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-rw-r--r--src/audio_core/sink/cubeb_sink.cpp3
-rw-r--r--src/audio_core/sink/oboe_sink.cpp223
-rw-r--r--src/audio_core/sink/oboe_sink.h75
-rw-r--r--src/audio_core/sink/sdl2_sink.cpp3
-rw-r--r--src/audio_core/sink/sink.h12
-rw-r--r--src/audio_core/sink/sink_details.cpp13
-rw-r--r--src/audio_core/sink/sink_stream.cpp41
7 files changed, 351 insertions, 19 deletions
diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp
index 51a23fe15..d97ca2a40 100644
--- a/src/audio_core/sink/cubeb_sink.cpp
+++ b/src/audio_core/sink/cubeb_sink.cpp
@@ -253,8 +253,9 @@ CubebSink::~CubebSink() {
#endif
}
-SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
+SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string& name, StreamType type) {
+ system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
diff --git a/src/audio_core/sink/oboe_sink.cpp b/src/audio_core/sink/oboe_sink.cpp
new file mode 100644
index 000000000..e61841172
--- /dev/null
+++ b/src/audio_core/sink/oboe_sink.cpp
@@ -0,0 +1,223 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+#include <vector>
+
+#include <oboe/Oboe.h>
+
+#include "audio_core/common/common.h"
+#include "audio_core/sink/oboe_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/logging/log.h"
+#include "common/scope_exit.h"
+#include "core/core.h"
+
+namespace AudioCore::Sink {
+
+class OboeSinkStream final : public SinkStream,
+ public oboe::AudioStreamDataCallback,
+ public oboe::AudioStreamErrorCallback {
+public:
+ explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
+ u32 system_channels_)
+ : SinkStream(system_, type_) {
+ name = name_;
+ system_channels = system_channels_;
+
+ this->OpenStream();
+ }
+
+ ~OboeSinkStream() override {
+ LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
+ }
+
+ void Finalize() override {
+ this->Stop();
+ m_stream.reset();
+ }
+
+ void Start(bool resume = false) override {
+ if (!m_stream || !paused) {
+ return;
+ }
+
+ paused = false;
+
+ if (m_stream->start() != oboe::Result::OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
+ }
+ }
+
+ void Stop() override {
+ if (!m_stream || paused) {
+ return;
+ }
+
+ this->SignalPause();
+
+ if (m_stream->stop() != oboe::Result::OK) {
+ LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
+ }
+ }
+
+public:
+ static s32 QueryChannelCount(oboe::Direction direction) {
+ std::shared_ptr<oboe::AudioStream> temp_stream;
+ oboe::AudioStreamBuilder builder;
+
+ const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
+ ASSERT(result == oboe::Result::OK);
+
+ return temp_stream->getChannelCount() >= 6 ? 6 : 2;
+ }
+
+protected:
+ oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
+ s32 num_buffer_frames) override {
+ const size_t num_channels = this->GetDeviceChannels();
+ const size_t frame_size = num_channels;
+ const size_t num_frames = static_cast<size_t>(num_buffer_frames);
+
+ if (type == StreamType::In) {
+ std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
+ num_frames * frame_size};
+ this->ProcessAudioIn(input_buffer, num_frames);
+ } else {
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
+ num_frames * frame_size};
+ this->ProcessAudioOutAndRender(output_buffer, num_frames);
+ }
+
+ return oboe::DataCallbackResult::Continue;
+ }
+
+ void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
+ LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
+
+ if (this->OpenStream()) {
+ m_stream->start();
+ }
+ }
+
+private:
+ static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
+ oboe::Direction direction) {
+ // TODO: investigate callback delay issues when using AAudio
+ return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
+ ->setAudioApi(oboe::AudioApi::OpenSLES)
+ ->setDirection(direction)
+ ->setSampleRate(TargetSampleRate)
+ ->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
+ ->setFormat(oboe::AudioFormat::I16)
+ ->setFormatConversionAllowed(true)
+ ->setUsage(oboe::Usage::Game)
+ ->setBufferCapacityInFrames(TargetSampleCount * 2);
+ }
+
+ bool OpenStream() {
+ const auto direction = [&]() {
+ switch (type) {
+ case StreamType::In:
+ return oboe::Direction::Input;
+ case StreamType::Out:
+ case StreamType::Render:
+ return oboe::Direction::Output;
+ default:
+ ASSERT(false);
+ return oboe::Direction::Output;
+ }
+ }();
+
+ const auto expected_channels = QueryChannelCount(direction);
+ const auto expected_mask = [&]() {
+ switch (expected_channels) {
+ case 1:
+ return oboe::ChannelMask::Mono;
+ case 2:
+ return oboe::ChannelMask::Stereo;
+ case 6:
+ return oboe::ChannelMask::CM5Point1;
+ default:
+ ASSERT(false);
+ return oboe::ChannelMask::Unspecified;
+ }
+ }();
+
+ oboe::AudioStreamBuilder builder;
+ const auto result = ConfigureBuilder(builder, direction)
+ ->setChannelCount(expected_channels)
+ ->setChannelMask(expected_mask)
+ ->setChannelConversionAllowed(true)
+ ->setDataCallback(this)
+ ->setErrorCallback(this)
+ ->openStream(m_stream);
+ ASSERT(result == oboe::Result::OK);
+ return result == oboe::Result::OK && this->SetStreamProperties();
+ }
+
+ bool SetStreamProperties() {
+ ASSERT(m_stream);
+
+ m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
+ device_channels = m_stream->getChannelCount();
+
+ const auto sample_rate = m_stream->getSampleRate();
+ const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
+ const auto stream_backend =
+ m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
+
+ LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
+ stream_backend, device_channels, sample_rate, buffer_capacity);
+
+ return true;
+ }
+
+ std::shared_ptr<oboe::AudioStream> m_stream{};
+};
+
+OboeSink::OboeSink() {
