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-rw-r--r--src/audio_core/renderer/upsampler/upsampler_state.h40
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diff --git a/src/audio_core/renderer/upsampler/upsampler_state.h b/src/audio_core/renderer/upsampler/upsampler_state.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Upsampling state used by the AudioRenderer across calls.
+ */
+struct UpsamplerState {
+ static constexpr u16 HistorySize = 20;
+
+ /// Source data to target data ratio. E.g 48'000/32'000 = 1.5
+ Common::FixedPoint<16, 16> ratio;
+ /// Sample history
+ std::array<Common::FixedPoint<24, 8>, HistorySize> history;
+ /// Size of the sinc coefficient window
+ u16 window_size;
+ /// Read index for the history
+ u16 history_output_index;
+ /// Write index for the history
+ u16 history_input_index;
+ /// Start offset within the history, fixed to 0
+ u16 history_start_index;
+ /// Ebd offset within the history, fixed to HistorySize
+ u16 history_end_index;
+ /// Is this state initialized?
+ bool initialized;
+ /// Index of the current sample.
+ /// E.g 16K -> 48K has a ratio of 3, so this will be 0-2.
+ /// See the Upsample command in the AudioRenderer for more information.
+ u8 sample_index;
+};
+
+} // namespace AudioCore::AudioRenderer