diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/main.cpp | 248 |
1 files changed, 174 insertions, 74 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index f765c0147..b17ed6968 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -14,8 +14,8 @@ #include <QtGui> #include <QtWidgets> #include "citra_qt/bootmanager.h" -#include "citra_qt/config.h" -#include "citra_qt/configure_dialog.h" +#include "citra_qt/configuration/config.h" +#include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/debugger/callstack.h" #include "citra_qt/debugger/disassembler.h" #include "citra_qt/debugger/graphics/graphics.h" @@ -54,28 +54,30 @@ Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { Pica::g_debug_context = Pica::DebugContext::Construct(); - + setAcceptDrops(true); ui.setupUi(this); statusBar()->hide(); InitializeWidgets(); - InitializeDebugMenuActions(); + InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); + ConnectMenuEvents(); ConnectWidgetEvents(); - setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); + setWindowTitle(QString("Citra %1| %2-%3") + .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); show(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); QStringList args = QApplication::arguments(); if (args.length() >= 2) { - BootGame(args[1].toStdString()); + BootGame(args[1]); } } @@ -94,73 +96,100 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(); ui.horizontalLayout->addWidget(game_list); - profilerWidget = new ProfilerWidget(this); - addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); - profilerWidget->hide(); + // Create status bar + emu_speed_label = new QLabel(); + emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " + "indicate emulation is running faster or slower than a 3DS.")); + game_fps_label = new QLabel(); + game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " + "This will vary from game to game and scene to scene.")); + emu_frametime_label = new QLabel(); + emu_frametime_label->setToolTip( + tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " + "full-speed emulation this should be at most 16.67 ms.")); + + for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { + label->setVisible(false); + label->setFrameStyle(QFrame::NoFrame); + label->setContentsMargins(4, 0, 4, 0); + statusBar()->addPermanentWidget(label); + } + statusBar()->setVisible(true); + setStyleSheet("QStatusBar::item{border: none;}"); +} + +void GMainWindow::InitializeDebugWidgets() { + connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, + &GMainWindow::OnCreateGraphicsSurfaceViewer); + + QMenu* debug_menu = ui.menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); + debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif disasmWidget = new DisassemblerWidget(this, emu_thread.get()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); disasmWidget->hide(); + debug_menu->addAction(disasmWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, disasmWidget, + &DisassemblerWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, disasmWidget, + &DisassemblerWidget::OnEmulationStopping); registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); + debug_menu->addAction(registersWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, registersWidget, + &RegistersWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, registersWidget, + &RegistersWidget::OnEmulationStopping); callstackWidget = new CallstackWidget(this); addDockWidget(Qt::RightDockWidgetArea, callstackWidget); callstackWidget->hide(); + debug_menu->addAction(callstackWidget->toggleViewAction()); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); + debug_menu->addAction(graphicsWidget->toggleViewAction()); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); + debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); + debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); + debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); + debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStopping); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); -} - -void GMainWindow::InitializeDebugMenuActions() { - auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); - connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, - SLOT(OnCreateGraphicsSurfaceViewer())); - - QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); - debug_menu->addAction(graphicsSurfaceViewerAction); - debug_menu->addSeparator(); - debug_menu->addAction(profilerWidget->toggleViewAction()); -#if MICROPROFILE_ENABLED - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - debug_menu->addAction(disasmWidget->toggleViewAction()); - debug_menu->addAction(registersWidget->toggleViewAction()); - debug_menu->addAction(callstackWidget->toggleViewAction()); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); debug_menu->addAction(waitTreeWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, + &WaitTreeWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, + &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { @@ -215,41 +244,46 @@ void GMainWindow::RestoreUIState() { ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); - ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); - OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); + ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); + + ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); + statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); } void GMainWindow::ConnectWidgetEvents() { - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), - Qt::DirectConnection); + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, - SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); - connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); - connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), - Qt::DirectConnection); - connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); - connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, - SLOT(OnMenuSelectGameListRoot())); - connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); - connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); - connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); - connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); - - connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping())); + SLOT(OnGameListOpenSaveFolder(u64))); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*))); connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); + + connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); +} + +void