diff options
Diffstat (limited to 'src/citra/config.cpp')
-rw-r--r-- | src/citra/config.cpp | 60 |
1 files changed, 29 insertions, 31 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp index 2f13c29a2..9034b188e 100644 --- a/src/citra/config.cpp +++ b/src/citra/config.cpp @@ -2,14 +2,15 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> #include <inih/cpp/INIReader.h> +#include <SDL.h> + #include "citra/default_ini.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/make_unique.h" #include "core/settings.h" @@ -17,21 +18,22 @@ Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini"; - glfw_config = new INIReader(glfw_config_loc); + sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini"; + sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc); Reload(); } -bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) { - if (config->ParseError() < 0) { +bool Config::LoadINI(const std::string& default_contents, bool retry) { + const char* location = this->sdl2_config_loc.c_str(); + if (sdl2_config->ParseError() < 0) { if (retry) { LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); - *config = INIReader(location); // Reopen file + sdl2_config = Common::make_unique<INIReader>(location); // Reopen file - return LoadINI(config, location, default_contents, false); + return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; @@ -41,51 +43,47 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string& } static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = { - GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X, - GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2, - GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B, - GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H, - GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT, - GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L + SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, + SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2, + SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, + SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, + SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, + SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L }; void Config::ReadValues() { // Controls for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { Settings::values.input_mappings[Settings::NativeInput::All[i]] = - glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); + sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]); } // Core - Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0); + Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0); // Renderer - Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false); - Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true); + Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false); + Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); - Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0); - Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0); - Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0); + Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0); + Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); + Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); // Data Storage - Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); + Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); // System Region - Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1); + Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1); // Miscellaneous - Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info"); + Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info"); // Debugging - Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false); - Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689); + Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false); + Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689); } void Config::Reload() { - LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file); + LoadINI(DefaultINI::sdl2_config_file); ReadValues(); } - -Config::~Config() { - delete glfw_config; -} |