diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/main.cpp | 61 |
1 files changed, 22 insertions, 39 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index b17ed6968..d7fad555f 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -16,8 +16,6 @@ #include "citra_qt/bootmanager.h" #include "citra_qt/configuration/config.h" #include "citra_qt/configuration/configure_dialog.h" -#include "citra_qt/debugger/callstack.h" -#include "citra_qt/debugger/disassembler.h" #include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h" @@ -40,7 +38,6 @@ #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" -#include "core/arm/disassembler/load_symbol_map.h" #include "core/core.h" #include "core/file_sys/archive_source_sd_savedata.h" #include "core/gdbstub/gdbstub.h" @@ -93,7 +90,7 @@ void GMainWindow::InitializeWidgets() { render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); - game_list = new GameList(); + game_list = new GameList(this); ui.horizontalLayout->addWidget(game_list); // Create status bar @@ -130,15 +127,6 @@ void GMainWindow::InitializeDebugWidgets() { debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif - disasmWidget = new DisassemblerWidget(this, emu_thread.get()); - addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); - disasmWidget->hide(); - debug_menu->addAction(disasmWidget->toggleViewAction()); - connect(this, &GMainWindow::EmulationStarting, disasmWidget, - &DisassemblerWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, disasmWidget, - &DisassemblerWidget::OnEmulationStopping); - registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); @@ -148,11 +136,6 @@ void GMainWindow::InitializeDebugWidgets() { connect(this, &GMainWindow::EmulationStopping, registersWidget, &RegistersWidget::OnEmulationStopping); - callstackWidget = new CallstackWidget(this); - addDockWidget(Qt::RightDockWidgetArea, callstackWidget); - callstackWidget->hide(); - debug_menu->addAction(callstackWidget->toggleViewAction()); - graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); @@ -247,6 +230,9 @@ void GMainWindow::RestoreUIState() { ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); + ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); } @@ -266,8 +252,6 @@ void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectMenuEvents() { // File connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); - connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, - &GMainWindow::OnMenuLoadSymbolMap); connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, &GMainWindow::OnMenuSelectGameListRoot); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); @@ -283,6 +267,8 @@ void GMainWindow::ConnectMenuEvents() { &GMainWindow::ToggleWindowMode); connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); + ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F")); + connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); } @@ -386,26 +372,17 @@ void GMainWindow::BootGame(const QString& filename) { connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), - Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); - callstackWidget->OnDebugModeEntered(); if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); } @@ -444,6 +421,7 @@ void GMainWindow::ShutdownGame() { ui.action_Stop->setEnabled(false); render_window->hide(); game_list->show(); + game_list->setFilterFocus(); // Disable status bar updates status_bar_update_timer.stop(); @@ -525,16 +503,6 @@ void GMainWindow::OnMenuLoadFile() { } } -void GMainWindow::OnMenuLoadSymbolMap() { - QString filename = QFileDialog::getOpenFileName( - this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)")); - if (!filename.isEmpty()) { - UISettings::values.symbols_path = QFileInfo(filename).path(); - - LoadSymbolMap(filename.toStdString()); - } -} - void GMainWindow::OnMenuSelectGameListRoot() { QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { @@ -617,6 +585,15 @@ void GMainWindow::OnConfigure() { } } +void GMainWindow::OnToggleFilterBar() { + game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + if (ui.action_Show_Filter_Bar->isChecked()) { + game_list->setFilterFocus(); + } else { + game_list->clearFilter(); + } +} + void GMainWindow::OnSwapScreens() { Settings::values.swap_screen = !Settings::values.swap_screen; Settings::Apply(); @@ -671,6 +648,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; @@ -720,6 +698,11 @@ bool GMainWindow::ConfirmChangeGame() { return answer != QMessageBox::No; } +void GMainWindow::filterBarSetChecked(bool state) { + ui.action_Show_Filter_Bar->setChecked(state); + emit(OnToggleFilterBar()); +} + #ifdef main #undef main #endif |