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-rw-r--r--src/audio_core/time_stretch.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h
index 1fde3f72a..fa81718ed 100644
--- a/src/audio_core/time_stretch.h
+++ b/src/audio_core/time_stretch.h
@@ -5,7 +5,6 @@
#include <cstddef>
#include <memory>
#include <vector>
-
#include "common/common_types.h"
namespace AudioCore {
@@ -37,7 +36,8 @@ public:
/**
* Does audio stretching and produces the time-stretched samples.
* Timer calculations use sample_delay to determine how much of a margin we have.
- * @param sample_delay How many samples are buffered downstream of this module and haven't been played yet.
+ * @param sample_delay How many samples are buffered downstream of this module and haven't been
+ * played yet.
* @return Samples to play in interleaved stereo PCM16 format.
*/
std::vector<s16> Process(size_t sample_delay);
@@ -48,7 +48,8 @@ private:
/// INTERNAL: ratio = wallclock time / emulated time
double CalculateCurrentRatio();
- /// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate direction.
+ /// INTERNAL: If we have too many or too few samples downstream, nudge ratio in the appropriate
+ /// direction.
double CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const;
/// INTERNAL: Gets the time-stretched samples from SoundTouch.
std::vector<s16> GetSamples();