summaryrefslogtreecommitdiffstats
path: root/src/citra_qt/game_list.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/citra_qt/game_list.h')
-rw-r--r--src/citra_qt/game_list.h52
1 files changed, 48 insertions, 4 deletions
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h
index b141fa3a5..4823a1296 100644
--- a/src/citra_qt/game_list.h
+++ b/src/citra_qt/game_list.h
@@ -5,13 +5,19 @@
#pragma once
#include <QFileSystemWatcher>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
+#include <QToolButton>
#include <QTreeView>
+#include <QVBoxLayout>
#include <QWidget>
+#include "main.h"
class GameListWorker;
@@ -26,9 +32,40 @@ public:
COLUMN_COUNT, // Number of columns
};
- explicit GameList(QWidget* parent = nullptr);
+ class SearchField : public QWidget {
+ public:
+ void setFilterResult(int visible, int total);
+ void clear();
+ void setFocus();
+ explicit SearchField(GameList* parent = nullptr);
+
+ private:
+ class KeyReleaseEater : public QObject {
+ public:
+ explicit KeyReleaseEater(GameList* gamelist);
+
+ private:
+ GameList* gamelist = nullptr;
+ QString edit_filter_text_old;
+
+ protected:
+ bool eventFilter(QObject* obj, QEvent* event);
+ };
+ QHBoxLayout* layout_filter = nullptr;
+ QTreeView* tree_view = nullptr;
+ QLabel* label_filter = nullptr;
+ QLineEdit* edit_filter = nullptr;
+ QLabel* label_filter_result = nullptr;
+ QToolButton* button_filter_close = nullptr;
+ };
+
+ explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
+ void clearFilter();
+ void setFilterFocus();
+ void setFilterVisible(bool visibility);
+
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
@@ -41,17 +78,24 @@ signals:
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
+private slots:
+ void onTextChanged(const QString& newText);
+ void onFilterCloseClicked();
+
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
- void DonePopulating();
+ void DonePopulating(QStringList watch_list);
void PopupContextMenu(const QPoint& menu_location);
- void UpdateWatcherList(const std::string& path, unsigned int recursion);
void RefreshGameDirectory();
+ bool containsAllWords(QString haystack, QString userinput);
+ SearchField* search_field;
+ GMainWindow* main_window = nullptr;
+ QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
- QFileSystemWatcher watcher;
+ QFileSystemWatcher* watcher = nullptr;
};