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-rw-r--r--src/audio_core/time_stretch.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h
deleted file mode 100644
index bb2270b96..000000000
--- a/src/audio_core/time_stretch.h
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cstddef>
-#include <SoundTouch.h>
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class TimeStretcher {
-public:
- TimeStretcher(u32 sample_rate, u32 channel_count);
-
- /// @param in Input sample buffer
- /// @param num_in Number of input frames in `in`
- /// @param out Output sample buffer
- /// @param num_out Desired number of output frames in `out`
- /// @returns Actual number of frames written to `out`
- std::size_t Process(const s16* in, std::size_t num_in, s16* out, std::size_t num_out);
-
- void Clear();
-
- void Flush();
-
-private:
- u32 m_sample_rate;
- soundtouch::SoundTouch m_sound_touch;
- double m_stretch_ratio = 1.0;
-};
-
-} // namespace AudioCore