diff options
Diffstat (limited to 'src/audio_core/renderer')
-rw-r--r-- | src/audio_core/renderer/adsp/adsp.cpp | 2 | ||||
-rw-r--r-- | src/audio_core/renderer/adsp/command_list_processor.cpp | 2 | ||||
-rw-r--r-- | src/audio_core/renderer/system.cpp | 3 |
3 files changed, 3 insertions, 4 deletions
diff --git a/src/audio_core/renderer/adsp/adsp.cpp b/src/audio_core/renderer/adsp/adsp.cpp index a28395663..74772fc50 100644 --- a/src/audio_core/renderer/adsp/adsp.cpp +++ b/src/audio_core/renderer/adsp/adsp.cpp @@ -13,7 +13,7 @@ namespace AudioCore::AudioRenderer::ADSP { ADSP::ADSP(Core::System& system_, Sink::Sink& sink_) - : system{system_}, memory{system.Memory()}, sink{sink_} {} + : system{system_}, memory{system.ApplicationMemory()}, sink{sink_} {} ADSP::~ADSP() { ClearCommandBuffers(); diff --git a/src/audio_core/renderer/adsp/command_list_processor.cpp b/src/audio_core/renderer/adsp/command_list_processor.cpp index e3bf2d7ec..7a300d216 100644 --- a/src/audio_core/renderer/adsp/command_list_processor.cpp +++ b/src/audio_core/renderer/adsp/command_list_processor.cpp @@ -17,7 +17,7 @@ namespace AudioCore::AudioRenderer::ADSP { void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size, Sink::SinkStream* stream_) { system = &system_; - memory = &system->Memory(); + memory = &system->ApplicationMemory(); stream = stream_; header = reinterpret_cast<CommandListHeader*>(buffer); commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader)); diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index 28f063641..ad869facb 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), - transfer_memory_size); + core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back |