GMainWindow::ConnectMenuEvents() { + // File + connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, + &GMainWindow::OnMenuLoadSymbolMap); + connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, + &GMainWindow::OnMenuSelectGameListRoot); + connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); + + // Emulation + connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); + connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); + connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); + connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + + // View + connect(ui.action_Single_Window_Mode, &QAction::triggered, this, + &GMainWindow::ToggleWindowMode); + connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, + &GMainWindow::OnDisplayTitleBars); + connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -272,7 +306,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) { } } -bool GMainWindow::LoadROM(const std::string& filename) { +bool GMainWindow::LoadROM(const QString& filename) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); @@ -290,12 +324,13 @@ bool GMainWindow::LoadROM(const std::string& filename) { Core::System& system{Core::System::GetInstance()}; - const Core::System::ResultStatus result{system.Load(render_window, filename)}; + const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())}; if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str()); + LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", + filename.toStdString().c_str()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; @@ -335,7 +370,7 @@ bool GMainWindow::LoadROM(const std::string& filename) { return true; } -void GMainWindow::BootGame(const std::string& filename) { +void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "Citra starting..."); StoreRecentFile(filename); // Put the filename on top of the list @@ -374,6 +409,8 @@ void GMainWindow::BootGame(const std::string& filename) { if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); } + status_bar_update_timer.start(2000); + render_window->show(); render_window->setFocus(); @@ -408,11 +445,17 @@ void GMainWindow::ShutdownGame() { render_window->hide(); game_list->show(); + // Disable status bar updates + status_bar_update_timer.stop(); + emu_speed_label->setVisible(false); + game_fps_label->setVisible(false); + emu_frametime_label->setVisible(false); + emulation_running = false; } -void GMainWindow::StoreRecentFile(const std::string& filename) { - UISettings::values.recent_files.prepend(QString::fromStdString(filename)); +void GMainWindow::StoreRecentFile(const QString& filename) { + UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); @@ -447,7 +490,7 @@ void GMainWindow::UpdateRecentFiles() { } void GMainWindow::OnGameListLoadFile(QString game_path) { - BootGame(game_path.toStdString()); + BootGame(game_path); } void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { @@ -466,19 +509,25 @@ void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) { } void GMainWindow::OnMenuLoadFile() { - QString filename = - QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, - tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); + QString extensions; + for (const auto& piece : game_list->supported_file_extensions) + extensions += "*." + piece + " "; + + QString file_filter = tr("3DS Executable") + " (" + extensions + ")"; + file_filter += ";;" + tr("All Files (*.*)"); + + QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), + UISettings::values.roms_path, file_filter); if (!filename.isEmpty()) { UISettings::values.roms_path = QFileInfo(filename).path(); - BootGame(filename.toStdString()); + BootGame(filename); } } void GMainWindow::OnMenuLoadSymbolMap() { QString filename = QFileDialog::getOpenFileName( - this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)")); + this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)")); if (!filename.isEmpty()) { UISettings::values.symbols_path = QFileInfo(filename).path(); @@ -501,7 +550,7 @@ void GMainWindow::OnMenuRecentFile() { QString filename = action->data().toString(); QFileInfo file_info(filename); if (file_info.exists()) { - BootGame(filename.toStdString()); + BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), @@ -564,7 +613,6 @@ void GMainWindow::OnConfigure() { auto result = configureDialog.exec(); if (result == QDialog::Accepted) { configureDialog.applyConfiguration(); - render_window->ReloadSetKeymaps(); config->Save(); } } @@ -581,6 +629,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() { graphicsSurfaceViewerWidget->show(); } +void GMainWindow::UpdateStatusBar() { + if (emu_thread == nullptr) { + status_bar_update_timer.stop(); + return; + } + + auto results = Core::System::GetInstance().GetAndResetPerfStats(); + + emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); + game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); + emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); + + emu_speed_label->setVisible(true); + game_fps_label->setVisible(true); + emu_frametime_label->setVisible(true); +} + bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; @@ -605,7 +670,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) { UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); - UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked(); + UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); @@ -620,6 +686,40 @@ void GMainWindow::closeEvent(QCloseEvent* event) { QWidget::closeEvent(event); } +static bool IsSingleFileDropEvent(QDropEvent* event) { + const QMimeData* mimeData = event->mimeData(); + return mimeData->hasUrls() && mimeData->urls().length() == 1; +} + +void GMainWindow::dropEvent(QDropEvent* event) { + if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) { + const QMimeData* mimeData = event->mimeData(); + QString filename = mimeData->urls().at(0).toLocalFile(); + BootGame(filename); + } +} + +void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { + if (IsSingleFileDropEvent(event)) { + event->acceptProposedAction(); + } +} + +void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { + event->acceptProposedAction(); +} + +bool GMainWindow::ConfirmChangeGame() { + if (emu_thread == nullptr) + return true; + + auto answer = QMessageBox::question( + this, tr("Citra"), + tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + return answer != QMessageBox::No; +} + #ifdef main #undef main #endif |