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-rw-r--r--src/audio_core/stream.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index afe68c9ed..b0f6f0c34 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -51,6 +51,14 @@ void Stream::Stop() {
UNIMPLEMENTED();
}
+bool Stream::Flush() {
+ const bool had_buffers = !queued_buffers.empty();
+ while (!queued_buffers.empty()) {
+ queued_buffers.pop();
+ }
+ return had_buffers;
+}
+
void Stream::SetVolume(float volume) {
game_volume = volume;
}
@@ -103,7 +111,14 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
- core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {});
+ const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
+
+ // If ns_late is higher than the update rate ignore the delay
+ if (ns_late > buffer_release_ns) {
+ ns_late = {};
+ }
+
+ core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
}
void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {