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-rw-r--r--src/citra_qt/game_list.cpp35
1 files changed, 11 insertions, 24 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index d4ac9c96e..15484fae3 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -118,46 +118,33 @@ void GameList::LoadInterfaceLayout()
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
-void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
{
const auto callback = [&](unsigned* num_entries_out,
const std::string& directory,
- const std::string& virtual_name) -> bool {
+ const std::string& virtual_name,
+ unsigned int recursion) -> bool {
std::string physical_name = directory + DIR_SEP + virtual_name;
if (stop_processing)
return false; // Breaks the callback loop.
- if (deep_scan && FileUtil::IsDirectory(physical_name)) {
- AddFstEntriesToGameList(physical_name, true);
- } else {
- std::string filename_filename, filename_extension;
- Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
-
- Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
- if (guessed_filetype == Loader::FileType::Unknown)
- return true;
- Loader::FileType filetype = Loader::IdentifyFile(physical_name);
- if (filetype == Loader::FileType::Unknown) {
- LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
+ if (!FileUtil::IsDirectory(physical_name)) {
+ std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
+ if (!loader)
return true;
- }
- if (guessed_filetype != filetype) {
- LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
- }
std::vector<u8> smdh;
- std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
-
- if (loader)
- loader->ReadIcon(smdh);
+ loader->ReadIcon(smdh);
emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh),
- new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
+ new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
+ } else if (recursion > 0) {
+ AddFstEntriesToGameList(physical_name, recursion - 1);
}
return true;
@@ -169,7 +156,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
void GameListWorker::run()
{
stop_processing = false;
- AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
+ AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
emit Finished();
}