+ // TODO: This is not generally knowable
+ // The channel count is distinct based on direction and can change
+ device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
+}
+
+OboeSink::~OboeSink() = default;
+
+SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(
+ std::make_unique<OboeSinkStream>(system, type, name, system_channels));
+
+ return stream.get();
+}
+
+void OboeSink::CloseStream(SinkStream* to_remove) {
+ sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
+}
+
+void OboeSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+f32 OboeSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams.front()->GetDeviceVolume();
+}
+
+void OboeSink::SetDeviceVolume(f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void OboeSink::SetSystemVolume(f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/oboe_sink.h b/src/audio_core/sink/oboe_sink.h
new file mode 100644
index 000000000..8f6f54ab5
--- /dev/null
+++ b/src/audio_core/sink/oboe_sink.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <string>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+class OboeSink final : public Sink {
+public:
+ explicit OboeSink();
+ ~OboeSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ *
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// List of streams managed by this sink
+ std::list<SinkStreamPtr> sink_streams{};
+};
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp
index 96e0efce2..7dd155ff0 100644
--- a/src/audio_core/sink/sdl2_sink.cpp
+++ b/src/audio_core/sink/sdl2_sink.cpp
@@ -168,8 +168,9 @@ SDLSink::SDLSink(std::string_view target_device_name) {
SDLSink::~SDLSink() = default;
-SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels,
+SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string&, StreamType type) {
+ system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system));
return stream.get();
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h
index f28c6d126..e22e8c3e5 100644
--- a/src/audio_core/sink/sink.h
+++ b/src/audio_core/sink/sink.h
@@ -85,9 +85,21 @@ public:
*/
virtual void SetSystemVolume(f32 volume) = 0;
+ /**
+ * Get the number of channels the game has set, can be different to the host hardware's support.
+ * Either 2 or 6.
+ *
+ * @return Number of device channels.
+ */
+ u32 GetSystemChannels() const {
+ return system_channels;
+ }
+
protected:
/// Number of device channels supported by the hardware
u32 device_channels{2};
+ /// Number of channels the game is sending
+ u32 system_channels{2};
};
using SinkPtr = std::unique_ptr<Sink>;
diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
index 7c9a4e3ac..449af659d 100644
--- a/src/audio_core/sink/sink_details.cpp
+++ b/src/audio_core/sink/sink_details.cpp
@@ -7,6 +7,9 @@
#include <vector>
#include "audio_core/sink/sink_details.h"
+#ifdef HAVE_OBOE
+#include "audio_core/sink/oboe_sink.h"
+#endif
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
#endif
@@ -36,6 +39,16 @@ struct SinkDetails {
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
+#ifdef HAVE_OBOE
+ SinkDetails{
+ Settings::AudioEngine::Oboe,
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<OboeSink>();
+ },
+ [](bool capture) { return std::vector<std::string>{"Default"}; },
+ []() { return true; },
+ },
+#endif
#ifdef HAVE_CUBEB
SinkDetails{
Settings::AudioEngine::Cubeb,
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 2a09db599..c047b0668 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -40,29 +40,36 @@ void SinkStream::AppendBuffer(SinkBuffer& buffer, std::span<s16> samples) {
if (system_channels == 6 && device_channels == 2) {
// We're given 6 channels, but our device only outputs 2, so downmix.
- static constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
+ // Front = 1.0
+ // Center = 0.596
+ // LFE = 0.354
+ // Back = 0.707
+ static constexpr std::array<f32, 4> down_mix_coeff{1.0, 0.596f, 0.354f, 0.707f};
for (u32 read_index = 0, write_index = 0; read_index < samples.size();
read_index += system_channels, write_index += device_channels) {
+ const auto fl =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontLeft)]);
+ const auto fr =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::FrontRight)]);
+ const auto c =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::Center)]);
+ const auto lfe =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::LFE)]);
+ const auto bl =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackLeft)]);
+ const auto br =
+ static_cast<f32>(samples[read_index + static_cast<u32>(Channels::BackRight)]);
+
const auto left_sample{
- ((Common::FixedPoint<49, 15>(
- samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
- down_mix_coeff[0] +
- samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
- samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
- samples[read_index + static_cast<u32>(Channels::BackLeft)] * down_mix_coeff[3]) *
- volume)
- .to_int()};
+ static_cast<s32>((fl * down_mix_coeff[0] + c * down_mix_coeff[1] +
+ lfe * down_mix_coeff[2] + bl * down_mix_coeff[3]) *
+ volume)};
const auto right_sample{
- ((Common::FixedPoint<49, 15>(
- samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
- down_mix_coeff[0] +
- samples[read_index + static_cast<u32>(Channels::Center)] * down_mix_coeff[1] +
- samples[read_index + static_cast<u32>(Channels::LFE)] * down_mix_coeff[2] +
- samples[read_index + static_cast<u32>(Channels::BackRight)] * down_mix_coeff[3]) *
- volume)
- .to_int()};
+ static_cast<s32>((fr * down_mix_coeff[0] + c * down_mix_coeff[1] +
+ lfe * down_mix_coeff[2] + br * down_mix_coeff[3]) *
+ volume)};
samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
static_cast<s16>(std::clamp(left_sample, min, max));