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-rw-r--r--src/citra_qt/game_list_p.h53
1 files changed, 11 insertions, 42 deletions
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
index 284f5da81..121f90b0c 100644
--- a/src/citra_qt/game_list_p.h
+++ b/src/citra_qt/game_list_p.h
@@ -15,52 +15,21 @@
#include "common/string_util.h"
#include "common/color.h"
-#include "core/loader/loader.h"
+#include "core/loader/smdh.h"
#include "video_core/utils.h"
/**
- * Tests if data is a valid SMDH by its length and magic number.
- * @param smdh_data data buffer to test
- * @return bool test result
- */
-static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
- if (smdh_data.size() < sizeof(Loader::SMDH))
- return false;
-
- u32 magic;
- memcpy(&magic, smdh_data.data(), 4);
-
- return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
-}
-
-/**
* Gets game icon from SMDH
* @param sdmh SMDH data
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap game icon
*/
-static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
- u32 size;
- const u8* icon_data;
-
- if (large) {
- size = 48;
- icon_data = smdh.large_icon.data();
- } else {
- size = 24;
- icon_data = smdh.small_icon.data();
- }
-
- QImage icon(size, size, QImage::Format::Format_RGB888);
- for (u32 x = 0; x < size; ++x) {
- for (u32 y = 0; y < size; ++y) {
- u32 coarse_y = y & ~7;
- auto v = Color::DecodeRGB565(
- icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
- icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
- }
- }
+static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
+ std::vector<u16> icon_data = smdh.GetIcon(large);
+ const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
+ int size = large ? 48 : 24;
+ QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
@@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
* @param language title language
* @return QString short title
*/
-static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
- return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
+static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
+ return QString::fromUtf16(smdh.GetShortTitle(language).data());
}
class GameListItem : public QStandardItem {
@@ -112,7 +81,7 @@ public:
{
setData(game_path, FullPathRole);
- if (!IsValidSMDH(smdh_data)) {
+ if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
return;
@@ -122,10 +91,10 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
- setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
+ setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
- setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
+ setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
}
QVariant data(int role) const override {