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-rw-r--r--src/audio_core/sdl2_sink.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
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+++ b/src/audio_core/sdl2_sink.cpp
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+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <atomic>
+#include <cstring>
+#include "audio_core/sdl2_sink.h"
+#include "audio_core/stream.h"
+#include "audio_core/time_stretch.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+//#include "common/settings.h"
+
+// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <SDL.h>
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+namespace AudioCore {
+
+class SDLSinkStream final : public SinkStream {
+public:
+ SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device)
+ : num_channels{std::min(num_channels_, 6u)}, time_stretch{sample_rate, num_channels} {
+
+ SDL_AudioSpec spec;
+ spec.freq = sample_rate;
+ spec.channels = static_cast<u8>(num_channels);
+ spec.format = AUDIO_S16SYS;
+ spec.samples = 4096;
+ spec.callback = nullptr;
+
+ SDL_AudioSpec obtained;
+ if (output_device.empty()) {
+ dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
+ } else {
+ dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
+ }
+
+ if (dev == 0) {
+ LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
+ return;
+ }
+
+ SDL_PauseAudioDevice(dev, 0);
+ }
+
+ ~SDLSinkStream() override {
+ if (dev == 0) {
+ return;
+ }
+
+ SDL_CloseAudioDevice(dev);
+ }
+
+ void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
+ if (source_num_channels > num_channels) {
+ // Downsample 6 channels to 2
+ ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
+
+ std::vector<s16> buf;
+ buf.reserve(samples.size() * num_channels / source_num_channels);
+ for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
+ // Downmixing implementation taken from the ATSC standard
+ const s16 left{samples[i + 0]};
+ const s16 right{samples[i + 1]};
+ const s16 center{samples[i + 2]};
+ const s16 surround_left{samples[i + 4]};
+ const s16 surround_right{samples[i + 5]};
+ // Not used in the ATSC reference implementation
+ [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
+
+ constexpr s32 clev{707}; // center mixing level coefficient
+ constexpr s32 slev{707}; // surround mixing level coefficient
+
+ buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
+ (slev * surround_left / 1000)));
+ buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
+ (slev * surround_right / 1000)));
+ }
+ int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()),
+ static_cast<u32>(buf.size() * sizeof(s16)));
+ if (ret < 0)
+ LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
+ return;
+ }
+
+ int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()),
+ static_cast<u32>(samples.size() * sizeof(s16)));
+ if (ret < 0)
+ LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
+ }
+
+ std::size_t SamplesInQueue(u32 channel_count) const override {
+ if (dev == 0)
+ return 0;
+
+ return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16));
+ }
+
+ void Flush() override {
+ should_flush = true;
+ }
+
+ u32 GetNumChannels() const {
+ return num_channels;
+ }
+
+private:
+ SDL_AudioDeviceID dev = 0;
+ u32 num_channels{};
+ std::atomic<bool> should_flush{};
+ TimeStretcher time_stretch;
+};
+
+SDLSink::SDLSink(std::string_view target_device_name) {
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return;
+ }
+ }
+
+ if (target_device_name != auto_device_name && !target_device_name.empty()) {
+ output_device = target_device_name;
+ } else {
+ output_device.clear();
+ }
+}
+
+SDLSink::~SDLSink() = default;
+
+SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
+ sink_streams.push_back(
+ std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device));
+ return *sink_streams.back();
+}
+
+std::vector<std::string> ListSDLSinkDevices() {
+ std::vector<std::string> device_list;
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return {};
+ }
+ }
+
+ const int device_count = SDL_GetNumAudioDevices(0);
+ for (int i = 0; i < device_count; ++i) {
+ device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
+ }
+
+ return device_list;
+}
+
+} // namespace AudioCore