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-rw-r--r--src/audio_core/audio_renderer.cpp2
-rw-r--r--src/audio_core/audio_renderer.h2
-rw-r--r--src/audio_core/stream.cpp4
-rw-r--r--src/audio_core/stream.h14
4 files changed, 11 insertions, 11 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 521b19ff7..6f0ff953a 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -79,7 +79,7 @@ u32 AudioRenderer::GetMixBufferCount() const {
return worker_params.mix_buffer_count;
}
-u32 AudioRenderer::GetState() const {
+Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h
index be923ee65..dfef89e1d 100644
--- a/src/audio_core/audio_renderer.h
+++ b/src/audio_core/audio_renderer.h
@@ -170,7 +170,7 @@ public:
u32 GetSampleRate() const;
u32 GetSampleCount() const;
u32 GetMixBufferCount() const;
- u32 GetState() const;
+ Stream::State GetStreamState() const;
private:
class VoiceState;
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index ee4aa98af..742a5e0a0 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -53,8 +53,8 @@ void Stream::Stop() {
ASSERT_MSG(false, "Unimplemented");
}
-u32 Stream::GetState() const {
- return static_cast<u32>(state);
+Stream::State Stream::GetState() const {
+ return state;
}
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
index 43eca74e1..aebfeb51d 100644
--- a/src/audio_core/stream.h
+++ b/src/audio_core/stream.h
@@ -33,6 +33,12 @@ public:
Multi51Channel16,
};
+ /// Current state of the stream
+ enum class State {
+ Stopped,
+ Playing,
+ };
+
/// Callback function type, used to change guest state on a buffer being released
using ReleaseCallback = std::function<void()>;
@@ -73,15 +79,9 @@ public:
u32 GetNumChannels() const;
/// Get the state
- u32 GetState() const;
+ State GetState() const;
private:
- /// Current state of the stream
- enum class State {
- Stopped,
- Playing,
- };
-
/// Plays the next queued buffer in the audio stream, starting playback if necessary
void PlayNextBuffer();