap() {
}
}
+void GMainWindow::OnMenuSelectGameListRoot() {
+ QSettings settings;
+
+ QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+ if (!dir_path.isEmpty()) {
+ settings.setValue("gameListRootDir", dir_path);
+ game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
+ }
+}
+
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);